SKYRIM
Spells Scale with Skill by Karth Galin
Skyrim » Gameplay effects and changes
Added: 11/02/2012 - 02:55AM
Updated: 12/11/2013 - 02:40AM

30 Endorsements

2.1 Latest version

1,447 Unique D/Ls

2,391 Total D/Ls

12,752 Total Views

Uploaded by Karth Galin

Description

Last updated at 2:40, 12 Nov 2013 Uploaded at 2:55, 11 Feb 2012

This mod is outdated and provided as-is. Other similar, updated, and more comprehensive mods are available on the Nexus and I recommend that you try them out.

WARNING: Please see the readme for installation instructions before activating version 2.0 or later of this mod or it will not function properly and may cause problems with your saved games!

Spells Scale with Skill is the foundation of future work balancing and improving the vanilla Skyrim spells.
The goals of the mod are as follows:

*Improve the ability of vanilla spells to scale with players at they level and remain useful.

*Make all vanilla spells useful at all levels where game mechanics allow.

*Allow Enchanting to affect spell magnitude to scale spell usefulness into Expert and Master difficulties.

*Maintain the usefulness and balance of the magicka resource into high levels.

*Correct bugs in vanilla spells.

Currently, Spells Scale with Skill causes the magnitude of all spells to be multiplied by 1+Skill level/200 and
spell durations to be multiplied by 1+skill level/100. Fortify Alteration, Conjuration, Destruction, Illusion,
and Restoration enchantments increase spell magnitude in stead of decreasing spell costs.

Spells continue to scale past 100 skill, if for example you have Elys's Skyrim -Community- Uncapper installed.