Dawnstar Manor 2.0 LE EV 2.0e rebuild
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Version2.0e
- Original File
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- Manual
File information
Created by
author NNW translation DreifelsUploaded by
DreifelsVirus scan
About this mod
Dawnstar Manor for LE - already indispensable for me in LE, just because of the never-full workshop chest, always available as an invisible backpack, as well as the teleport magic, which works everywhere and always and also enables teleport from/to foreign mod worlds.
- Permissions and credits
- Changelogs
by NNW
for LE v.2.0e - rebuild- English Translation
Now it is tested with Skyrim LE successfully, see loadlist below
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Lanterns Of Skyrim - All In One - Main.esm
5 5 Dragonborn.esm
6 6 Unofficial Skyrim Legendary Edition Patch.esp
7 7 ApachiiHairFemales.esm
8 8 ETaC - RESOURCES.esm
9 9 SPERG.esm
10 a HighResTexturePack01.esp
11 b HighResTexturePack02.esp
12 c HighResTexturePack03.esp
13 d Unofficial High Resolution Patch.esp
14 e Ultimative Inventar Sortierung - Legendary.esp
15 f Rebirth Monster.esp
16 10 ETaC - Falkreath.esp
17 11 SDO Full-LOD - The Morthal Swamp Complete.esp
18 12 Cutting Room Floor.esp
19 13 Rainbows.esp
20 14 WM_Warmer_Lights.esp
21 15 BrighterTorchesBiggerMagelight.esp
22 16 Footprints.esp
23 17 SkyUI.esp
24 18 AsharaPrinceOfTheWoods.esp
25 19 AsharaParagonJewelry.esp
26 1a InigoPerkPointGiver.esp
27 1b UNP Leather Clothes.esp
28 1c UNP Undies.esp
29 1d SPERG.esp
30 1e The Dance of Death - Ultimate Edition.esp
31 1f Skyrim Unlimited Rings And Amulets.esp
32 20 Run For Your Lives.esp
33 21 When Vampires Attack.esp
34 22 OpenFaceGuardHelmets.esp
35 23 Proper Aiming.esp
36 24 torches for realistic lighting.esp
37 25 Passgenau und Gut Ausgestattet auch ohne Helm.esp
38 26 Sit Anywhere.esp
39 27 moveitLWT.esp
40 28 Atlas Compass Tweaks.esp
41 29 Purewaters.esp
42 2a Bessere Unterwassersicht - klar.esp
43 2b DisableHDREffects_MCM.esp
44 2c SkyCompleteLegendary.esp
45 2d LeatherSandals.esp
46 2e UNP Simply Clothes.esp
47 2f AriellesCraftingOverhaul_V_1.0.esp
48 30 Daedric Extra Armor.esp
49 31 UndergarmentsForAll.esp
50 32 ETaC - Dawnstar.esp
51 33 ETaC - Riverwood.esp
52 34 Immersive Orc Strongholds.esp
53 35 ETaC - Morthal.esp
54 36 ETaC - Rorikstead.esp
55 37 ETaC - Dragon Bridge.esp
56 38 QaxeQuestorium.esp
57 39 Ebonvale.esp
58 3a Man Those Borders!.esp
59 3b Erbe_der_vergessenen_Schaetze.esp
60 3c SLO_StoneWalls.esp
61 3d AmazingFollowerTweaks.esp
62 3e Ambriel.esp
63 3f ETaC - Kynesgrove.esp
64 40 ETaC - Ivarstead.esp
65 41 Immersive Whiterun.esp
66 42 ETaC - Winterhold.esp
67 43 ETaC - Darkwater Crossing.esp
68 44 Northfires Photoreal Mountains.esp
69 45 Immersive Solstheim.esp
70 46 ETaC - Karthwasten.esp
71 47 Immersive Stonehills.esp
72 48 ElysiumEstate.esp
73 49 ElysiumEstate-HFNoKids.esp
74 4a Atlas Legendary.esp
75 4b Beautiful Cities.esp
76 4c Immersive Shors Stone.esp
77 4d ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp
78 4e SDO Full-LOD - Waterfall Effects.esp
79 4f Skyrim Better Roads and Bridges - All In One - Merged.esp
80 50 SMIM-Merged-All.esp
81 51 Darkwater Crossing.esp
82 52 SFO - Dragonborn.esp
83 53 Dawnstar.esp
84 54 Earrings Set1.esp
85 55 AFT_NoFriendlySpellDamage.esp
86 56 Wendigo.esp
87 57 D13LeveledItemsUpgradeD.esp
88 58 DustRemover.esp
89 59 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
90 5a FISS.esp
91 5b Vivid Landscapes.esp
92 5c Real Roads.esp
93 5d Malachit zu Vulkanglas.esp
94 5e Unique Region Names.esp
95 5f Unique Region Names - Dragonborn.esp
96 60 Deadly Destruction.esp
97 61 Merta Assassin Armor.esp
98 62 AFT_ManagedFollowerBoost.esp
