Skyrim
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Gristle9992

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Gristle9992

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Adds notes around Skyrim to give the player a reason to visit places.

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I love to roleplay. As such I always struggled to find reasons for my character to visit locations. 

For example, why would my mage character go to the early game dungeon "Embershard Mine"? Its a great starter dungeon, esspecially for new characters in Requiem. But I would have no idea that it was taken over by bandits, nor do I think my character just start wandering into random caves given how dangerous the world is. Thus I find myself struggling to justify how my character would know that

1. It is out of operation.
2. It is filled with bandits, and not vampires.
3. Also why my character would care?

Now this is the problem that the mod seeks to help resolve. I intend to add notes that inform the player about the danger in certain locations, and give them a reason to explore. So to solve the problems above, I will add a note to Alvor's home, from Faendal, warning him to not try to gather ore from the mine. As it has been taken over my bandits. Thus telling the player what to expect, and if the player is a friend of Alvor a reason to go there.


**This mod is so early in development its not even funny. Obviously its just notes, so adding it now will not cause problems with you game. Just be aware that I will be updating this as I go.

Currently in 9 locations; Alvor's House, Sleeping Giant Inn, Guard Barracks in Whiterun (Behind Banned Mare), Vilemyr Inn, Loreius Farm, Warmaidens, Proventus Avenicci's room, Arcaneum, & Rorikstead Inn .

I am open to suggestions, but I am going to try to stay away from adding notes to exterior world spaces in order to ensure comparability with many of the town overhauls.