About this mod
An overhaul of the Solitude and surrounding area for Skyrim. New crafting stations, clutter and NPCs inside the city, extended docks and a brand new farm outside.
- Permissions and credits
- Changelogs
The Roland theme for Solitude Overhaul is an overhaul of the city of Solitude and surrounding area for Skyrim - now with version 2! New crafting stations, clutter and NPCs inside the city, extended docks and a brand new farm outside. Named after the Frankish knight Roland, in medieval literature; a nice regal sounding name. I hope you have fun.
Cleaned with TES5Edit.
It Will Conflict with other mods that add to or replace elements of Solitude.
New Changes
- Fixed the docks so boats can exit (supposedly)
- Added a 3rd Dock that connects with the second dock, complete with lived in decoration
- Added 7+ books/notes, expanding the lore
- Moved and added buildings in the farm area, complete with lived in decoration
- Added Goods Barrels that the farm produces
- Elite Guard's masks are now worth less money and removed the enchantment
- All new NPCs should now be in the Solitude crime faction, so theft and murder has consequences
- Added carts and other decoration for the farms
- Added an area to serve wine, prepare barrels in farm area
- Added new ambient sounds for the docks and the city area
- Added new textures such a red tiled roofs and expensive wood for Solitude's houses
- Added a royal garden in front of the Blue Palace
- Added more expensive rugs inside the Blue Palace
- Reworked the throne area
Recommended Mods (but NOT Required)
Immersive Laundry by Nerd of Prey
https://www.nexusmods.com/skyrim/mods/58084/
Imaginator by MyGoodEye and Gopher - with help from Vivanto and Deapri
https://www.nexusmods.com/skyrim/mods/13049
Populated Cities by Pandazooka
https://www.nexusmods.com/skyrim/mods/9201
Changes Added:
V1 Changes:
- Added 7 new merchants
- Added new clutter such as crates, boxes and things
- Added tableaus - small scenes of food on a table, mead bottles and chairs, maps
- Added Dwemer architecture elemnts to Castle District
- Added Glowing Magic Rock lights - blackreach crystals with light object and glow effect
- Deleted and re-positioned some flowers
- Added new smelter with existing assets
- Added 2 new fountains with audio effects
- Added 2 ridable horses - the one at the stable is randomly generated
- Added Elite Guards - the guards with the mask guarding Castle Dour, some buildings
- Added platoon of Elite Guards in formation in castle district
- Added many crafting stations
- Changed executioners block to a theater complete with chairs and drapery
- Added many hidden Mara statues
- Added other small details such as skooma bottles, random crates, merchant's wares & many more
Solitude Docks
- Extended the Docks section with added wharfs
- Added some big ships, small ships
- Added clutter such as crates, lobster traps, barrels & sacks
- Added new new nameless NPCs to flesh out the docks
- Changed Vitoria Vici's into a bar complete with stools
- Replaced Solitude banners for Mythic Dawn banners
- Added lights and light poles
- Added many crafting stations
- Added idle markers for NPCs
- Custom little details for each ship e.g. skooma bottles, cabbages, weapons
- Added Mysterious Sacks
- Added an entrance in front of docks
- Changed the name of Map Marker
- Added navmesh for NPCs and player followers
- Added small details such as fishing poles, tapestry on some boats and many more
City Farms
- Added 90 cabbages, 72 potatoes, 33 leeks to be picked
- Added many crafting stations
- Added new PCs, some with custom AI packages
- Added idle markers for NPCs
- Added a couple of Solitude guards
- Added a trench
- Added a new map marker, can't fast travel to
- Removed ancient stones clutter from existing area
- Added and changed landmass
- Added 2 houses, with lights
- Added small details such as tables, fishing poles, fences and barrels
- Removed some creature spawns