Adds faction armor to the crafting stations when the relevant quests have been completed.
Requirements
DLC requirements
DLC name
Dawnguard
Dragonborn
Permissions and credits
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Changelogs
Version 1.6
This update added Dragonborn armors: The temple priest outfit and General Carius' unique armor (basically Tullius but with a heart stone socket). Miraak (and all the other masks) are to-be-considered for a future update.
Version 1.5
In this very tiny update, I added a crafting recipe for Imperial Officer's Helmet and the closed Imperial Helmet. They are available to craft after getting the Steel Smithing perk, just like the rest of the imperial armor pieces.
Version 1.4
Keyword changes to most items to sort them into either the 'Leather' or 'Clothing' category in the crafting interface. The 'Studded' category has been renamed 'Clothing', and Studded Armor (the only item in this category) has been moved to the 'Hide' category.
Version 1.3
Recipes for Wolf Armor, as seen on some Companions, have been added.
Version 1.2
Bugfixes. Some items were tagged as non-playable, were missing object bounds, armor rating, value, and weight. Changes made by USKP and UDGP have also been incorporated.
Version 1.1
Added Dawnguard heavy and light armor, as well as the heavy Dawnguard shield.
Version 1.0
First release. Contains Archmage gear, College gear, Psiijic gear, Dark Brotherhood and Jester gear, Greybeard gear, Mythic Dawn gear, Thieves Guild and Nightingale gear.
Note: This mod is no longer maintained as I've moved on to the Special Edition.
A problem I always had with the factions was that their armor had terrible enchantments. I never liked wearing faction armor because it meant I had to equip some terrible enchantments as well. This mod aims to fix that by adding faction armor to the crafting stations if and only if a relevant quest has been completed. All the armor added by this mod share the same models as the originals, are not enchanted, can be enchanted, and can be tempered where relevant. In some cases, I have only added a crafting recipe pointing to the original armor because the original armor was already unenchanted. No tempering and armor recipes added by this mod require a smithing perk.
Added items include, and are currently limited to: - Archmage and Psiijic robes. You must complete "The Eye of Magnus". - College robes (five variants, plus boots and hood). No quest required. - Dark Brotherhood armor (leather and clothing variants). You must complete "With Friends Like These...". - Jester's clothing. You must complete either "Delayed Burial" or "The Cure for Madness". - Greybeard robes. You must complete "The Horn of Jurgen Windcaller". - Mythic Dawn robes. You must complete "Pieces of the Past". - Thieves Guild armor. You must complete "Taking Care of Business". - Nightingale armor. You must complete "Trinity Restored". - Dawnguard armor (includes heavy, light, and shield). You must complete either "Deceiving the Herd" or "A New Order". - Wolf Armor. You must complete "Glory of the Dead". - Imperial Officer's Helmet and closed Imperial Helmet. You only need the Steel Smithing perk, just as every other piece of Imperial armor. - General Carius' Armor (Dragonborn DLC). You must complete "March of the Dead." - Temple Priest outfit. You must complete the misc. objective "Clean Sweep" from Elder Othreloth in Raven Rock.
[The edit to the crafting header ('Studded' category was changed to 'Clothing') has been removed as of v1.6. No longer needed due to SkyUI's new crafting interface, which I recommend.]