SKYRIM
Dual Wield Parrying by Borgut1337
Skyrim » Combat
Added: 12/02/2012 - 07:45PM
Updated: 02/07/2014 - 02:25PM

6,239 Endorsements

3.1b Latest version

185,229 Unique D/Ls

287,615 Total D/Ls

866,358 Total Views

Uploaded by Borgut1337

Description

Last updated at 14:25, 2 Jul 2014 Uploaded at 19:45, 12 Feb 2012

UPDATE: What I'm up to now:
You have probably noticed I have not been updating mods or replying to comments for a long time. This is unlikely to change any time soon, since I have recently joined a volunteer indie development team called Epoch Games.



Our project is named the Lays of Althas: Sundered Order. I invite fans of my work to come and check our work out; links are provided below. We are also currently on the search for more developers, so if anyone is interested in joining our team, feel free to come to our forums and sign up!
Links:
The Lays of Althas: Sundered Order: http://www.indiedb.com/games/the-lays-of-althas-sundered-order
Epoch Games forums: http://www.epochgames.co.uk/forum


Dual Wield Parrying for The Elder Scrolls V: Skyrim
Download Link
Forum Thread
Version 3.1b
09 December 2013
Borgut1337



UPDATE NOVEMBER 2013 by M4ze

Hi there guy, my name is M4ze. I recently tried to fix a few things in the SKSE version of this mod and I am now making it available for you to try. Just Download the 00 Dual Wield Parrying SKSE 3_0 beta or the 00 Dual Wield Parrying SKSE 3_1 beta Version and try it out. But be carefull and report any bugs you discover.

UPDATE JUNE 2013 by Borgut1337

So... yeah it's been a while, I'm still alive though. Obviously just the broken legs thing alone isn't what kept me from spending any time on skyrim mods for this long. Therapy did take a decent chunk of time (and still does and will for a while as I'm still not able to walk much/without spport), but it wasn't the only thing.

- Due to uni building being inaccessible by wheelchair and me still wanting to pass all courses, I needed a lot more time than I normally did for studying since I had to do it without being able to attend lectures
- Around the time this happened back in february, I got a part-time programming job (in game development :P) which I didn't want to give up on

Now I passed all my courses and got summer holidays, so I can finally start to slowly get back into modding though. What does this mean you guys can expect? Just don't expect anything for a while yet so you won't be disappointed. I'm reading through all the comments for bug reports/suggestions, need to investigate exactly how my own mods and skyrim modding in general work again since I haven't seen them for so long, figure out what was finished and what still needed doing because everything got interrupted so suddenly, etc....

Just keep an eye out and eventually you'll see some updates popping up again :)

Oh and also, thanks for all the nice comments, support and arrow-in-the-knee jokes :P

THIS IS OLD

I'm posting this message at the top of all of my mod's pages now to explain why I probably won't be replying to any comments for a while or updating any of my mods. I'm currently in the hospital with 2 broken legs and will need a large amount of time for recovery. Now since I can't really move much anyway I might be able to do stuff on my laptop soon again, but taking things easy for now


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1. Index
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1. Index
2. Requirements
3. Recommended Mods
4. Mod Description
5. Upgrading From A Previous Version
6. Installation
7. Uninstallation
8. Incompatibilities
9. Known Issues/Bugs
10. F.A.Q.
11. Version History
12. Permissions & Disclaimer
13. Contact Information
14. Tools Used
15. Credits

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2. Requirements
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- A working, official copy of The Elder Scrolls V: Skyrim, updated to version 1.8.151.0 or higher.
- *Skyrim Script Extender (SKSE)
- **The latest version of Script Dragon

* SKSE is ONLY required if you choose to use the SKSE version of the mod!
** Script Dragon is ONLY required if you choose to use the Script Dragon version of the mod!

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3. Recommended Mods
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- Dual Wield Blocking animations
- *SkyUI
Without this, there will be no in-game configuration menu to configure the SKSE version of the mod.
- Deadly Combat
- Dodge Mod

* SkyUI 3.0 or higher is ONLY recommended if you choose to use the SKSE version of the mod. Other versions do not have a mod configuration menu anyway.

