Skyrim

About this mod

A better Whiterun - A more detailed approach to a city of trade.

Permissions and credits
Credits to :

Dfac364
for making the interiors
Eriko
for the Russian translation
Hitman9000

karrakaz



Coming Soon?

New Riverwood Preview



7K Better Villages

..maybe






7K Better Whiterun

DESCRIPTION

A simple mod that can be expanded

This mod aims to improve Whiterun as a city of trade and as a city itself




>> Skyrim Mod Spotlight by Brodual >> Skyrim Mods Weekly by MMOxReview



UPDATES


Update 1.2b - RELEASED
>> Hotfix for ALL QUEST BUGS


Interiors done together with - Dfac364
Update 1.2a - RELEASED - Wednesday, 23 May 2012, 02:19:30 PDT
>> Added Interiors - New ESP named RRBetterWhiterunInt.esp
>> A more polished version (See Screens)

New content:







Update 1.1a - RELEASED - Friday, 27 April 2012, 14:14:29 PDT - There are FPS choke points but are minor. Nothing technical heartbreaking. ;)
>>> My mod is at the lowest/bottom load order.. if that might help.
>> Floating rock bug has been fixed. Thanks to "karrakaz"
>> Some clipping issues fixed. Source by "Hitman9000"


IMPORTANT

!! If you see any bugs, try to take a screenshot if you can. That would help me see how I can fix it. Bugs and glitches we may encounter vary since we use different mods. Thanks guys.

> I will not add anymore images. More fun if you see it for the first time.
> Not advised for machines with 1GB ram. Requires 2 GB, recommended 4 GB.
> Not advised to go with "Beautiful Whitrun". It has no technical conflict but visual wise, it will look.. weird.


I am playing on:
- AMD FX-4100 3.6 Ghz
- Rad HD6770 1GB
- 4x2 GB (8 GB)


CONTENT

Contains 3 ESP's (RRBetterWhiterunInt, whiterunFortified and whiterunREVISION)

1. RRBetterWhiterunInt.esp - REQUIRED
>> Controls Interiors of ABWR

2. whiterunREVISION.esp - REQUIRED
>> Added buildings
>> Added shops and merchants
>> Added TONS of clutter for details
note: Some shops/stalls are currently closed (literally). They will be opened in future updates (Every Friday for the next 2 or 3 weeks)

3. whiterunFORTIFIED.esp - OPTIONAL
>> Whiterun walls at main gate are now fortified (light)

RECOMMENDED MOD - Strongly recommended for better visuals with whiterunFORTIFIED
Whiterun Outskirts Market by RadioBoX


FAQ

1. What is the impact on FPS performance?
>> With update 1.1a, there are some FPS choke points for low to mid end machines. Requires 2GB ram (Better 4GB) otherwise it will load longer than usual.

2. Will this conflict the Main quest "Battle for Whiterun?
>> No, as I have left BFWR quest markers untouched. Only a clipping of a catapult with a house but its not noticeable since the house covers it up.

3. Is this compatible with other Whiterun mods? (eg. Beautiful Whiterun, etc.)
>> No if those mods involve big changes inside Whiterun city.

4. What ENB am I using?
>> ENB Jasmin, its gives quality and good FPS for my machine. (+ Imaginator)

5. The NPC's dont sleep?
>> Yes, as for now. I have not yet given them places to sleep. Will add it on the next update. Will also add more waypoints and markers for those NPC's.

6. Will I do other cities?
>> Yes, I will finish Whiterun first then do Solitude next for I have high hopes for that city. ;)

7. Will I add more Cells, Exteriors and Interiors? (Crucial question)
>> Some Interiors for some buildings, Maybe. Exterior? New places to go to, to walk on, new terrain? Maybe, maybe not (I want to keep the design of Whiterun that Bethesda made)


Install

>> Extract rar then copy/paste DATA folder to skyrim DIR

If you dont like the mod, simply uncheck 3 ESPs. They will not cause damage. IF you want to be sure and safe. Leave Whiterun, save, quit then uncheck 3 ESPs, load , save, then play.


Some Comparisons :









Future development of other cities: Possible
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Endorse if you guys liked the mod. Cheers!

- 7Kproductions