SKYRIM
Gary_s Real Mare Horse Mod by Gary3
Skyrim » Animals, creatures, mounts & horses
Added: 12/02/2012 - 09:53PM
Updated: 24/04/2014 - 01:23PM

287 Endorsements

0.3 Latest version

11,091 Unique D/Ls

18,033 Total D/Ls

271,473 Total Views

Uploaded by Gary3

Description

Last updated at 13:23, 24 Apr 2014 Uploaded at 21:53, 12 Feb 2012

Gary's Real Mare Horse Mod

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If anyone knows how to get a working custom made ! IDLE ! - Animation of a Horse (including animation of the body, the head and hair/tail) into Skyrim or what to change in the editor to make this possible, please let me know.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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>>>>>>>>>>>>>>>>>>>>>>>>>>> New Version 0.3 ! ESP and loose files <<<<<<<<<<<<<<<<<<<<<<<<

Version 0.3 with again greatly improved meshes and textures is here!

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Update file as fix for wrong textures of shadowmere uploaded.
Shadowmere is using the original mesh, I have to evaluate, if I can attach the mare mesh, first.
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Now as 4096 texture size, 2048 texture size and a 4096 texture size without tail version!

Version 0.3 improvements:

- Fixed eye texture
- Fixed seams on ass and mesh of that area
- Fixed seams on vulva
- New UVW alignment for all meshes
- Better buttocks at vulva/ass region
- Smoothed meshes
- Texture sizes for 4096 and 2048
- much rounder teats and udder, better textures


Extract the bsa- and esp-files of version 0.3 into the Data folder:
Steam\SteamApps\common\skyrim\Data


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To use the mod with the HighResTexture-Pack from Bethesda, do the following:

1. Go to your Skyrim Data Folder (Steam\SteamApps\common\skyrim\Data) and move the files
HighResTexturePack01.esp and HighResTexturePack02.esp to a different backup folder (doesn't matter where, they just must not be in the Data folder any more). But leave the files HighResTexturePack01.bsa and HighResTexturePack02.bsa in the Data-folder!

2. Go to your Skyrim Ini Folder (C:\Users\YOUR_WINDOWS_USERNAME\Documents\My Games\Skyrim) and open the Skyrim.ini file

Change the following line

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

to

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa

Active the Mare Mod and start Skyrim (the HighResTexturePack.esp's don't show up any longer in any mod manager, but the HighRes-Textures are loaded from the bsa-files.

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Credits:

This mod wouldn't have been possible without the help of theese members of the Nexus community, please give them Kudos and endorsements:

zdzichorowerzysta and his Pony Horse mod - http://skyrim.nexusmods.com/downloads/file.php?id=6436 and his great editing tutorial:
http://forums.nexusmods.com/index.php?/topic/558012-about-changing-monsters-meshes/
Thank you for bringing me on the right path how to mod a mesh

Nivea - for help and motivation

SilverfeetStudio - for testing, helping and motivation

Shogun3d - for superior horse textures and permission to use them in this mod
Enhanced Horse Skins
http://skyrim.nexusmods.com/downloads/file.php?id=596

Xazomn - for my favorite horse texture and permission to use it in this mod
Frost and Solitude Horses White Retex
http://skyrim.nexusmods.com/downloads/file.php?id=3706

Zira - for superior horse textures and permission to use them in this mod
Retextured Horses
http://skyrim.nexusmods.com/downloads/file.php?id=2231

Thank you all!

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Deinstallation:

Just delete the files.

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Permission:

You can use my mod in your mods, but you first have to fetch permission from Shogun3d, Xazomn and Zira first. Additionally, you have to give credits to Shogun3d, Xazomn, Zira and me.
You are not allowed to upload this mod or parts of it to Steam Workshop.

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Here's another tutorial about changing the horse mesh by me:
http://forums.nexusmods.com/index.php?/topic/562202-tutorial-editing-the-horse-mesh/

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Todo's:

Litte textures alignment
Animation