With this mod, you think several times before you begin to open the lock. Now there is a possibility that a trap is installed in the closed chest. Something like that you could see in Oscuro's Oblivion Overhaul.
If there is a trap in the chest, then a roll is made to your hacking skill: if the throw is successful - you neutralize the trap, if the throw is failed - ... one more throw is made to the evasion skill.
The probability of traps for different chests is different. For example, magicians well guard their secrets - you are likely to encounter a trap, when looting their chests. Unlike the wizards, the bandits don't protect their treasures very well - you can, almost, don't worry when hacking their chests.
Probability on different chests:
The mod contains two versions: For the original game and for Requiem ( 1.9.x ).
How it works
If there is a trap in the chest, then a roll is made to your hacking skill: if the throw is successful - you neutralize the trap, if the throw is failed - ... one more throw is made to the evasion skill.
Spoiler:
Calculation formula: 1d20+ Your Skill/10 > 16 for successful Lockpicking.
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Calculation formula: 1d20+ Your Skill/10 > 16 for successful Lockpicking.
Probability
The probability of traps for different chests is different. For example, magicians well guard their secrets - you are likely to encounter a trap, when looting their chests. Unlike the wizards, the bandits don't protect their treasures very well - you can, almost, don't worry when hacking their chests.
Probability on different chests:
Spoiler:
Dwaren 14%
Warlock 50%
Bandit 10%
Draugr 33%
Frostworn 7%
Vampire 33%
Hagraven 20%
SnowElf 20%
Falmer 14%
Common 25%
(personal, soulcairn, explorer, etc)
Noble 50%
Show
Dwaren 14%
Warlock 50%
Bandit 10%
Draugr 33%
Frostworn 7%
Vampire 33%
Hagraven 20%
SnowElf 20%
Falmer 14%
Common 25%
(personal, soulcairn, explorer, etc)
Noble 50%
Compatibility
The mod contains two versions: For the original game and for Requiem ( 1.9.x ).
Example