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snbcj

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snbcj

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Rebalances food, alcohol, healing poultices, and skooma to give simple consistency and progression to feel more compelling for PC use.

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Food and intoxicants have several improvements in Requiem - The Oldschool Roleplaying Overhaul, though in some cases there's still inconsistency, missing recipes, and a lack of compelling purpose for many items.

Requiem - Classic Food and Drink (R-CFD)
, also known as the I Can't Believe It's Possible to Buy Butter mod, is intended to fix the above issues, while attempting to change the least amount necessary from classic Requiem to achieve improved balance, immersion, and (hopefully) fun.

For all versions of Requiem from 1.7 to 3.x


Food

You can buy butter. You can craft honey from honeycomb and water. Bottled milk is returned to all of it's classic Requiem locations, is used for all Bestial Stews, and you can now craft it from a jug of milk and salt.

In recent forks of classic Requiem, most food buffs have their durations drastically reduced -from 7200 seconds (in Requiem 1.51-1.9.4.1)- to 1800 seconds. Some reduction could work well to give more of a sense of hunger, but this turns up to 11 how frequently the PC needs to farm/slaughter/buy and recook ingredients for decent food buffs early to mid-game.

  • R-CFD sets meal sized food buff durations to 3600 seconds, giving a less severe sense of benefiting from eating regularly.

In base Requiem, Beef Stew inexplicably and uniquely provides the PC a combined fortify +50 Health buff and a +25 Fortify Carry Weight buff. No other stew or meat provides anything resembling this. Braided Bread also inexplicably provides the PC a +10 Fortify Carry Weight buff. No other bread, cheese, meat, or other food other than Beef Stew has any sort of buff like this. This makes base Requiem food overall feel arbitrary, and gives little incentive to carry around or eat most foods.

  • Most bread, cheese, and cooked meats in R-CFD provide small to moderate Fortify Carry Weight buffs for 3600 seconds:
  • All bread and cheese now fortify between +5 and +10 carry weight depending on their size.
  • Most cooked meats now carry a graduated range of Fortify Carry Weight buffs. For example, this is as little as +5 for Salmon Steaks, moderate amounts of +15 for Venison Chops, and significantly more for a Mammoth Steak. Many cooked meats have gourmet variations with greater buffs as well for those carrying a copy of the book Uncommon Taste in PC inventory.

Most meat based stews in R-CFD provide Fortify Carry Weight buffs for 3600 seconds.

Spoiler:  
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  • Beef Stew provides +16 Fortify Health and +0.25 Restore Stamina/sec.
  • Gourmet Beef Stew provides +25 Fortify Health and +0.5 Restore Stamina/sec.
  • Venison Stew provides +18 Fortify Carry Weight and +0.25 Restore Stamina/sec.
  • Gourmet Venison Stew provides +30 Fortify Carry Weight and +0.5 Restore Stamina/sec.
  • Horker Stew provides +20 Fortify Carry Weight and +0.25 Restore Stamina/sec.
  • Gourmet Horker Stew provides +35 Fortify Carry Weight and +0.5 Restore Stamina/sec.
  • Clam Chowder provides +15 Fortify Carry Weight.
  • Gourmet Clam Chowder provides +15 Fortify Health and +15 Fortify Carry Weight.


  • The aforementioned food based fortify buffs don't respectively stack with themselves, so you can freely eat food and enjoy differing buffs of different foods without having two foods with the same buff add on to each other. In short, this mod does not make quickly eating lots of food OP.

  • A PC is now better incentivized to choose between differently balanced options for stews, cooked meats, bread, and cheese depending on context, and to have a well balanced diet to combine the different buffs between different food groups.

  • For better food continuity, most fruit, vegetables, and water now fortify Stamina, while tomatoes fortify Magicka regeneration. Uncooked vegetables provide 1800 seconds of minor Fortify Stamina. Cooked vegetables provide moderate Fortify Stamina, and vegetable based soups provide greater Fortify Stamina or Stamina Regen for 3600 seconds.

A gourmet cooking mechanic is integrated into R-CFD. This requires having a copy of the book Uncommon Taste in the PC inventory as a cookbook reference, opening up gourmet cooking options with greater benefits from cooking pots. This solves the oftentime made player complaint that food in base Requiem is too expensive when compared to the cost of purchasing the Whiterun player home. Most vendors don't sell gourmet food, so a PC will no longer see extremely high food prices sold by NPCs.