99 63 AsharaDimonizedDress.esp
100 64 SPERG-DB.esp
101 65 SPERG-DG.esp
102 66 BarenziahQuestMarkers_Droppable.esp
103 67 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
104 68 ERSO 06 - Wait More Time Dragon Encounter x1.5.esp
105 69 Moss - Legendary.esp
106 6a Moss.esp
107 6b Moss_DB.esp
108 6c Nocturnal Spirit.esp
109 6d Realistic AI Detection 2 - Medium Interior, Medium Exterior.esp
110 6e Serana Renewal.esp
111 6f ShootingStars.esp
112 70 ContinueGameNoCrash.esp
113 71 notogt_NightEyeSpells.esp
114 72 MixwaterMillRedux.esp
115 73 Shor's Stone.esp
116 74 DawnstarManorV2.esp
117 75 SDO Full-LOD - Whiterun Trundra Creeks.esp
118 76 Immersive Followers.esp
119 77 CrowdedCities.esp
120 78 ProtectMyCitizens.esp
121 79 Ivarstead.esp
122 7a Helarchen Creek.esp
123 7b Whistling Mine.esp
124 7c Kynesgrove.esp
125 7d Skyrim Flora Overhaul.esp
126 7e Soljund's Sinkhole.esp
127 7f AriellesWeinschenke.esp
128 80 AsharaErinFollower.esp
129 81 SFO on Steroids.esp
130 82 Grass Diversity and more Density.esp
131 83 GrassOnSteroids_NaturalEdition_Vanilla.esp
132 84 SRG Enhanced Trees Activator.esp
133 85 ERSO 21.03 PM Dwemer.esp
134 86 Tarpan und takhi.esp
135 87 kf_fuerstentumsgrenzen.esp
136 88 DIMclothes1.esp
137 89 ERSO 10.05 - Immersive Patrols.esp
138 8a The Paarthurnax Dilemma.esp
139 8b Auerochse_Bernd.esp
140 8c SDO Full-LOD - Giant Campfires.esp
141 8d ERSO 25 - Enchanting Perks Changes.esp
142 8e ERSO 01 - VRRHighElflore with Running.esp
143 8f ERSO 02 - EFMS very bigger giant mammoths.esp
144 90 ERSO 02.1 - Realistic Animal Loots.esp
145 91 ERSO 03 - Mighty Dragons Unleveled.esp
146 92 ERSO 10.04 - Immersive Brigands.esp
147 93 ERSO 05 - Dovah Holy Book.esp
148 94 My Home Is Your Home.esp
149 95 Mannequin_Female_Vyctoria.esp
150 96 Magelight Multi Cast.esp
151 97 ERSO 06 - Wait More Time Dragon Encounter x3.0.esp
152 98 ERSO 07 - Super Mighty Dragon Priests.esp
153 99 ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp
154 9a ERSO 08.1 - ERSO SUPER MIRAAK.esp
155 9b ERSO 08.2 - ERSO SUPER HARKON.esp
156 9c ERSO 09.1 - Essential Children.esp
157 9d ERSO 14 - Vendors richer and Inns more expensive.esp
158 9e ERSO 14.02 - Harder barter 6-4.esp
159 9f ERSO 14.03 - Vendor Soul Gems Only Empty.esp
160 a0 ERSO 14.04 - Vendors Without Animal Parts.esp
161 a1 ERSO 14.05 - Vendor Less Minerals no special.esp
162 a2 ERSO 14.06 - Vendor No Enchanted Weapons Armors.esp
163 a3 ERSO 14.07 - Vendor Very Less Weapons Armors.esp
164 a4 ERSO 14.08 - Respawn Vendor Stuff 15 days.esp
165 a5 ERSO 16 - Realistic Crime Alert Distances - MEDIUM.esp
166 a6 ERSO 17 - Training cost 2.5x.esp
167 a7 ERSO 18 - LAWE Hardcore.esp
168 a8 ERSO 19 - Respawn 15 days - 180 days.esp
169 a9 ERSO 20 - Standing Stones Overhaul.esp
170 aa ERSO 22 - Better Necromancy Spells.esp
171 ab ERSO 23 - Lockpicking Perks Changes.esp
172 ac ERSO 24 - Pickpocket Perks Changes.esp
173 ad ERSO 26 - Realistic Fall Damages.esp
174 ae ERSO 27 - Better Archery Stuff DawnDborn33.esp
175 af SimplyFasterArrows.esp
176 b0 ERSO 28 - Killmoves C.esp
177 b1 ERSO 29 - DPMO.esp
178 b2 ERSO 30 - Better Enemy AI Dawnguard&Dragonborn Redux.esp
179 b3 ERSO 30.1 - Better Expert Level.esp
180 b4 ERSO 04 - Mighty Odahviing.esp
181 b5 ERSO 04.2 - Mighty Durnehviir.esp
182 b6 ERSO 21.01 PM Dungeons.esp
183 b7 ERSO 21.02 PM Blackreach.esp
1)General
2)Features
3)Spoiler
1)General
Dawnstar Manor lies on a small island in front of the village of the same name and
change 9 exterior cells, which are not used by any other mod so far. The change of several exterior cells is unfortunately necessary because of the adaptation of the Navmeshes, so that the transitions to the adjacent cells are suitable.
