SKYRIM
Better Bromjunaar with Ring of the Dragon Priests WIP by tiger8u2
Skyrim » Abodes - Player homes
Added: 11/02/2012 - 07:18PM
Updated: 04/07/2014 - 05:49AM

20 Endorsements

1.2 Latest version

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Uploaded by tiger8u2

Description

Last updated at 5:49, 4 Jul 2014 Uploaded at 19:18, 11 Feb 2012

Bromjunaar Crafting & Storage Sanctuary (BCSS) plus Wooden Mask Teleport from Anywhere WIP
ver 1.2 WIP
by tiger8u2
03/04/12

Table of Contents
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1
|-a About the Mod
|-b Version History
|-c Change Log
|-d Installation process
|-e Known Bugs/glitches/Conflicts
|-f Future plans

2
|-a Legal
|-b Contact information
|-c Credits

3
|-a Other
|-b Xtra Special Acknowledgments
|-c Required Mods/Patches/Expansions
|-d Recommended mods

4
|-a Tools Used

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Section 1

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1.a About the Mod
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VERY FRIENDLY WARNING! WARNING! WARNING! - IF YOU HAVE ANY EQUIPMENT OR ANYTHING ELSE IN THE NON-RESPAWNING CONTAINERS IN BROMJUNAAR SANCTUARY PLEASE REMOVE ALL OF IT BEFORE YOU ACTIVATE THIS MOD. ALL STORAGE HAS BEEN CHANGED SO YOUR STUFF WILL GO BYE-BYE IF YOU DON'T. THE MASK HOLDER WAS NOT TOUCHED AT ALL AND SHOULD BE SAFE. IF YOU FORGET TO DO THIS YOU WILL HAVE TO REVERT TO AN EARLIER SAVE WITHOUT THIS MOD ACTIVE. YOU HAVE BEEN WARNED AND I WILL NOT ANSWER ANY WHINING ABOUT THAT. NUFF SAID.

EXTRA IMPORTANT - Don't put the mask or ring on in the sanctuary because that will reset your teleport back to the Sanctuary. The mask and ring WILL NOT work if you are really close to the ruined dragon mask alter at Labyrithian.

About BCSS - Well...this is primarily in response to a request on the Forums that I agreed with. I always thought Bromjunaar Sanctuary had a lot of potential for expansion but was flawed in that you could only visit it if you were standing in that Nordic Hovel at Labyrinthian. So...after the Creation Kit came out I decided to take a whack at fixing the drawbacks and add a teleport from anywhere function. This is the result.

You will find all crafting areas as well as plenty of named storage locations to keep your stuff organized. At the moment you can't get to or leave the sanctuary any other way than with the Wooden Mask (and coc of course).

I tried to add a book written in Falmer but it didn't work....so enjoy the twisted alternate lore that is not written in Falmer.

Added a bedroom area in same cell and some special areas that will be fixed up as I go.

Added some eye-candy.

Reworked the cells.

Added a Ring with the same functionality as the Mask that uses a totally different script references so you can potentially create two different teleport back-to locations.

The false floor in the vault is a mod FEATURE not a bug.

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1.b Version history
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1.1 WIP

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1.c Change Log
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1.2 Fixed some respawning containers some lights and other stuff that irritated me.

1.1 Added Prison, Torture Chamber & Spa with associated guards & prisoners.
Tied all the special areas together so player can move around between easier.
Worked on cosmetic and facial geometry of the NPCs alot.
Removed silly Centurian.

1.0 WIP - Created a Vault - its very safe.
Added rugs & pillows to the Bard's Den. (Hmmm....need to figure out a better name for that area.)
Added working ore veins to special area - Don't make the caretaker mad.
Figured out how to make Bookcases, Dagger & Weapon Displays - LOTS of them.
Added working Shrines for the NINE divines.
Changed the home bound portals to something less cutsey.
Moved some mannequins around......they will come there if you activate their activator.
Added a Bad Guy in the Special Area - NOT the Falmer......he's a good guy.....really.

.9 Got rid of some silly statics (Performance killers IMHO)
Changed the Player Home portals
Played around with a third Special Area....not accessible yet.
Learned how to use a trigger to ENABLE an object - VERY cool!
Depending upon the Player's Actions - Portals to Dawnstar Sanctuary, Doudache Redoubt, Sinderion's Field Lab, and others will be available.

.8 Added doors to Skuldafn & Sovngarde Hall of Valor.
Added FX to all rooms.
Worked on Special Areas a bit.
Learned how to export facial geometry! (Thanks Apachii!)
Added ore to special areas.


.7 Added room markers & portals
Added doors to Thieves Guild, Arch Mages Quarters, Nightingale Hall, Twilight Sepulcher all
are disabled till appropriate.
Added the Last of the Dragon Priests
Added Merchant ability to Priestess of Auri-El
More Mannequins
More Weapon Racks

.6 Found the warehouse. =)
Has working mannequins now
Weapons display plaque
Working Living doors Hjerim fixed
Learning room markers & portals and it sucks.

.5 Totally redesigned the layout
Added oddly shaped LOCKED one-way doors to all player homes
Added more eye-candy
Fixed some havoc issues with the doors
Added some weapon racks and a weapon plaque (I hate weapon racks)

.4 Created a ring with the mask functions that can be worn without losing the ring slot.
Added Valentine's Day eye-candy
Added a Magical Staff
Worked on the cells and lighting


.3 Worked on layout/lighting
Added Bedroom Furniture
Special areas tweaked

.2 Added Chopping Block
Added Bedroom Area
Added Special Areas

.1 Initial release

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1.d
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I don't use the Nexus Mod Manager so you'll have to look at the directory structure of the archive and react accordingly. I did go ahead and make the file structure start out with STEAM so wherever that folder is you should be able to just drop it there. This mod will overwrite the Wooden Mask script pcx so you will get an overwrite error. I also included my source text file for anyone to look at. Just say YES to any overwrites so that the new Wooden Mask script to be active in your game.