  • Gourmet meal variations include Boar, Beef, Chicken, Goat Leg, Horker, Mudcrab Legs, Pheasant, Rabbit, Salmon, Venison, Tomato, and all vanilla meat based stews (except Beastial Stew). Non-gourmet meat based stew recipes no longer require expensive or rare alchemy ingredients, but provide lesser buffs for 3600 seconds. Gourmet meat based stew recipes now require the better respective alchemy ingredients from the base Requiem variations, and provide stronger buffs for 3600 seconds.

  • Several Gourmet dishes are sold at the Winking Skeever in Solitude. The Nightgate Inn has a small assortment of gourmet dishes as well.

Bestial Stew is brought back to it's classic recipe for all versions of Requiem using this mod. All locations classically containing Bottled Milk are preserved in R-CFD, and the PC can now craft Bottled Milk with a Jug of Milk and Salt. Bestial Stews have been expanded to include variations involving Bear Hearts, Sabre Cat Hearts, Horker Fat, Troll Fat, Briar Hearts, and Mammoth Hearts. Each variant provides different buffs, all lasting 3600 seconds.

Spoiler:  
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  • Bestial Stew (Wolf) restores 1 Stamina/sec.
  • Bestial Stew (Bear) fortifies Health by 30.
  • Bestial Stew (Sabre Cat) fortifies Stamina by 30.
  • Bestial Stew (Horker) fortifies Carry Weight by 30.
  • Bestial Stew (Troll) restores 1 Health/second.
  • Bestial Stew (Spriggan) restores 1 Magicka/sec.
  • Bestial Stew (Mammoth) fortifies Carry Weight by 50.



  • R-FDR adds food records from Dragonborn DLC (since they show up in mainland Skyrim now anyway): Boar Meat and Cooked Boar Meat, with Requiem based food values.

  • There are some other minor edits in line with what is mentioned above regarding food items. For example, the prices of cooked meats have been slightly raised to reflect their greater usefulness. Raw meats have been proportionately raised in price (maintaining base Requiem's average ratio of slightly more than half the cost of the respective meat cooked), which has the added benefit of making hunting slightly more viable as an early game vocation.


Alcohol

Wine and Alto Wine have two bottle variants of each in base Skyrim. R-CFR makes the naked glass bottle variants slightly less strong than the wicker woven covered variants, though the prices and buffs/debuffs are similar to the default values for those items in classic Requiem, and are renamed as follows:

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  • Wine (Faint): 8 gold, +10%/-150% alcohol Stamina Regeneration buff/Damage Magicka Regen debuff.
  • Wine (Fair): 14 gold, +15%/-150% alcohol buff/debuff.
  • Alto Wine (Good): 20 gold, +20%/-150% alcohol buff/debuff.
  • Alto Wine (Remarkable): 25 gold, +25%/-150% alcohol buff/debuff.

  • There are a few other minor edits to a few alcohol item strengths/prices that I consider to better fit classic Requiem game world consistency.
  • Having the Sanguine Rose in inventory negates Magicka and Stamina downsides of ingesting alcohol.



Healing Poultices

Healing Poultices in R-CFR come in more variants, and are all made at a tanning rack. The Healing Balm recipe note has been updated to give an accurate overview of how to produce them, though it isn't required for crafting:

Spoiler:  
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  • Healing Poultice (Deficient): The default base Requiem effect and recipe, made with Ale or Nord Mead.
  • Healing Balm (Faint): Double the deficient effect, made with Wine (Faint).
  • Healing Balm (Fair): Triple the deficient effect, made with Wine (Fair).
  • Healing Balm (Good): Quadruple the deficient effect, made with Alto Wine (Good).
  • Healing Balm (Remarkable): Quintuple the deficient effect, made with Alto Wine (Remarkable).


A PC is no longer restricted to only finding/buying Ale to make Healing Balm, and the various alcohols are relatively common. NPCs will still only carry Healing Balm (Deficient). This can be explained by the various forms of Wine being more expensive than Ale or Nord Mead, and commoners/bandits aren't going to have extra money and resources to throw around for such things. Who in Skyrim would waste the good stuff on healing when they can drink it?


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Click here to see other Requiem improvement patches I've made or curate.

Load Requiem - Classic Food and Drink.esp after Requiem.esp (and before Requiem for the Indifferent.esp if it exists in your load order).

Thanks to Xarrian for Requiem, and Ogerboss and the Requiem team for their continued development.