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Enodoc

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About this mod

East of the city of Whiterun, the Stormcloaks are mustering in their camp in the foothills of the Throat of the World, but there is no Imperial presence in the Hold. To ensure Whiterun remains truly neutral, this mod enables the Whiterun Imperial Camp (near Rorikstead) before Jarl Balgruuf picks a side in the Civil War.

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Changelogs
Special Edition?
Yes. Ported to SSE by SpartanSith118.

If Whiterun is Neutral, why does it need an Imperial Camp?
It already has a Stormcloak Camp, so it needs an Imperial Camp as well to ensure balance.

Full Description
Jarl Balgruuf is adamant at the start of the game that he will not allow Imperial troops to garrison his hold, yet he also does not initially affirm or deny Ulfric Stormcloak's claim to the throne of the High King. This means that neither the Imperials nor the Stormcloaks are in control of Whiterun; in every other hold where a faction is not in control, they maintain a Military Camp in the wilderness of that hold. The Stormcloaks already have a camp in Whiterun, but there is no Imperial presence - this mod enables the Whiterun Imperial Camp (located southeast of Rorikstead) before Jarl Balgruuf chooses a side in the Civil War.

Balgruuf chooses a side during the quest "Message to Whiterun". Therefore:
  • If you enable the mod before the halfway point of Message to Whiterun, the Whiterun Imperial Camp will appear southeast of Rorikstead. It will be disabled when you inform Ulfric Stormcloak of Balgruuf's decision, at the same time as the Imperial garrison in Dragonsreach is enabled - this is to simulate the Imperials moving from the camp to garrison the city in advance of the Battle for Whiterun.
  • If you enable the mod after the Battle for Whiterun, and the Imperials have successfully defended the city, nothing will happen - the Imperials are in control of the hold, and no longer need the military camp.
  • If you enable the mod after the Battle for Whiterun, and the Stormcloaks have successfully captured the city, nothing will happen - this event causes the Whiterun Imperial Camp to appear in the world anyway.


This mod therefore only serves a purpose if you have not yet spoken to Ulfric regarding Balgruuf's decision during Message to Whiterun. Nothing will break if you install it after this point, but it will not activate either.

Compatibility
As with anything that edits the Civil War, there may be issues with other things that edit the Civil War. However, I have not come across any such issues myself yet, since most content of those mods starts after the war begins, while this mod is only active before that.

Scripts
This mod edits the Quest Fragment script of CW03 Message to Whiterun (QF_CW03_000D661C) in order to disable the camp at the appropriate time, and so will conflict with anything else that edits that script. It does not edit CW03Script. The mod also adds a light script of its own that checks the status of CW03 when the mod is first loaded, so it knows whether or not to enable the camp.