SKYRIM
Interface Hard Coded Key Tweaks by crazy-g
Skyrim » User interfaces
Added: 13/11/2011 - 12:32AM
Updated: 07/01/2013 - 03:26AM

1,478 Endorsements

3.2 Latest version

45,402 Unique D/Ls

80,967 Total D/Ls

364,626 Total Views

Uploaded by crazygNexus

Description

Last updated at 3:26, 7 Jan 2013 Uploaded at 0:32, 13 Nov 2011

Interface Hard Coded Key Tweaks
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More of your remapped keys will work instead of having to use the hard coded ones, and optionally allows binding commands to the numpad by removing the hotkey commands from there.

This mod is designed to work with the key selections you assigned in-game, there is no need to edit it unless you want to.
Skyrim Key Helper can assist you in making completely customized key and mouse button assignment changes.

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What is changed
Much of what was orignally fixed by this mod was thankfully patched by Bethesda

1. The left/right arrow keys and Left Mouse/Right Mouse work in addition to the movement keys to rotate the lock

2. Turning book pages uses your strafe keys instead of hard coded A/D
--- Left/right arrow keys, left/right mouse, and mouse wheel still work to turn pages, too

3. In the map views, Center View is set to your Activate key instead of hard coded E

4. Pressing the Sprint key on an inventory item will zoom in on it and you can click and drag to rotate it
--- The previous way to do this was using the C key, but this function was undocumented and hard coded
--- The C key hard code was removed to prevent conflicts

Versions as of 3.2:
Normal Tweaks contains everything listed above

Numpad Bindable removes hotkeys 1-8 from the numpad, allowing you to bind the numpad keys for other use
--- The keys will show up as hex codes in the interface, but they still work
--- Useful for left handed people who use the numpad for movement

Reduced Lockpicking removes some duplicate key binds from lockpicking so anyone with problems can troubleshoot

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Notes / Issues

The interface menus won't update to show the changed keys
This is the behavior in the unmodded game as well

Drop, Take All, Give, and Store are whatever you assigned to Sheathe/Ready
Mark as Favorite is what you assigned to Toggle POV
The interface still shows R and F for both of these commands
This is the behavior in the unmodded game as well
Use Skyrim Key Helper if you wish to fix this

The "Show on Map" command from the journal is hard coded to M and can't be changed.
This also applies to Skyrim Key Helper

The L and P keys in the Map interface aren't ever assigned in game but have functions.
The L key toggles World/Local map and the P key places a marker even if one is under the cursor.
If you have either of these keys as movement or activate, there will be conflicts in the map.
Use Skyrim Key Helper if you wish to fix this

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Make a completely custom setup with Skyrim Key Helper!

Skyrim Key Helper is an optional program that will easily let you bind any key or mouse button to any available command.
If you find there are conflicts with your setup, this program can help you make a control scheme customized for you.

If your commands are not too different from the default, it may be faster to download the main InterfaceHardCodedKeyTweaks.zip file that uses the commands you assign in-game

Note that the preceeding Notes / Issues section still applies.

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Updates:
v1.00:
--- Initial release
v1.01:
--- World and Local map Center view is now the Activate key instead of hard coded E
--- The Activate command now works to take books even if it is bound to a mouse button
v1.02:
--- Dropping items or marking them as favorites now work with mouse commands
--- Assigning a weapon or spell to the left/right hand now works even if the attack key is on the keyboard
--- Zooming in on inventory items now uses the Sprint key instead of the undocumented and hard coded C key
--- Added an alternate file that removes hotkeys from the number pad to allow rebinding
v1.03:
--- Turning book pages now uses the set strafe keys instead of hard coded A/D
--- Recharge Item changed to whatever the Wait key is instead of T to avoid conflicts (Wait default is T)
--- Movement keys bound to mouse buttons work in navigating menus unless they are M1
--- Movement keys bound to mouse buttons work in maps unless they are M1 or M2
v2.00:
--- Added Skyrim Key Helper
--- Removed middle mouse inventory zoom as default since there was too much potential conflict
v3.00:
--- Synced with the November 30 game patch
v3.10:
--- Updated Skyrim Key Helper finally
v3.2:
--- Added reduced lockpick version for troubleshooting
--- Added NMM compatibility (thanks to MShoap13)

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Originally part of IHCKT but now fixed in the game
...Instead of a hard coded Tab, your Character Menu key/mouse button will now exit menus
...The map is moved using your set Forward/Back/Strafe left/Strafe right movement keys instead of hard coded WASD
...Your left/right strafe keys control the lock rotation in the lockpick mini-game instead of hard coded A/D
...Pressing the favorites key again while in the favorites menu will now exit the favorites menu
...If you have the Activate command bound to a mouse button (ex: Mouse 5) you can now take books
...You can drop items or mark them as favorites even if you have Sheathe/Ready or Toggle POV bound to a mouse button
...You can equip weapons to either hand with if you use your keyboard for your attack keys instead of the default mouse buttons
...The T key was hardcoded to recharge, now the Wait key/mouse button will do recharge (which is T by default)

Also fixed:
...Take All, Give, and Store are hard coded to the R key and not available for configuration
...The F key marks as favorite in some menus instead of doing its bound function
...NumPad 0 acts like Activate or Accept, even if you bind it to something else, but only while in menus

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Credit:
Interface Hard Coded Key Tweaks and Skyrim Key Helper by crazy-g
If you have suggestions/bug fixes, leave a comment on this page or at my Steam page: http://steamcommunity.com/id/crazy-g