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1.e Bugs/Glitches/Conflicts
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To make the Mask work as a kind of Mark & Recal Dimensional Portal, I had to make it so it wouldn't work if you are within 128 units of the OLD Labyrinthian static marker. So.....the FIRST time you find the mask....(Partial Spoiler Here) if you try to use it right away....it may not work. But....IF you walk away a bit....it will start working again. That should have been what happened anyway.....kinda of a surprize. =)

The second problem is that it is a magic effect that ends when you take off the mask......and when you take off the mask.....you teleport back to where you came from. Going to look at that and make it specific to exactly where you are.

Finally, players were never supposed to go past that first door. Now you can....but I modded it so the two actual exits will just lead you back to the sanctuary for right now. The auto load doors that I'm using are causing me fits but they do work as intended. You just get the travel flag in wierd places. I plan to add content in that direction later....depending upon reported bugs and my wife's temper.

This mod will conflict with any mod that modifies the LabrythianPriestSanctuary cell or the
DunLabyrinthianWoodenMaskSCRIPT.

It is not compatible with the mod Bromjunaar and the Wooden Mask mod that was just uploaded on 13 Februrary 2012:

http://skyrim.nexusmods.com/downloads/file.php?id=9001&navtag=file/images.php?id=9001&tab=3

It is not compatible with the mod Bromjunaar Extended that was just uploaded on 14 February 2012:

http://skyrim.nexusmods.com/downloads/file.php?id=9572

NMM may not install the scripts properly. If the ring does not work.....check to make sure its script is in the proper place.

The floor in the vault is supposed to let you fall through if you don't step on the dragon tiles. It's a security feature. =)

One bug report of the Dragon Head not opening once all masks are placed seems unrepeatable and it is believed not to be caused by this mod.

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1.d Future Plans

Making the sanctuary follower friendly is the next logical step. I'm pretty sure I can add a check for NPC's in the same cell as you with the follower package & faction. All that's needed is to grab their ref and MOVETO the player (After a quick disable/enable with a wait in between I'm sure.)

Expanding the sanctuary would be nice. I've thought of making the exterior area useable by dropping some ground meshes but as it stand now the sanctuary is in an interior cell that has high walls on three sides.

Don't know why they didn't make it its own world....that might have made things easier.

Either way additional cells or zones that can be gotten to from the first cell will be easy to do.

I'm very partial to making it a travel hub like Dovakiin Hideout started out being and the Oblivion All-in-One Basement did. If I have more luck with further scripting of the mask then I might try to port that idea over with one door and multiple destinations.

Till then.
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Section 2

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2.a Legal
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The contents of this mod atm are NOT necessarily of an adult nature and may be suitable for children. But if you are under the age of adulthood in your country or community, please DO NOT download this mod until your parents have consented to your use of it. I can not be held liable for any damage this mod does to you, your family life, or your computer.

The holder of the files included in the compressed folder BCSS shall not redistribute, copy, or altar the contents of it in any way without express permission from the creator, tiger8u2.


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2.b Contact information
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Here - tiger8u2

SkyrimNexus Forum - tiger8u2


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2.c Credits
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Sulya Tamagen aka Artsycat for the "Tamagen Pillows" mesh/textures from here:

http://skyrim.nexusmods.com/downloads/file.php?id=10766

Avecess for requesting the mask functionality be put on a ring.

DarkenDe for the source files included in the mod Dimensional Rift - Mobile Storage which helped me figure out the Papyrus Scripting I used:

skyrim.nexusmods.com/downloads/file.php?id=8261

Elec0 for a very helpful magic spell scripting video tutuorial he posted on the forums:

forums.nexusmods./index.php?/topic/556660-papyrus-scripting/

Lhammond for the readme template that I lost.....but I think this is pretty close.

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section 3

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3.a Other
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"Thanks Mom!"

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3.b Xtra Special Acknowledgements
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Oh darn, I already thanked my mom...so..I'd like to give these modders listed in sorta alphabetical order a Special Acknowledgement because they are totally brilliant and will always be a source of inspiration and awe to me: Alienslof, 2CH, 3ernardo, Apachii, Aisis, A-Type2 (aka SPB), Bisquit, dbaily56, DrCollosus, Dude2000, Elys, Exilehunter, Exnem, Growlf, Jaysus, JDFan, Kendo2, Killerkeo, Lhammond, Lorde Banewrath Sunblade aka Hamerhorde, Mkat101, Montana, Mudilo, Mur_Zik, Nicroshi, RAIAIR, Retma, Robert, Ryan, Sinblood, Umpa for dances & walk, WillieSeas.

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3.c Required Mods/Patches/Expansions:
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Skyrim with Latest Steam Update. =P


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3.d Recommended mods
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Multiple Marriages and Changing Spouse Outfits - WIP
http://skyrim.nexusmods.com/downloads/file.php?id=9378
(You can make all the female occupants LOVE you!)

OBSE - Latest version

OBMM - Cause it works.

Wrye Bash - Cause it works.

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4.a. Tools Used
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Creation Kit
OBMM for BSA Browsing/extraction
Wrye Bash for Skyrim: skyrim.nexusmods.com/downloads/file.php?id=1840
Many cheap cigarettes, hot coffee, and a few hundred bic lighters..