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4. Mod Description
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There is a variety of different versions of this mod available. They all allow the player to block in some way or another whilst dual wielding. Some of the available versions also allow blocking
with other new combinations of weapons (such as weapon in right hand + spell in left hand), but others are limited only to real dual wielding. All available versions will be listed and described in more detail here. I have listed them in the order in which I think they are ‘’best’’, so I highly recommend the first version in this list, unless for some reason you don’t like it’s requirements (in which case I recommend the second, etc.).

1. Dual Wield Parrying SKSE Only version still supported by M4ze. Tested on a completely unmodded game.

- Requires SKSE
- Adds a new ‘’Block Button’’. Pressing this button will allow you to block, just like pressing the Right Mouse Button would in vanilla Skyrim, except that this button also works with a large number of other weapon combinations.
- If you have SkyUI 3.0-beta2 or higher installed, this version of the mod will have an in-game Mod Configuration Menu powered by SkyUI in which you can configure the block button.
- By default, the block button is the ‘’V’’ key.
- Supported combinations of equipment with which you will be able to block in this version of the mod are:
- Nothing + Nothing (bare fists)
- One-handed Weapon + Nothing
- One-handed Weapon + Shield
- One-handed Weapon + One-handed Weapon(In this case bashing is a little bit buggy)
- Two-handed Weapon
- Nothing + Shield
- Spell + Shield
- Staff + Shield
- One-handed Weapon + Spell (ONLY works if the Spell is in the left hand)
- Staff + Nothing (ONLY works if the Staff is in the left hand)
- Staff + One-handed Weapon (ONLY works if the Staff is in the left hand)
- Spell + Nothing (ONLY works if the Spell is in the left hand)
- Nothing (RH) + One-handed Weapon(LH) (In this case bashing is not working)

- So the situations in which you still cannot block are:
- Bow
- Crossbow
- Any situation with a Spell in the right hand
- Any situation with a Staff in the right hand

2. Dual Wield Parrying Script Dragon
- This version of the mod requires Script Dragon to be installed.
- This version of the mod adds a new ‘’Block Button’’. Pressing this button will allow you to block, just like pressing the Right Mouse Button would in vanilla Skyrim, except that this button also works with a large number of weapon combinations where RMB would do something other than attacking.
- By default, the block button is the ‘’V’’ key.
- This key can be configured in the ''DualWieldParryingScriptDragon.ini'' file, located in your SkyrimDataasi folder. Just open this file using any common text editor like Notepad, and change the line which by default reads ''key=0x56''. How to change this is explained in the .ini file itself.
- The same combinations of equipment are supported as in the SKSE version of the mod.

3. Dual Wield Parrying Random Attacks (Dawnguard)
- For this version of the mod, there is a separate version for Dawnguard users.
- The default block button (which you also use to block when you have a shield) will now also allow you to block when dual wielding two one-handed weapons or when using your bare fists.
- You can no longer control with which hand you strike when dual wielding weapons or using your fists. Instead, you will randomly sometimes use the left hand and sometimes the right hand.
- This mod has no effect when you are sneaking.
- Only the combinations One-handed Weapon + One-handed Weapon and Nothing + Nothing are supported.

4. Dual Wield Parrying Left Hand
- In this version of the mod, you can no longer use your left hand to attack when dual wielding.
- The button which would let you attack with your left hand in vanilla Skyrim will now let you block when dual wielding.
- Only the combination One-handed Weapon + One-handed Weapon is supported.

5. Dual Wield Parrying Dual Attack
- You can enter a ''parrying mode'' by tapping both mouse buttons at the same time. This puts you in a kind of automatic blocking mode (which works the same as holding your block button with a shield would, the difference being that you don't actually hold the button in this case).
- Tapping both mouse buttons again breaks the ''parrying mode''.
- Holding both mouse buttons will still execute a dual power attack (breaking the parry mode in the process if you were in parrying mode).
- You can no longer perform a dual normal attack (because tapping both mouse buttons now has a different effect).

6. Dual Wield Parrying Dual Power Attack
- You can enter the same ''parrying mode'' described in the previous version by tapping both mouse buttons.
- By holding both mouse buttons, you enter a similar parrying mode which you also automatically leave after a short duration again.
- You can leave the longer duration parrying mode by holding both mouse buttons.
- Both dual normal attacks and dual power attacks can no longer be executed.

