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Magistrate

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mafia2020

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About this mod

Adds two New Spells (SoulClaim I/II) which sports a Visible Projectile and Extended Duration; fully compatible with Mighty Magick and/or Named Souls In Gems (through Compatibility Patches).

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Soul Claim a.k.a. Improved Soultrap
by Magistrate



1.0



Let's face it, vanilla Soultrap is a pain to use, range is uncertain, there's no visible projectile and duration sucks especially if you are playing at higher difficulties. So I tried to find a solution on the nexus and I found Projectile Soul Trap with Visible Impact Effect, three things bugged me though:
- The mod was made in TESVSnip and could potentially corrupt savegames plus it is discontinued.
- The duration was unaltered and sometimes it may take more than 60 seconds to kill a target.
- It was not compatible with two of my favourite mods which I can't live without: Mighty Magick and Named Souls In Gems.

Hence "Improved Soultrap" which adds two new spells:

SoulClaim I and SoulClaim II, take into consideration that these are very powerful spells and they will rapidly deplete your mana reserve. The vanilla Soul Trap was not modified to enhance compatibility. Stats as follow:

Base Duration: 60 sec (Vanilla Soultrap) 90/180 sec (Soul Claim I & II)
Visible Projectile: No (Vanilla Soultrap) Yes (Soul Claim I & II)
Base Cost: 75 (Vanilla) 150/300 (SoulClaim I & II)

Warning: IF you are using Mighty Magick* and/or Named Souls in Gems** you will NOT need to run "Improved Soultrap", you will have to run instead modified versions of the two mods you need (See down below - Compatibility Patches).

* I know Mighty Magick offers exactly the same feature (a visible projectile based on "Projectile Soul Trap with Visible Impact Effect", minus the extended duration) but for reasons which escape me that particular feature all of a sudden CEASED to work in my game, I reckon it is not fault MM's creator but rather mine since I have hundreds of mods installed or Bethesda's way of dealing with the SoulTrap script, nonetheless I wanted to fix that and offer the same fix to others in my condition.

** If you are wondering what Named Souls in Gems is I will tell you. It is an "upgraded" version of the more famous Acquisitive Soulgems which in addition of fitting the right kind of souls into the right kind of gems it adds the name of the soul to the description, if you use Acquisitive Soulgems instead of Named Souls In Gems and if there are enough requests I guess it's easy to add a compatibility patch for "Acquisitive Soulgems".



1.0
Initial release.



1) You are NOT running neither Mighty Magick, nor Named Souls In Gems

- Install "Improved Soultrap.esp" in your data folder and you are golden.

2) You are running Mighty Magick and the visible projectile does not work.

- Install "Improved Soultrap.esp" and load it AFTER all "Mighty Magick" files.

3) You are running Mighty Magick AND Named Souls In Gems (this is my scenario)

- Do NOT install "Improved Soultrap.esp" run instead the modified version of "Mighty Magick" and "Named Souls in Gems" and be sure to put the lattest after "Mighty Magick". Remember though that you need the FULL versions of both mods.

[What I Modified in the Compatibility Patches]

Original mods were of course UNTOUCHED save for two removed conflicting references. More specifically:

"Mighty Magick - Conjuration.esp"
- I removed the soultrap modification.

"NamedSoulsInGems.esp"
- I added the visible projectile feature featured both in "Mighty Magick" and "Improved Soultrap" to "NamedSoulsInGems" itself.



1) You are NOT running neither Mighty Magick, nor "Named Souls in Gems"

- Just "Improved Soultrap.esp"

2a) You are running Mighty Magick and the visible projectile works fine on your system.

- None, you may not need my mod, unless you want the extended duration.

2b) You are running Mighty Magick and the visible projectile does not work on your system.

- You do need to have the FULL Mighty Magick mod installed since the compatibility file I provide sports only a tiny modification.

3) You are running Mighty Magick AND Named Souls In Gems:

- You do need to have the FULL Mighty Magick and Named Souls In Gems installed, once you have done that overwrite the original files with the ones I provide in the Optional Section.

4) You are runningNamed Souls In Gems:

- You do need to have the FULL Named Souls In Gems installed, once you have done that overwrite the original esp with the one I provide in the Optional Section.



To get "SoulClaim" added to your spell book fire up the console and type:
help soulclaim
Then use:
player.addspell [ID#]
you have to use the command twice to add both versions (SoulClaim I and SoulClaim II) to your spellbook.



Remove "Improved Soultrap.esp" and, if applicable the two modified versions of "Mighty Magic - Conjuration.esp" and/or "NamedSoulsInGems.esp".



- With the proper compatibility patches installed, this mod is compatible with both Mighty Magick and Named Souls In Gems.



Projectile Soul Trap with Visible Impact Effect by SteepledHat (Discontinued)
Mighty Magick Skyrim by Damar Stiehl
Named Souls In Gems by LukeH
Acquisitive Soulgems by Bluedanieru



These plugins are not meant to take over the original author's mod. If any of the mentioned authors wishes to host these files as an updated on their mod page, please let me know and I will remove these files from my page.



You are permitted to use these files in your mod as long as you send me a message to ask for permission and you credit
me for use of my files.

This mod has been cleaned with TES5Edit.



Skyrim:
Spell - Levitate Revamped
Colored Nails
Magistrate Eyes
Enhanced Lydia
Spell - Brilliance
Spell - Improved Soultrap
Daedric Letters Warpaints
Merchant Stock Respawn Fix

Skyrim SE:
Spell - Magistrate Levitate SE
Magistrate Eyes SE
Magistrate Colored Nails SE
Pretty Female Idles Loop 8-9 SE