A 3-4 hour long quest with dungeons, rewards, and, most importantly, a unique scenario.
Permissions and credits
Credits and distribution permission
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Author notes
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File credits
Developed by VitchRazor (WitchRiser)
Donation Points system
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Major bug fixes: - The introduction scene will no longer be cut at two points - Iverru will be forced to talk to you in the infirmary - Leranda will no longer be stuck in the mine
DESCRIPTION
200 years after the Rise of the Witches in Morrowind, the Red Blade is still going. Lead by the Witch Queen, they hunt down those they call the Stamynds: wizards practicing magic for evil purposes. But now, with the disappearance of every single villager of Paradise, a small village in Sunshade Valley, things are getting tense and they will soon realize that they are about to face the most powerful Stamynd that ever existed: the first real Warper.
The Warpers is the result of about 800 hours of work, and features a 3-4 hour long quest with dungeons, rewards, and, most importantly, a unique scenario. The quest will start automatically once you finished the main quest of Skyrim. No minimum level.
No voice-overs yet. Don't forget to turn on the subtitles!
No DLC required, only the update.
If you have Morrowind, you can download Rise of the Witches here: http://morrowind.nexusmods.com/mods/39965
CHECK OUT
- Cycle of the Silencer: quest mod with a player home and new spells: http://www.nexusmods.com/skyrim/mods/49713/?
- A Cure for the Nightmare: quest mod with original storytelling, coming in spring 2014 (hopefully before TES Online)