Adds a Tibetian themed building exterior from Sniper: Ghost Warrior 2 into the Creation Kit to be used by modders in future projects. I would consider the architecture to be from Akavir but feel free to place it where you like.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
♦ Model and Textures taken from Sniper: Ghost Warrior 2SGW2 so all credit to the creative people involved in that game.
Donation Points system
This mod is opted-in to receive Donation Points
My second go at modding and I may have bitten off more that I can chew :P
This mod adds the 'Tibet House' exterior from the game Sniper: Ghost Warrior 2 to your Creation Kit so credit goes to them for creating a beautiful model. Meshes and Textures are fully pathed via Nifskope and collision added by Chunkmerge. The 3d model is from an existing game so it can only be used for non-commercial purposes. Don't re-upload this mod outside of the Nexus.
The building can be entered (no interior required) and will need to be nav-meshed when placed in the game.
Please note that this adds nothing in-game. Only to the Creation Kit. If you want to see it in game then you need to place it yourself via the Creation Kit.
Known Bugs
• When using the building in the CK render window I had problems selecting and moving it. However, you can still move it by using 'z', 'x', 'c' and RMB functions etc. so recommend using these methods as opposed to click and drag. Now fixed as of v0.2 • I messed up on the scaling in 3DS Max. You need to increase the scaling to 10 using Edit in the Cell Window in order to make the building large enough to enter. (This was little easier than starting again from scratch).