Skyrim

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LFox

Uploaded by

HornedReaperMJL

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About this mod

This mod aims to improve werewolves in almost every aspect making them viable to play even in endgame on master difficulty and on characters who aren\'t specialized as melee fighters.

Permissions and credits
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TES: Skyrim
LFox Werewolf Improvements v1.21
Made by LFox

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1. INSTALLING THE PLUGIN

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1. Extract the mod to the Data folder and enable it via the
launcher or mod manager.

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2. Mod Load Order

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This plugin should be fine anywhere in your load order. It will
be incompatible with anything that modifies werewolf abilities.

If your using my mod LFox No Werewolf Form Cooldown.esp disable
and remove it. The cooldown change is already incorperated
into this mod.

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3. Mod Description

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IMPORTANT: As of v1.20+ this mod requires the Dawnguard DLC.
When updating to v1.20+ or uninstalling follow the uninstall
instructions failure to do so will break your saves.

This is my own personal werewolf improvement mod. I will not be
making it modular and it is balanced around master difficulty.
If you do not play on master difficulty or want to be able to
pick and choose changes then i'm sorry this mod is not for you.

This mod aims to improve werewolves in almost every aspect making
them viable to play even in endgame on master difficulty and
on characters who aren't specialized as melee fighters. Below
are the list of changes.

Werewolf Form
*************
- Transforming causes NPCs up to level 25 within 100 yards to be
feared for 5 seconds. (Does not work on Silver Hand members)

- Beast Form no longer has a cooldown allowing it to be used more
than once a day.

- Health regeneration rate is no longer reduced, instead it's
200% faster than normal.

- Feeding on corpses restores 150 health (vanilla 50) and with
the perk Gorging 300 health (vanilla 100).

- Silver Weapons do twice as much damage to the player (uses
the silver keyword allowing it to function with mod added weapons).

Werewolf Form Scaling
*********************

Level 10
- Total of 70 Claw Damage with perks.
- 30% Damage Resistance (equal to 210 armor rating)
- 30% Magic Resistance
- Health increased by 50.
- Stamina increased by 50.

Level 15
- Total of 80 Claw Damage with perks.
- 35% Damage Resistance (equal to 245 armor rating)
- 35% Magic Resistance
- Health increased by 75.
- Stamina increased by 75.

Level 20
- Total of 90 Claw Damage with perks.
- 40% Damage Resistance (equal to 280 armor rating)
- 40% Magic Resistance
- Health increased by 100.
- Stamina increased by 100.

Level 25
- Total of 100 Claw Damage with perks.
- 45% Damage Resistance (equal to 315 armor rating)
- 45% Magic Resistance
- Health increased by 125.
- Stamina increased by 125.

Level 30
- Total of 110 Claw Damage with perks.
- 50% Damage Resistance (equal to 350 armor rating)
- 50% Magic Resistance
- Health increased by 150.
- Stamina increased by 150.

Level 35
- Total of 120 Claw Damage with perks.
- 55% Damage Resistance (equal to 385 armor rating)
- 55% Magic Resistance
- Health increased by 175.
- Stamina increased by 175.

Level 40
- Total of 130 Claw Damage with perks.
- 60% Damage Resistance (equal to 420 armor rating)
- 60% Magic Resistance
- Health increased by 200.
- Stamina increased by 200.

Level 45
- Total of 140 Claw Damage with perks.
- 60% Damage Resistance (equal to 420 armor rating)
- 60% Magic Resistance
- Health increased by 200.
- Stamina increased by 200.

Level 50+
- Total of 160 Claw Damage with perks.
- 60% Damage Resistance (equal to 420 armor rating)
- 60% Magic Resistance
- Health increased by 200.
- Stamina increased by 200.

Human Form
**********
- Can now gain rest xp boons when sleeping in beds.

- Carry weight is increased by 50.

- Has a lesser power of Detect life that lasts for 60 seconds
showing enemies within 300 yards.

- Health Regeneration rate is increased by 50%.

- Silver Weapons do twice as much damage to the player (uses
the silver keyword allowing it to function with mod added weapons).

- Wolves and Werewolves are now friendly to the player in human
form.

- Unarmed Damage is increased by 40 points.

Totems Abilities
****************

Totem of the Brotherhood
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The Summon Wolves howl now has a 30 second cooldown (vanilla 60).
The Wolves, Ice Wolves and Werewolves summoned by the howl now
scale up to level 50 with the player so they're more useful in
combat.