For me this house mod is a "must have" because two features which are unique in function:
- the "never ending bag" which is a chest in the forge while also an invisible backpack
- the overall (!) working teleport, which also works in any other mod and is a live saver in worst situations. Never seen another mod with such an overall working teleport.
Regardless of this the Dawnstar Manor is worth to explore carefully and read all books there.
A quay with a boat connection to Solitude and Dawnstar provides a direct connection to the mainland. The key to the property can be obtained by courier.
In the safe room there are two teleporters, one to Honeyside, the other to House Vindel (if purchased the houses) and reverse.
The lighting is decisively influenced by mods like Realistic Lightning Overhaul, EFXL and various ENBs. So who has something active from it.....
2)Features
A main house with kitchen, bedroom, servant room and various other rooms.
Various cupboards, jugs and chests
1 food sorter and 1 ingredient sorter
A cellar with access tunnel, engine room with main light switch and freight elevator.
Book shelves and books
An alchemy book, with a list of ingredients sorted by effect.
A complete workshop in the outbuilding
A material sorter for the bars and ore pieces.
A spellbook that will add a home teleport spell to you. It also includes a Mark & Return option that works in any mod and from any position, so it's a "lifesaver" in a muddled situation!
One time of day dependent lighting
A backpack to expand the inventory. This can only be activated outside the inventory menu in sneak mode. The corresponding static chest is located in the workshop.
In the "storeroom" there is a barrel with healing potion, where you can fill up your empty wine bottles with it.
If the cellar is too dark for you, you can fill the torch holder with torches.
A metal duck for the bathhouse.
A housemaid with her own daily routine.
A boat connection to Solitude and Dawnstar.
The ingredients from DLC 1 & 3 are taken into account without requiring an ESM dependency.
2 Dwemer vending machines and a housekeeper fill the property with life.
A few gimmicks, such as a tin duck and switchable lighting in the hallway and study and in the swimming pool, and a working outhouse in the yard.
Easteregg: In the player's house in Rifton (after its purchase) there is a trapdoor in the basement with a connecting tunnel to the main house Dawnstar Manor.
Various annoying quest items (Barenziah's Klunker, Bard's Red Reds etc.) are stored in a chest at the push of a button.
Note: There are one letter and one book which I not yet translated. English is not my preferred language and by that it is more hard for me to translate from German to English than reversed. If someone wants to correct my English, he's welcome
3)Spoiler
Quay with two ships and entrance with ferry service to Solitude and Dawnstar
Ground Plan of the basement
Engine room with general light switch
Safe room with teleport platforms to Honeyside and House Vindel (and reversed)
Read Rhona's message:
"... The gate key for Dawnstar Manor you got from my messenger, another one is in the safe, which is next to the fruit barrels in the cellar.
You'll find 2 magic books with a time & teleport spell on the shelf next to the servants' room. In the study there is also a copy of Tian's "Alchemistic Collection". The lighting for the basement, the bathhouse, the workshop and the access tunnel can be switched on in the engine room. I have a special backpack for you in the big chest, which is on the left side of the bedroom...."
So, when you enter first time, coming from quay, first goto the engine room, switch on the light engine, and then to the safe room and take the 2nd key.
Eigenwerbung
da viele immer nur nach dem Neusten schauen ...
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