5. Upgrading From A Previous Version
When upgrading from a previous version of the mod, please make a clean save BEFORE installing the new version. This means:
- Deactivate the mod’s .esp file in the game’s launcher.
- Load your saved game with which you wish to continue playing, where a previous version of the mod was active. Press ‘’Yes’’ when a pop-up appears about unavailable content.
- Save the game again (this is your clean save)
- Now install the new version and continue as you would normally with your clean save.
- Sometimes it´s simply not possible to update the mod, if you are experiencing troubles with your savegame, go to the start-menu, open the console, type: "coc whiterun", press enter and test it again. If it is still not working, something went wrong while updating. I am working on this issue, but it seems to be a problem with the game engine itself. If you find a way to fix this problem, please dont keep it to yourself and contact me.

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6. Installation
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First, you will have to make a choice among the different available options described above. Once you have chosen one of the above versions (ONLY USE ONE!!!), install it using the following steps:

You can choose to either install the mod using the Nexus Mod Manager or to install manually.

1. Nexus Mod Manager Installation
Simply press the ‘’Download With Manager’’ button and let NMM do all the installing work for you as you would with any other mod.

2. Manual Installation
- Unpack the downloaded package in a temporary location.
- Copy the Data folder in the unpacked folder.
- Paste the Data folder in your Skyrim folder. This can be found at
<Steam Installation Directory>SteamSteamAppsCommonSkyrim. This folder will also contain files such as ‘’TESV.exe’’.
- When you launch the game, make sure to enable the mod’s .esp file (name starting with ‘’Dual Wield Parrying’’) in the launcher’s Data Files tab.

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7. Uninstallation
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Uninstallation works differently depending on whether you installed the mod using the Nexus Mod Manager or manual installation.

1. Nexus Mod Manager Uninstallation
If you previously installed the mod using NMM, you can simply let NMM uninstall the mod for you as well.

2. Manual Uninstallation
If you manually installed the mod, you also need to manually remove the mod’s files to completely uninstall it. To do so, follow these steps:
- Find Skyrim’s Data folder. This will be at
<Steam Installation Directory>SteamSteamAppsCommonSkyrimData.
- In this Data folder, delete the mod’s .esp file. Depending on which version you initially chose to install, there may also be some extra files in the subfolders asi or Scripts.

If SkyUI version 3.0 or higher is installed, and you are using the SKSE version of the mod, you can also use the in-game Mod Configuration Menu first to deactivate the mod in-game before
deleting it. If you forget to do this first it will generally not be an issue, but theoretically the mod might leave some small traces inside your saved game even after uninstallation if this step
is neglected. Realistically the negative effects of this would only become noticeable after uninstalling and reinstalling the mod thousands of times without performing this extra step, but the option is still there in case you want to be absolutely sure that everything is removed correctly.

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8. Incompatibilities
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There are no known incompatibilities at this time.

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9. Known Issues/Bugs
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It can happen that in some locations the bashing isn´t working any more: Instead of bashing the actor will perform a weird animated double attack. If you are experiencing this issue, please write your experience into this threat: Bug Report(M4ze).

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10. F.A.Q.
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Q: I see no configuration menu in-game!
A: Make sure you installed a proper version of SkyUI which includes MCM functionality and installed it correctly.

Q: The mod doesn’t work!
A: Make sure you installed the requirements of the chosen version correctly. Make sure you installed all parts of this mod correctly. Make sure the mod’s .esp file is activated in the game’s launcher. Make sure you have a legal version of Skyrim updated to the latest official version.

Q: Does it work with an Xbox 360 Controller?
A: The SKSE version should work fine with an Xbox 360 Controller, although you may find yourself lacking available buttons so you may have to rebind some default Skyrim controls to free up buttons.
For the Script Dragon version, you can try the optional Xbox 360 Controller Package and read the instructions there, but be warned; this installation can get quite complicated, and I can’t help with this any further than the extra instructions already included in that package.

Q: Can I bash when blocking in the SKSE or Script Dragon versions?
A: This depends on which equipment combination you’re using. Most of the new combinations do not have a true bash, but pressing the normal attack button whilst holding the new block button will allow you to perform some sort of attack in most cases instead.

Q: I am using the Random Attacks version of the mod and suddenly my Crossbows do not work anymore!
A: You should have installed the special Dawnguard variant of the Random Attacks version. Instead you picked the standard Random Attacks version.

