SKYRIM
Addictive Skooma by Flammenwerfer35
Skyrim » Magic - Alchemy, potions, poisons and ingreds
Added: 13/02/2012 - 12:47AM
Updated: 16/02/2012 - 11:39PM

100 Endorsements

1.2.1 Latest version

1,904 Unique D/Ls

2,764 Total D/Ls

25,724 Total Views

Uploaded by Flammenwerfer35

Description

Last updated at 23:39, 16 Feb 2012 Uploaded at 0:47, 13 Feb 2012

Skooma is a highly addictive narcotic in the world of Elder Scrolls, but, in my opinion, Skyrim doesn't represent this very well. Skooma in this mod will provide better bonuses while high, a withdrawal effect, possibility of overdose, and a visual drugged effect. I have tried to stay as lore friendly, and balanced as possible.

Features:
*a visual drugged effect [sleeping tree sap effect]
*high level of stamina regeneration (allows virtually unlimited power attacks and sprinting) [+25 per second]
*very modest boost to move speed (stackable) [+5 move speed per use]
*small health and magicka damage to allow for overdose [-2health -5mana per use]
*a long "withdrawal" period (very difficult to regenerate stamina). [-5 per second]
*craftable at a cooking spit [3 Moonsugar + 1 Nightshade = 1 bottle]

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=10718

I plan on continuing work and adding more features to this mod as I learn more about the CKit. Comments are always welcome.

==Future plans==
considering adding a few alternatives to the standard Skooma (suggestions+wip)
plans for adding Skooma Pipes to the game (wip)
plans to add feature that will flag skooma as "illegal" (wip)
==Completed==
balance stat gains, losses and vendor pricing
integrate minor move speed buff
tested and balanced crafting skooma recipe.

==Versions==
Update v1.2.1
-hotfix: overdose numbers were wrong, fixed.
Update v1.2
-added a modest (stackable) move speed buff.
-added a very small initial health and magicka damage (once per skooma) for a chance of overdose when drinking large amounts of skooma at once.
Update v1.1
-balanced cooking ingredients and skooma value with merchants.
-removed the stacking portion of the withdrawal effect.
-reduced stamina drain on withdrawal effects by a small amount.
Update v1.0
- added craftable skooma at cooking spits.
Update v0.5
-changed skooma stats, now restores stamina per second for 60 seconds.
-added a stacking withdrawal effect that lasts 5 minutes after initial "high" wears off