SKYRIM
Soulfire by bluedanieru
Skyrim » Magic - Spells & enchantments
Added: 15/02/2012 - 11:32PM
Updated: 05/12/2013 - 02:07PM

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1.2.2 Latest version

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Uploaded by bluedanieru

Description

Last updated at 14:07, 5 Dec 2013 Uploaded at 23:32, 15 Feb 2012

ATTENTION: While I reserve the right to delete off-topic comments and trolling from my threads, I WILL NEVER BAN ANY USER FROM ACCESSING ANY OF MY FILES, NO MATTER WHAT THEY POST IN THE COMMENT THREAD. THERE ARE NO EXCEPTIONS TO THIS RULE.


Adds a lesser power which merges your magicka pool with the power reserves of any equipped weapons. You will expend magicka to charge them, and using them will cost you magicka rather than draining power from the weapon or staff. You can toggle the ability off (or wait an hour), after which enchanted items will again draw power from their own reserves.

The spell is added via a spell book found in three locations in the world. One of them you will encounter not too far along in the main quest. Another you will find during a quest for a Daedra involving a corrupted artifact. The third is in your room after you join the Mage's College.

Or just open up the console and type 'player.addspell xx00433e'.

The magicka cost to charge your weapon varies with your enchanting skill:

  • 0-24: 1 pt/sec, 8 magicka/sec
  • 25-39: 2 pt/sec, 8 magicka/sec
  • 40-49: 3 pt/sec, 6 magicka/sec
  • 50-59: 4 pt/sec, 4 magicka/sec
  • 60-69: 5 pt/sec, 2.5 magicka/sec
  • 70-79: 6 pt/sec, 1.5 magicka/sec
  • 80-89: 7 pt/sec, 0.875 magicka/sec
  • 90-99: 8 pt/sec, 0.5 magicka/sec
  • 100: 10 pt/sec, no magicka cost


If you are out of magicka, you will recharge items at half speed and will not regenerate magicka until the item is charged (or you turn off Soulfire).

HOW TO USE:

There is a bug in the game that it will "forget" the maximum charge on a weapon once you unequip it. After that, normally, the only way to fully charge it is to use a soul gem (notably, Soul Siphon will only refill a weapon up to whatever charge it had when you equipped it last, and then it stops working). This bug, if not worked around, would make Soulfire pretty much worthless.

Fortunately, there is a workaround that Soulfire uses to help the game "remember" the weapon's maximum charge again (and fix Soul Siphon as a nice bonus). It activates when you cast the Lesser Power, so if you notice your weapons aren't charging fully, deactivate then reactivate Soulfire.

Installation:

Place the contents of the archive in your Skyrim/Data directory. Works with Nexus Mod Manager.

Compatibility:

This doesn't change any existing records, so it should be compatible with just about anything.

Version History:

1.2.2 : Added crossbow support.

1.2.1 : Made Soulfire a permanent effect (sort of - the way Dead Thrall is(n't really, but close enough)).

1.2 : Overhaul of the main script. Recharge speeds are a bit more consistent now between different hardware configurations. Recharge speed improves now in addition to magicka cost as you increase your Enchanting skill.

1.1 : Minor scripting improvements. No functional change.

1.0 : Update to detect maximum charge on weapons equipped in the left hand as well as the right when activating Soulfire. Requires SKSE.

0.5 : The last version to not require SKSE. No longer supported.

0.1 - 0.4 : Beta releases.