This is a basic mod that causes spell duration and magnitude to increase as the relevant skill increases.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Sloth of Doom for his "Destruction magic skill damage scaling" mod.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.1
2.1 -Fixed bugs that caused some magic items and abilities to be erroneously affected by skill and enchantments.
Version 2.0
Fortify Alteration, Conjuration, Destruction, Illusion, and Restoration enchantments now increase spell magnitude instead of spell casting cost.
Changed the way Restoration is prevented from increasing the magnitude of enchantments and abilities.
Fixed bug that prevented summoning spells from working all the time in combination with spell absorbtion.
Cloak, Rune, and Wall spells now all display damage and are affected by Destruction perks correctly.
Version 1.2
Skill now increases magnitude by 50% at 100 skill, 100% at 200 skill, and so fourth.
Magic effects of the Restoration school on gear are no longer increased in magnitude by Restoration skill.
Aspect of Terror fire damage bug fixed.
Cloak spell damage display bug fixed.
Version 1.1.1
Perk is now correctly applied by the quest's script.
Version 1.1
Perk now applied via a one-time quest on loading a saved game with the .esp enabled.
This mod is outdated and provided as-is. Other similar, updated, and more comprehensive mods are available on the Nexus and I recommend that you try them out.
WARNING: Please see the readme for installation instructions before activating version 2.0 or later of this mod or it will not function properly and may cause problems with your saved games!
Spells Scale with Skill is the foundation of future work balancing and improving the vanilla Skyrim spells. The goals of the mod are as follows:
*Improve the ability of vanilla spells to scale with players at they level and remain useful.
*Make all vanilla spells useful at all levels where game mechanics allow.
*Allow Enchanting to affect spell magnitude to scale spell usefulness into Expert and Master difficulties.
*Maintain the usefulness and balance of the magicka resource into high levels.
*Correct bugs in vanilla spells.
Currently, Spells Scale with Skill causes the magnitude of all spells to be multiplied by 1+Skill level/200 and spell durations to be multiplied by 1+skill level/100. Fortify Alteration, Conjuration, Destruction, Illusion, and Restoration enchantments increase spell magnitude in stead of decreasing spell costs.
Spells continue to scale past 100 skill, if for example you have Elys's Skyrim -Community- Uncapper installed.