Q: Will Block perks work with the blocking added by this mod? Does blocking with this mod improve Blocking skill?
A: Yes, and yes. As for perks, those which were specific to shields in vanilla Skyrim will still be specific to shields though.

Q: I manually installed one of the versions and want to uninstall now and can’t remember which files were included!
A: Listing all the different files for all the different versions is too much work and would get too confusing in the readme. Instead, redownload the same file you initially chose and unpack it in some separate location to look at the package’s folder structure and see which files were included.

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11. Version History
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3.1b (09. December 2013)
- Fixed a few bugs.

3.0b (09 November 2013)
- Now you should be able to bash correctly. Bashing with a melee weapon in the left hand still does not always work, but should work most of the time.

2.52 (31 January 2013)
- The mod should now hopefully continue to work correctly after loading a saved game even for those users for which this did not work correctly in previous versions.

2.51 (6 January 2013)
- Users of the SKSE version of the mod will now automatically block as soon as they can if they keep holding the block button after pressing it when blocking was impossible (for example, if the player now presses the block button whilst in the middle of an attack animation, and holds the button, he will start blocking immediately when the attack is finished).

2.50 (3 January 2013)
- Added the SKSE version of the mod.
- Rewrote the readme and added a FAQ for improved clarity.
- Split up all the different versions of the mod into separately downloadable packages. Now you only need to download and install those files which you’ll really use.

2.41 (11 August 2012)
- Added a new Random Attacks version compatible with Dawnguard.

2.40 (6 August 2012)
- Updated the Random Attacks version of the mod to be compatible with Dawnguard. Now it should be possible again to properly fire crossbows with this version of the mod installed.

2.30 (22 June 2012)
- Updated the Random Attacks version to be compatible with skyrim's official
patch 1.6.
- Removed the functionality from Random Attacks version when sneaking. This means that when sneaking, you can no longer block, but you do have control over which hand to strike with again, which means that you can for example choose to always strike with the weapon with the highest sneak attack multiplier.

2.21 (12 April 2012)
- Made a small performance improvement.

2.20 (8 April 2012)
- Added unarmed support for the RandomAttacks version.
- Added the optional XBox 360 Controller Package for Script Dragon version.

2.10 (17 February 2012)
- Fixes a bug with the RandomAttacks version where powerattacking with a two handed weapon or a weapon+shield would sometimes fail and result in executing a normal attack.

2.00 (14 February 2012)
- Added the ScriptDragon version, allowing for a dedicated blocking hotkey and removing the need to replace or remove other moves.
- ScriptDragon version also adds basic support for spellswords and fistfighters.

1.20 (13 February 2012)
- Added a new version: Dual Wield Parrying_RandomAttacks.esp.
- Added a new version: Dual Wield Parrying_LeftHand.esp.

1.10 (13 February 2012)
- Optional version released which replaces the dual normal attack instead of dual power attack.

1.00 (12 February 2012)
- Initial release

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12. Permissions & Disclaimer
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- ALL FILES IN THE DOWNLOAD ARE PROVIDED ''AS IS'' WITHOUT ANY WARRANTY OR GUARANTEE OF ANY KIND. IN NO EVENT CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY CLAIMS, WHETHER OR NOT THEY ARE RELATED TO THE DOWNLOAD.

- In unedited form, this mod may only be redistributed on sites other than www.skyrimnexus.com. If you redistribute the same mod on other sites, you MUST inform your users that the original author will not look for feedback or assist in troubleshooting on any site other than www.skyrimnexus.com or forums.bethsoft.com.
- If edited, changed or improved upon, this mod may also be redistributed on www.skyrimnexus.com.
- IN BOTH OF THE ABOVE CASES, the original author must be credited for his work, and the original readme must be included.

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13. Contact Information
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The author can be contacted through private messages on the nexus sites and on the official bethesda softworks forums, in both cases under the name ''Borgut1337''. The author will also read the comments section of his mod on www.skyrimnexus.com regularly.

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14. Tools Used
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- The Creation Kit

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15. Credits
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Thanks to:

- Bethesda Game Studios: For making the awesome game Skyrim
- AlexanderBlade: For making Script Dragon, without which the ScriptDragon version would've been impossible to make.
- Subvita, for figuring out a way to use the Script Dragon version with an XBox 360 controller.