SKYRIM
Open Faced Guard Helmets by ShinGouki
Skyrim » Immersion
Added: 14/02/2012 - 02:20AM
Updated: 08/04/2014 - 10:25PM

3,826 Endorsements

v2.0 Latest version

52,001 Unique D/Ls

80,997 Total D/Ls

249,617 Total Views

Uploaded by shingouki2002

Description

Last updated at 22:25, 8 Apr 2014 Uploaded at 2:20, 14 Feb 2012

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Open Faced Guard Helms v 1.0
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Always wondered what the guard complaining about an Arrow in their knee looks like? Now you can find out! This mod changes all of the Guard Helms and Stormcloak Helmets to open face versions, so now you can see their pretty face!

If you like it, please endorse!

http://skyrim.nexusmods.com/downloads/file.php?id=9514
http://steamcommunity.com/sharedfiles/filedetails/?id=11210

If you downloaded this outside of those two pages, please let me know at those websites! I only will be updating on these pages, so if you don't visit you might miss out on new updates!

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Description
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I had this idea for a while, to make open face guard helms. There was a model that had the open face, but it wasn't on a human model. So I rigged it to the human skeleton and here we are!

I will perhaps add more variations of the helmet, if/when I get a chance. This was a quick mod, since the mesh already existed in the game. Variations are a bit more involved, but when the time comes I'll add more.

I was planning variations from the beginning, since it would be nice to have different versions of the helm dependent on the climate. A warmer climate would have someone suffer from wearing a closed helmet all the time; they would benefit more from this open version. Colder climates could have more bundled up kits...and stuff like that. But since that takes longer to do, I figured I would just release this first.

Anyway, hope you guys like it!

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Installation Instructions
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It's just one mesh and one esp, so you just drop then in your data folder and you're done!

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Removal Instructions
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Delete 'Data\meshes\armor\stormcloaks\helm_open.nif' and 'Data\OpenFaceGuardHelms.esp'. That's it!

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Issues:
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1) Some long beards clip with the mesh, not sure how to fix this.
2) A few guards are copy-pasta'd by Bethesda, can be a bit of an immersion breaker, but this might be fixed in future versions or other mods by me.
3) Some clipping when guards turn their head too much in one direction, but not too noticeable. Not sure how to fix either. Maybe I'll scale the helmet?
But I like how it looks right now.

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Version History
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v 1.0 - Initial Release (2/13/2012)