The howl itself has been modified to have all three default howls.

Tap - Summon Howl
Hold Briefly - Fear Howl
Hold Long - Detect Life Howl

Totem of the Hunt
*****************

The Detect Life howl now has a radius of 400 (vanilla 150).

The howl itself has been modified to have two default howls and
a third new howl.

Nighteye Howl lasts for 60 seconds when activating it.

Tap - Detect Life Howl
Hold Briefly - Fear Howl
Hold Long - Nighteye Howl

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4. Uninstalling the Mod

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To uninstall this mod or update to v1.20+ enter the game with
your current mod version. You must first ensure you are not in
werewolf form. Then run the following commands through the
console accessed via the ~ key. Failure to do so will corrupt
your characters stats and bug your game.

StopQuest LFoxWerewolfStatsQuest
player.removespell f5ba0

Save your game after running the commands, exit the game. Disable
the mod and enter the game again. Then run the following commands
to put your stats back to how they should be.

player.addspell f5ba0

When you are finished feel free to update to a new version or
banish the mod to oblivion so you never need to see it again.

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5. Recommended Mods

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Categorized Favorites Menu
http://www.skyrimnexus.com/downloads/file.php?id=4862

Allows you to create equipment sets allowing speedy requipping
of your gear after your transformations.

Enhanced Blood Textures
http://www.skyrimnexus.com/downloads/file.php?id=60

As a werewolf you'll be spilling alot of blood, preferrably not
your own. So it's important to have a nice high resolution
texture for it.

Bellyaches Animal and Creature Pack
http://skyrim.nexusmods.com/downloads/file.php?id=3621

Bellyaches pack includes a lovely new werewolf texture with
better fur coverage.

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6. Permissions

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You are not allowed to use any part of this mod or its assets
in your own mod project or another without contacting me and
getting my written permission to do so.

Translating this mod into other languages does not require my
permission. You are free to do so providing you include all the
proper documentation of the readme and the credits.

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7. Version History

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v1.21
- Added back in the totem changes and modified them slightly for
Dawnguard.

v1.20
- Magic Resistance now scales up slowly with level.
- Tweaked DG vanilla claw scaling to be higher on lower levels.
- Shifted DG vanilla health/stamina to slowly scale on levels
instead of being a one time big bonus.

v1.10
- Silver Weapons do twice as much damage to the player (uses
the silver keyword allowing it to function with mod added weapons).
- Werewolf abilities now auto update no more console commands.
- Added a boon of +50 carry weight to human form.
- Added player to werewolf faction.
- Added Detect life spell to human form.
- Summoned wolves now scale with the players level.
- Summoned wolves now last 3 minutes up from 1 minute.
- Removed rest penalty for werewolves.
- Removed bleed effect from power attacks for now.

v1.09
- Werewolves can now feed on NPCs and anything classed as an animal.
- Werewolf standing power attacks that throw people off their
feet will now apply a small bleed attack.

v1.08
- Overhauled werewolf form stats so they scale in level. Low
level werewolves will have higher damage but less survivability
than before. Level 50+ stats untouched. Wild werewolves will
now be much weaker than before.
- Increased human form unarmed damage from 15 to 40 and tweaked
werewolf form damage to compensate. You MUST update the human
form spell or your damage will drop drastically.

v1.07
- Modified the detect life howl to have detect life, fear and
night eye effects.

v1.06
- Modified the summon wolves howl to have all 3 werewolf howls.
- Removed the cooldown on the summon wolves howl.

v1.05
- Werewolves are seriously scary now. When transforming npcs up
to level 25 within 100 yards will be feared for 5 seconds. Does
not work on Silver Hand members.

v1.04
- Werewolf damage resistance has been patched i was basing the
value on percentages when it was actual armor rating numbers.
You should notice a MASSIVE difference from before.

v1.03
- Removed the level increase to the fear howl it's now the
default level 25 again. Sorry that was wayyyy too overpowered.
- Increased stamina gain in werewolf form to 200 from 100 to
help non fighter characters.
- Fixed the human form active effect so it displays 50% health
regeneration as it should.

v1.02
- Human form health regeneration reduced to 50%. Werewolf form
tweaked to remain the same.

v1.01
- Werewolf form health regeneration is now 200% instead of 300%.
It was stacking with the human form ability, the beast version
has been lowered to take that into account.

v1.0
- Many innocent civilians and guards were slaughtered in the
making of this mod.