This plugin is aimed to remake the original standing stones that are in the game. I did not find many of them interesting, and others were lacking the flavour they had in in the previous games in the form of birth signs. My aim is to make the bonuses and negatives fairly balanced and interesting.
All the stones haven't been changed yet, but I'm pondering if I should change them too, at least slightly. Though, change for change's sake is never good, so I don't know.
What has been done:
The Apprentice
--BEFORE--
Regenerate magicka 100% faster
Weakness to magic 100%
--AFTER--
Regenerate magicka 100% faster
Spells are 10% cheaper to cast
Weakness to magic 100%
The Atronach
--BEFORE--
+50 magicka
50% chance to absorb spell
50% slower magicka regen
--AFTER--
+130 magicka
50% chance to absorb spell
85% slower magicka regen
The Lady
--BEFORE--
Regen stamina 25% faster
Regen health 25% faster
--AFTER--
Regen stamina 20% faster
Regen magicka 15% faster
Fortify health 30 points
The Lord
--BEFORE--
+50 armor rating
+25% resist magic
--AFTER--
A Power usable once per day:
For 2 minutes your health regeneration is 5 times faster, and you gain 30 bonus armour, weakness to fire and frost 25% for the
duration of the spell.
The Lover
--BEFORE--
Learn all skills 15% faster
--AFTER--
A power, calm spell that calms enemies (works on daedra too) up to level 40 for 30 seconds on a 15 yard radius (projectile spell)
The Mage
--BEFORE--
Learn magic skills 20% faster
--AFTER--
Spells are 10% more effective and last 10% longer
Gain 25 maximum magicka
The Ritual
No changes were made
The Serpent
--BEFORE--
A power, that paralyzes an enemy for 5 seconds and deals 25 damage
--AFTER--
A power, that damages enemies in an 20 yard radius for 7 points over 20 seconds, damages you for 5 points for 15 seconds and drains
40 stamina from you.
The Shadow
No changes were made
The Steed
--BEFORE--
Increases your carry limit by 100
Makes the armour you wear not weigh anything and not slow you down
--AFTER--
Increases your carry limit by 35
Reduces the weight of armour you wear by 80%, and reduces the movement speed penalty from armour by same amount
The Tower
No changes were made
The Thief
--BEFORE--
Learn thief skills 20% faster
--AFTER--
10% chance to dodge incoming blows
10% chance to reduce incoming spell's damage by 50%
The Warrior
--BEFORE--
You learn warrior skills 20% faster
--AFTER--
Increases the damage you deal with weapons by 10%
Increases your stamina by 40
I'd love to receive some feedback if you think some of the buffs are over- or underpowered, and if there are bugs anywhere.
All the stones haven't been changed yet, but I'm pondering if I should change them too, at least slightly. Though, change for change's sake is never good, so I don't know.
What has been done:
The Apprentice
--BEFORE--
Regenerate magicka 100% faster
Weakness to magic 100%
--AFTER--
Regenerate magicka 100% faster
Spells are 10% cheaper to cast
Weakness to magic 100%
The Atronach
--BEFORE--
+50 magicka
50% chance to absorb spell
50% slower magicka regen
--AFTER--
+130 magicka
50% chance to absorb spell
85% slower magicka regen
The Lady
--BEFORE--
Regen stamina 25% faster
Regen health 25% faster
--AFTER--
Regen stamina 20% faster
Regen magicka 15% faster
Fortify health 30 points
The Lord
--BEFORE--
+50 armor rating
+25% resist magic
--AFTER--
A Power usable once per day:
For 2 minutes your health regeneration is 5 times faster, and you gain 30 bonus armour, weakness to fire and frost 25% for the
duration of the spell.
The Lover
--BEFORE--
Learn all skills 15% faster
--AFTER--
A power, calm spell that calms enemies (works on daedra too) up to level 40 for 30 seconds on a 15 yard radius (projectile spell)
The Mage
--BEFORE--
Learn magic skills 20% faster
--AFTER--
Spells are 10% more effective and last 10% longer
Gain 25 maximum magicka
The Ritual
No changes were made
The Serpent
--BEFORE--
A power, that paralyzes an enemy for 5 seconds and deals 25 damage
--AFTER--
A power, that damages enemies in an 20 yard radius for 7 points over 20 seconds, damages you for 5 points for 15 seconds and drains
40 stamina from you.
The Shadow
No changes were made
The Steed
--BEFORE--
Increases your carry limit by 100
Makes the armour you wear not weigh anything and not slow you down
--AFTER--
Increases your carry limit by 35
Reduces the weight of armour you wear by 80%, and reduces the movement speed penalty from armour by same amount
The Tower
No changes were made
The Thief
--BEFORE--
Learn thief skills 20% faster
--AFTER--
10% chance to dodge incoming blows
10% chance to reduce incoming spell's damage by 50%
The Warrior
--BEFORE--
You learn warrior skills 20% faster
--AFTER--
Increases the damage you deal with weapons by 10%
Increases your stamina by 40
I'd love to receive some feedback if you think some of the buffs are over- or underpowered, and if there are bugs anywhere.