Skyrim

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Owenage

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Owenage

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About this mod

Race choice now has a much bigger influence on the game - most stats have been changed in some way, meaning the race you pick now has more of an impact on your character; while (hopefully) still being balanced. I\'ve changed each race to better follow lore, and the mechanics from Morrowind and Oblivion. You SHOULDN\'T have to restart for these to

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URGENT: It has been brought to my attention, and then confirmed through testing, that there are problems with the formulae and the way the game determines your attributes. DO NOT USE this mod for now - feel free to download it and test it or use it as a base for your own mods but until these problems are solved, there could be serious issues with your max Health, Magicka, and Stamina. If you want to help us find a fix, or you know about modding and can give your own advice, or you find the mod works 100% for you, or anything along these lines, please head over to the "comments" section (the little speech bubble, near the middle of the page; you'll probably have to register) and post your comments/questions/thoughts/requests.
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Please note: this is my first mod ever made for any game. Let me know if you have any suggestions, if I made any mistakes, or if there are any problems with installation and use.
** UPLOADED **, or you can download from Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=10363


Racial Changes
v0.1 by SponTen (Owenage)


~ DESCRIPTION ~
Race choice now has a much bigger influence on the game - most stats have been changed in some way, meaning the race you pick now has more of an impact on your character; while (hopefully) still being balanced. I've changed each race to better follow lore, and the mechanics from Morrowind and Oblivion. You SHOULDN'T have to restart for these to take effect, and they should also apply to all NPCs.


~ FUTURE CHANGES ~
Even more impactful stat changes. Also working on complete overhaul of all the mechanics to make Skyrim a more balanced, deeper game.


~DETAILED CHANGES ~

*Note* that for Health, Magicka, and Stamina: I think the "base" attributes of these are 50. So you add whatever is listed below to 50 and that's your starting attribute. For example, Orcs will start with 120 Health, 85 Magicka, and 95 Stamina. Dunno WHY Bethesda made it like this but that's how it is... guess to stop people starting with 0 Health :P.

Alter (High Elves)

Old
Abilities/Powers
+50 Magicka
Greater Power: Highborn - Regenerate magicka at a tenfold increased rate.
Additional Spell: Fury - Creatures and people up to level 6 will attack anything nearby for 30 seconds.
Initial Skill Bonuses
+10 Illusion
+5 Alteration, Conjuration, Destruction, Enchanting, Restoration
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.08

New
Abilities/Powers
+100 Magicka
Altmer Blood: 25% weakness to fire, frost, shock and magic; 75% resistance to disease.
Greater Power: Highborn - Regenerate magicka at a tenfold increased rate.
Additional Spell: Fury - Creatures and people up to level 6 will attack anything nearby for 30 seconds. (will change to scale with level at reduced magicka cost)
Initial Skill Bonuses
+10 Enchanting
+5 Alteration, Conjuration, Destruction, Illusion, Restoration
Starting Health: 40
Starting Magicka: 60
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.5
Magicka Regen: 3.5
Stamina Regen: 5.0
Unarmed Reach: 100
Height: Male - 1.1, Female - 1.1


Argonian

Old
Abilities/Powers
Resist Disease 50%
Water Breathing
Greater Power: Histskin - Regenerate health at a tenfold increased rate
Initial Skill Bonuses
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7000
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 1.01, Female - 1.0

New
Abilities/Powers
Resist Disease and Poison 75%
Waterbreathing
Greater Power: Hitskin - Regenerate health at a tenfold increased rate.
Initial Skill Bonuses
+10 Light Armor
+5 Alteration, Alchemy, Pickpocket, Restoration, Sneak
Starting Health: 55
Starting Magicka: 40
Starting Stamina: 55
Base Carry Wight: 300
Health Regen: 1.0
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 1.03, Female - 1.0
Allowed combat in water


Bosmer (Wood Elf)

Old
Abilities/Powers
Resist Poison 50%
Resist Disease 50%
Greater Power: Command Animal for 60 seconds
Initial Skill Bonuses
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 0.98 (Vampire 0.975), Female - 1.0 (Vampire 0.98)

New
Abilities/Powers
Resist Poison 25%
Resist Disease 50%
Lesser Power: Command Animal for 60 seconds
Initial Skill Bonuses
+10 Archery, Sneak
+5 Alchemy, Light Armor, Pickpocket
Starting Health: 40
Starting Magicka: 50
Starting Stamina: 60
Base Carry Wight: 300
Health Regen: 0.65
Magicka Regen: 3.0
Stamina Regen: 5.5
Unarmed Reach: 95
Height: Male - 0.9 (Vampire 0.92), Female - 1.0 (Vampire 0.99)


Breton

Old
Abilities/Powers
Resist Magic 25%
Greater Power: Dragonskin - Spell absorption 50% for 60 seconds
Additional Spell: Conjure Familiar
Initial Skill Bonuses
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 1.0, Female - 0.95

