SKYRIM
Detailed Cities by Dex
Skyrim » Visuals and graphics
Added: 10/02/2012 - 11:21PM
Updated: 04/06/2012 - 10:40PM

863 Endorsements

v0.20 Latest version

25,592 Unique D/Ls

43,579 Total D/Ls

138,023 Total Views

Uploaded by Dexicoder

Description

Last updated at 17:40, 4 Jun 2012 Uploaded at 18:21, 10 Feb 2012

Due to limitations with consoles Detailed Cities adds an extra level of detail and small improvements to Skyrim's Capital Cities. Detailed Cities primarily uses assets already in the scene to have as little effect on load times as possible, that being said I will use assests if they fit into the scene well.

Works extremely well with "High Res Texture Pack DLC". Other objects will be added to the Capital Cities eg, chairs, barrels, chests, food, plates etc etc. There are plans for NPCs to be added once the city changes have been made if i feel there is a need for them.

I will not be adding “Pines” to Whiterun as there is already a mod for that and geographically it doesn’t suit. In other cities it will and all foliage will be changed accordingly.

Uploaded to Skyrim Nexus. http://skyrim.nexusmods.com/downloads/file.php?id=8793 (By request)

################ Next Update ################

- Now that the larger cities are mostly done I will be working on the smaller towns and adding / polishing things that have bugged me, if you have any suggestions at about the mod please let them below and they might get into the next patch.

- With "Open Cities" now including Whiterun and fixing other bugs the next Patch will work on making Detailed Cities compatible with Open Cities (This might kill your frame rate, depending on how things go i might release a seperate mod for Open Cities compatibility).

- Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this).

- More to come.

################ Mod Currently Includes ################

Whiterun: (100% Complete)
- Over 600 extra objects of detail from trees. flowers, crates, chairs, barrels, rugs, and more added to the all Districts. (Which are visible from outside)
- Two dogs have been placed in the Plains District that wonder.
- Smelter, Workbench,Tanning Rack, Cutting Block, Chest to the Skyforge.
- Map marker to Skyforge.

Riften:(100% Complete)
- Adds over 300+ items of detail to Riften.

Solitude: (100% Complete)
- Adds over 300+ items of detail to Solitude.
- Added smelter.

Riverwood:
- Added Smelter.

Markarth:
- Not started yet

Windhelm:
- Adds over 100+ items of detail to Windhelm. (As quest markers and other items of interest get in the way.)

################ Latest Patch Notes ################

Detailed Citites v0.20

- Added over 100+ items of detail to Windhelm. (Hard to place items without getting in the way of quest markers and other places of interest.)
- Completed Solitude and Riften Detail.
- Added Whiterun trees to LOD (So that they can be seen from outside).
- Fixed Skyforge smelter positioning.
- Fix Nav mesh for “Stray Dogs” enabling them to walk around. (To fix BlitzKrieg-BoB's guard bug)
- Updated pictures
- Updated logo and description formatting.
- Added map marker to Skyforge to allow for faster travel.
- Added cutting block to Skyforge.

Full Patch History
http://skyrim.nexusmods.com/downloads/readmes/Detailed%20Cities_readme.txt

################ Known Bugs ################

- Problem with cutting block at Skyforge.

################ To Do List ################

- Check placement and compatibility with “The Pines of Whiterun” mod. (Compatible, well kind of)
- Make compatible with Open Cities. (Trees already show up in Whiterun)