SKYRIM
Stronger Daedric Artifacts by bebop0389
Skyrim » Weapon and armour sets
Added: 11/02/2012 - 02:32AM
Updated: 17/11/2014 - 02:01AM

634 Endorsements

2.1 Latest version

13,311 Unique D/Ls

21,251 Total D/Ls

102,323 Total Views

Uploaded by Bebop0389

Description

Last updated at 2:01, 17 Nov 2014 Uploaded at 2:32, 11 Feb 2012

Most Daedric Artifacts were modified:
-Higher damage/armor rating 
-Powerful enchantments 
-Unlimited charges 
-Most are now disenchantable and improveable 
-Worth more gold 
-Stack with smithing perks


In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy. 

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting. 

Here is what I did to upset the balance a bit: 


== REVISION 2.1 CHANGES == 
-Fixed glitch with Ebony Blade. See update history for details.


== WEAPONS ==
(DMG: Base Damage before any enhacements like smithing, perks, etc.) 
*Approximation: This was as accurate as I could get it 

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000 

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860 

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690 

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480 

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790 


== ARMORS and ITEMS ==
(AR=Base Armor Rating before any enhacements like smithing, perks, etc. ) 

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000 

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700 

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790 

Spellbreaker: AR: 38>51.....$: 277>27752 

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500 
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25 

Ring of Hircine: $: 400>4000 


== LIMITATIONS ==
(this list is not exhaustive and needs to be updated) 

The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile 

Ebony Blade enchantment does not work when put on other items 

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger) 
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.


== INSTALLATION and CONSIDERATIONS ==
Either:
Install via NMM
OR
Unzip the file, cut the .esp, and paste it to your Data folder

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!" 
Check above for the video, or here: http://youtu.be/zQkebi2sQM0

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs/mods item statistics and, aside from making disenchantment possible, little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.