New
Abilities/Powers
Resist Magic 35%
Fortify Magicka 50 points
Greater Power: Dragonskin - Spell absorption 35% and +50 Armor rating for 60 seconds
Additional Spell: Conjure Familiar
Initial Skill Bonuses
+10 Conjuration, Restoration
+5 Alchemy, Alteration, Illusion
Starting Health: 45
Starting Magicka: 55
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.65
Magicka Regen: 3.25
Stamina Regen: 4.9
Unarmed Reach: 96
Height: Male - 1.0, Female - 0.95
Description for vampires mentioned "shock" attacks; been changed to "magic".


Dunmer (Dark Elves)

Old
Abilities/Powers
Resist Fire 50%
Greater Power: Ancestor's Wrath
Additional Spell: Sparks
Initial Skill Bonuses
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.0

New
Abilities/Powers
Resist Fire 35%
Fortify Magicka 35 points
Lesser Power: Ancestor's Wrath (need to change to make balanced)
Greater Power: Summon Ancestral Ghost (still need to implement)
Additional Spell: Sparks (will delete and add Dunmer Sparks with very slightly higher damage and lower magicka cost. Also updated description to reflect this)
Initial Skill Bonuses
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak
Starting Health: 40
Starting Magicka: 55
Starting Stamina: 55
Base Carry Wight: 300
Health Regen: 0.65
Magicka Regen: 3.125
Stamina Regen: 5.125
Unarmed Reach: 96
Height: 1.0


Imperial

Old
Abilities/Powers
Imperial Luck
Greater Power: Voice of the Emperor
Initial Skill Bonuses
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.0

New
Abilities/Powers
Imperial Luck
Greater Power: Voice of the Emperor
Initial Skill Bonuses
+10 Speech
+5 Block, Light Armor, Restoration, Heavy Armor, One-handed
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.0


Khajiit

Old
Abilities/Powers
Claw Attacks
Lesser Power: Eye of Night
Initial Skill Bonuses
+10 Speech
+5 Block, Light Armor, Restoration, Heavy Armor, One-handed
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 1.0, Female - 0.95

New
Abilities/Powers
Claw Attacks
Lesser Power: Eye of Night
Initial Skill Bonuses
+10 Sneak
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, One-handed
Starting Health: 45
Starting Magicka: 45
Starting Stamina: 60
Base Carry Wight: 300
Health Regen: 0.65
Magicka Regen: 2.9
Stamina Regen: 6.0
Unarmed Reach: 96
Height: Male - 1.0, Female - 0.95


Nord

Old
Abilities/Powers
Resist Frost 50%
Greater Power: Battlecry
Initial Skill Bonuses
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.03

New
Abilities/Powers
Resist Frost 75%
Resist Shock 25%
Greater Power: Battlecry (need to fix so only targets enemies)
Initial Skill Bonuses
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Heavy Armor
Starting Health: 60
Starting Magicka: 40
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.8
Magicka Regen: 2.9
Stamina Regen: 5.0
Unarmed Reach: 98.5
Height: 1.06


Orc (Orsimer)

Old
Abilities/Powers
Greater Power: Berserker Rage
Initial Skill Bonuses
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: 1.045

New
Abilities/Powers
Resist Magic 25%
Greater Power: Berserker Rage
Initial Skill Bonuses
+10 Heavy Armor, Smithing
+5 Block, One-handed, Two-handed
Starting Health: 70
Starting Magicka: 35
Starting Stamina: 45
Base Carry Wight: 300
Health Regen: 0.9
Magicka Regen: 2.6
Stamina Regen: 4.95
Unarmed Reach: 98
Height: 1.05


Reguard

Old
Abilities/Powers
Resist Poison 50%
Greater Power: Adrenaline Rush - regenerate stamina 10x faster for 60 seconds.
Initial Skill Bonuses
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
Starting Health: 50
Starting Magicka: 50
Starting Stamina: 50
Base Carry Wight: 300
Health Regen: 0.7
Magicka Regen: 3.0
Stamina Regen: 5.0
Unarmed Reach: 96
Height: Male - 1.005, Female - 1.0

New
Abilities/Powers
Resist Poison 50%
Resist Disease 50%
Greater Power: Adrenaline Rush - regenerate stamina 10x faster for 60 seconds.
Initial Skill Bonuses
+15 One-handed
+5 Alteration, Archery, Block, Smithing
Starting Health: 55
Starting Magicka: 40
Starting Stamina: 55
Base Carry Wight: 300
Health Regen: 0.72
Magicka Regen: 2.9
Stamina Regen: 5.2
Unarmed Reach: 96.5
Height: Male - 1.02, Female - 1.0


~ END ~