SKYRIM
Followers can Relax by King Coin
Skyrim » Companions - Other
Added: 14/02/2012 - 01:31AM
Updated: 10/03/2013 - 01:33PM

6,133 Endorsements

6.35 Latest version

162,744 Unique D/Ls

272,460 Total D/Ls

540,808 Total Views

Uploaded by KingCoin

Description

Last updated at 13:33, 10 Mar 2013 Uploaded at 1:31, 14 Feb 2012

I added an update file for AFT. Just extract the contents of the .zip and replace your .esp with the new one. If you are not experiencing any problems or do not use AFT you do not need to bother with the file.

As always, if you do not see the conversation option "We'll stay here for a while..." appear, save and load and it should appear.

About:

The biggest feature of this mod is to be able to just tell your follower to stay in an area and just interact with the environment. They will wander around, sit, eat, even sleep if it is night and there is an unowned bed around. There is no time limit on this, unlike the default wait function. There are two other features at this time.

One is an ingredient collection AI package. The follower will look around an area (must be in the overworld) and collect ingredients for you. They will do this for 150 seconds before returning to you. When they return to you, they will still be using one of my AI packages. Tell them 'let's go' and they will resume standard follower AI.

The other feature is similar to the first, except they move with you instead of just staying in a single area. This one is almost identical to Serena’s in the Dawnguard expansion and works just like it. They will follow you, but still walk around and do other things if you remain in the same area for a few moments. If you walk away, they will stop what they are doing and follow you again. Choose the 'Stay close' option for this behavior.

NEW Updated Sep 2nd:


I just updated the Serana patch, it was preventing standard followers from getting the relax dialog. Sorry for the inconvenience.

This is a patch file for Serana. You need the original Followers can Relax mod in addition to this one. Requires Dawnguard DLC obviously.

Make sure this one loads AFTER the original mod.

If dialog doesn't appear after installing, save your game and reload. It should appear after that.

If you open this mod in the Creation Kit and save, you will need to use a utility to assign Followers can Relax as a Master again. I used Wrye Bash.

If you are bringing Serana on a quest she plays a role in, I recommend that you leave her in her default behavior. If you use my AI behaviors, she might not behave correctly in the quest.

Some changes this file makes:
1. It allows you to tell Serana to relax
2. It changes quest priority to 81


There is also now a 'debug spell' should you need it. It stops and starts the controlling quest and removes the follower from the utility factions I use to control dialog. If there are multiple followers set to relax, you will have to use the spell on them as well, because they will retain the utility factions; causing their dialog to be screwed up as well.

Compatibility:



This mod is compatible with AFT, UFO, and just about any other mod.



Install:


Extract contents of compressed folder to a temporary location (ex, your desktop). Place the .esp file and .bsa into your Data folder in Skyrim folder (C: ... \Steam\SteamApps\common\skyrim). Run the Skyrim launcher and go to data files. Make sure there is a check in the box next to the plugin file.


Trouble shooting:



If the dialog does not initially appear, save your game and reload. This is a problem caused by the 1.7.7.0.6 patch.

Uninstall



Uninstall versions 4, 5, & 6:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file and the .bsa file.


Uninstall version 3:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'FollowerWandererScript.pex' , 'WandererAliasScript.pex' , 'TIF__010012C9.pex' , and 'TIF__01002DBE.pex' and remove those files.

Uninstall version 2:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'FollowerWanderScript.pex' , 'WandererAliasScript.pex' , 'TIF__01000D66.pex' , and 'TIF__01000D69.pex' and remove those files.

Uninstall version 1:
Go to your Skyrim Data folder (C: ... \Steam\SteamApps\common\skyrim) and remove the .esp file.
Go to the Scripts folder and find 'dialoguefollowerscript.pex' , 'TIF_01000D65.pex' , and 'TIF_010048A2.pex' and remove those files.


Translations


Deutsche(6.35): http://skyrim.nexusmods.com/mods/27084
Deutsche(6.32): http://skyrim.nexusmods.com/downloads/file.php?id=11774
Italiana: http://skyrim.nexusmods.com/downloads/file.php?id=11723
???: http://skyrim.nexusmods.com/downloads/file.php?id=14446
???????: http://skyrim.nexusmods.com/downloads/file.php?id=14563
Polski: http://steamcommunity.com/sharedfiles/filedetails/?id=21843


Changes



AFT update changes
1. Changed quest priority to 83

Serana patch changes
1. It allows you to tell Serana to relax
2. It changes quest priority to 81

Version 6.35
1. Changed the ‘stay close’ behavior

Version 6.3 change log:
1. Fixed a major bug that made characters not respond when clicked.
2. Added a 'debug spell'
3. Added a new AI package
4. Tweaked the ingredient collection package so that it ends after 150 seconds and follower returns to the player
5. Added new dialog conditions to the ingredient collection package

Version 6.2 change log:
1. Fixed a dialog condition to prevent someone from ordering a follower to relax or collect ingredients twice.

Version 6.1 change log:
1. Made some scripts to provide a smoother transition from other versions

Version 6 change log:
1. Added an ingredient collecting AI package
2. Restructured dialog tree

Version 5.2 change log:
1. Renamed and recompiled scripts

Version 5.1 change log:
1. Bug fixes

Version 5 change log:
1. Remade the scripts and added more aliases to support an outrageous 100 followers.
2. Changed quest priority to 70
3. The Dark Brotherhood followers can be told to relax now, though they have dialog whether or not they are a follower. I suggest you do not put them into wander mode unless they are following you because I do not know the consequences of doing otherwise.
4. The correct Cicero is referenced

Version 4 change log:
1. Added voiced responses for vanilla followers, kept unvoiced response in there as a safety net for any custom followers.
2. First attempt at Dark Brotherhood followers.
3. Adjusted priority on dialog topics from 50 to 95.

Version 3 change log:
1. Supports up to 10 followers.
2. Animals supported.
3. Quest priority set to 55 from 50 so that the sandbox AI package will take precedence over the spouse AI package. (Thanks Lederberg!)

Version 2 change log:
1. Remade be more compatible with other mods.

Version 1 change log:
1. Initial release. Directly modified a quest and existing scripts.