When you raise a corpse, you will be able to equip it as you want and it will fall to the floor instead of crumbleing to ashes. If you place a garlic in it's inventory though, it will crumble to ashes once raised (to fight other necromancers).
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When you raise a corpse, you will have the option to access its inventory activating it. Each time you add or subtract an apparel or weapon item (except arrows), the corpse will equip the more protecting and damaging equipment in it's inventory. Once the effect fades or it's killed again. It will fall to the floor instead of crumbling to ashes. This way you will be able to raise it again.
If you place a garlic on a corpse inventory and someone (you included) cast a raising spell on it, it will, the very moment it's reanimate process has been completed will die and crumble to ashes. This is to avoid enemy necromancers ruining your day by raising corpses over and over again. Besides, that could be a good reason for vampire hunters to use garlic and for common folks to think wrongly a garlic is a valued weapon against vampires (vampires tend to raise each other, so, this could justify histories about a vampire crumbling to ashes for the effect of a garlic.
This is an spin off of possessive corpses. The idea is to make a complete Necromancy overhaul, with special spells, corpse crafting, lichdoom... I plan on take it easy. So, weeks could pass between updates (not always). -----------------------------------------------------------------------------------------------------------------