Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Roadhousr699

Uploaded by

Roadhouse699

Virus scan

Safe to use

Tags for this mod

About this mod

Following in the footsteps of Todd Howard, I've remastered three of my old mods. I've also made them extremely immersive.

Permissions and credits
SSE Version

Like I said in the short description, this is a remaster and improvement of two of my old mods, coming with three four primary features:

1. As both the player and NPCs get higher magic skill levels, the power of their spells increase (in vanilla, the spell cost decreases). Unlike the original version, this now includes illusion magic, because I've decided to stop being petty.
2. Potions are much less likely to spawn in levelled lists, requiring you to actually use your alchemy skill.
3. The Standing Stone you pick will have a negative effect on one of your character attributes, making your character less omnipotent and making you more immersed in your roleplay or something. The effects go as follow: the Warrior Stone, Thief Stone, Steed Stone, Lord Stone, and Lady Stone reduce base Magicka to 10%, the Mage Stone, Atronach Stone, Apprentice Stone, and Ritual Stone reduce base stamina to 10%, and the Lover, Tower, Serpent, and Shadow Stones reduce base health to 75%.
4. To counteract the magic-focused stone users' inability to sprint, they're given a spell called "Mage's Vigor", which increases their movement speed when cast.

This is also a thing that I made and you can download here.


FAQ:
Q: Can I just get one of these features? I don't like the others.
A: You can use the older version of the mods, which can be found here and here. The only thing that you can't get as a standalone is the Standing Stone effects. They have versions available in both OG Skyrim and Skyrim Special Edition.

Q: Why would you reduce someone's attributes based on their standing stone?
A: Standing stones are the closest thing we have to classes in Skyrim, as they're extremely valuable for one's playstyle. I personally always found it weird that my combat-focused characters could cast spells as easily as they could swing a sword, so I added that feature in. 

Q: Okay, but you got the standing stones all wrong. [x] is better for an [x] playstyle.
A: Okay, the truth is I've only ever used the warrior stone. And I've only ever played as a male Nord. I've done quite a few playthroughs of Skyrim and have never branched out.

Q: ...Do you know how RPGs work?
A: I like voiced protagonists.

Q: Yeah, you don't know how RPGs work.
A: I just can't get into focusing on Magic. It'd be like using energy weapons in Fallout.

Q: You're remastering old mods? Why aren't you just making new stuff?
A: I started a new playthrough, and saw that all my old stuff could be improved, since I've gotten better at modding. This also marks the end of my old character, Kieran Cousland, who you saw frequently in screenshots if you follow my mods (male nord, black hair, pony tail, stubble), as well as the end of me using Amorous Adventures. Good riddance, that mod may have shown a lot of effort from the author but by god was it pervy.

Q: Oh crap, is this going to turn into an obituary for your old Skyrim Character?
A: Let me set the mood for this. Kieran Cousland was a level 56 Nord who spent the beginning of his life in the Dragon Age universe, with his parents, Willem and Morrigan, who concieved him the night before they fought a Dragon, who's soul was absorbed into Morrigan's uterus after the dragon was slain. This made me say, "Holy shit their son is basically the Dragonborn!" and decide to do a whole Skyrim playthrough based on that. Then, through the power of Elder Scrolls, Eluvians, and immature jokes, he wound up in Tamriel. During his time there, he defeated Alduin and fulfilled the prophecy of the Last Dragonborn, then went straight to defeating Harkon because most of the questlines in Skyrim are kind of shitty, and then simply became a guinea pig for testing Valley of Outcasts, which was way more broken before release then it is now. Because Amorous Adventures was installed, uh, into his life, he was incredibly promiscuous and basically lived in the GamerPoop version of Skyrim, having once told his would-be wife, Lydia, "So, housecarl, do we have to, uh, sleep together?" to which she replied, "I find the idea of sleeping with you not only repulsive but morally unsettling. You must know the teachings of Mara." And then he replied, "What I do know is that it's cold outside and your body will be warm." Another example of such sass was with his lover, Serana, who he once told, "Ooh! You mad, girlfriend? Come and give me some sugar." Rest in Peace, brave Sassykiin. Rest in Peace. 

Q: What the hell is with those quotes? Is that just dumb roleplay shit you made up?
A: No, that's actual dialogue from the Amorous Adventures mod that I vaguely remember. I have screenshots of some of it.

Q: Why did you even install Amorous Adventures?
A: I figured it would add some depth to this game's characters, but I forgot this was the Nexus. In all fairness, turning every woman in Skyrim into a horny sex robot and the Dragonborn into some kind of pimp actually made the game's characters more interesting, seeing as it doesn't take much to beat Skyrim in terms of character depth. Plus, it was kind of funny seeing all of the low-budget erotic film style quests the author made. FoxFingers, if you're reading this, good job.

Q: Can we just acknowledge the fact that you turned a mod description into an obituary for a character build?
A: Yes and I have no regrets. I don't even regret using Amorous Adventures and turning Skyrim into the Witcher 1.

Q: So why did you uninstall it...?
A: I started making my own, less oversexualized version that I'm probably never going to release. Unless you guys are willing to have unvoiced dialogue from vanilla companions.

Q: Stop doing dumb shit and give us the next chapter of the Jerall Mountains Citadel series.
A: Really? After the total shitshow that was Valley of Outcasts?

Q: Alright, fair point, half of Valley of Outcasts won't even work in Skyrim's Engine because of how scripted it is. What other dumb shit are you up to?
A: It works fine with a good processor! Anyway, a while back I started making a mod that lets you select from 5 unique perks when you reach level 100 in a skill, adding some more incentive to make your skills Legendary. Generally, the perks are designed to work in conjunction with other skills; for example, there's a block perk that will cause one-handed power attacks to cost no stamina if you bash while the enemy is power attacking, and a heavy armor perk that will increase the strength of your one-handed power attacks. The issue with it is that, like I said, I haven't messed around with roleplay that much, so I need your ideas for perks.

Q: Wow, way to put something really cool and important in the part of the FAQ that no one reads.
A: Consider it a reward.

Moar mods I made.