Expanded Villages by Shade04rek
Skyrim » New structures - Buildings
Added: 11/02/2012 - 09:15AM
Updated: 14/07/2012 - 02:37PM

259 Endorsements

2.0 Latest version

7,936 Unique D/Ls

11,471 Total D/Ls

75,315 Total Views

Uploaded by shade04rek


Last updated at 14:37, 14 Jul 2012 Uploaded at 9:15, 11 Feb 2012

PROGRESS UPDATE 7-14-12: Even though Expanded villages is "complete", I planned on re-releasing a more dense version made from scratch + companion fixes. This means there would of been even more houses along with more types, detail & neatness. But when I tried using CK, I kept getting errors midway through & losing my work. The way this happens, i would have multiple ESP. files saved & required for every time it crashes. I thought of making an esp for every village, possibly bundles of 2, but I don't know if this feels like a high priority. If there is a big demand for a new version, then I may try this & get an update released. Just let me know if you really need this.

-You might be able to tell I'm not too experienced with CK, so let me know if you'd like to or can help to make this easier.
Expanded Villages is now completely finished & updated
*Finished updating navmeshes for all added buildings*

This mod adds more buildings to towns & villages to help give off of a more populated look.
There aren't any interiors & this mod is just for atmosphere.

8 locations have been modified:
Riverwood +21
Dawnstar +16
Dragonbridge +10
Falkreath +13
Ivarstead +14
Morthal +12
Rorikstead +14
Shor's Stone +5

Can conflict by clipping with other building mods in villages.