SKYRIM
Northern Frost Brewery by Star-Demon
Skyrim » Quests and adventures
Added: 10/02/2012 - 07:31PM
Updated: 11/11/2012 - 02:51AM

25 Endorsements

0.5 Latest version

582 Unique D/Ls

914 Total D/Ls

10,686 Total Views

Uploaded by blast0r

Description

Last updated at 2:51, 11 Nov 2012 Uploaded at 19:31, 10 Feb 2012

Star-NorthernFrostBrewery
By: Star-Demon
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Current Version: 0.5
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///Installation:///
Unpack to /Data

///Basic:///

Start up your own brewery! Once you discover the abandoned Brewery, Look for an enterprising Dark Elf in Riften to help you get started.

In the northeast part of Skyrim there's an abandoned brewery! Fix it up, get it running, and enjoy! Be careful, there's lot of work to do, and plenty of competition!

DEBUG:
Just head up the stairs of the abandoned brewhouse to skip the entire quest and enjoy the brewery.

Planned:
- Full questline, including gathering, hiring, and creating and running your own brewery.
- 4 NPCs to interact with and get to know.
- Some books and interesting items. (Dagger that explodes money!)

What is currently done:
- Quest beginning is coming together!
- ALL Main NPCs have schedules and general AI.
- Most items I'll need are finished - I would LOVE new meshes of the drinks so the mod stands out.
- Debug items and Messages exist in some places. Sorry if they intrude.
- Dialogue!


Current Problems:
- I'm having trouble with the NavMesh in the Exterior Cell (31,18).
- NPCs need testing. Skyrim is a chaotic place - anything can happen! Tell me stories!


Requires:
Nothing!

Compatibility:
Yes: Vanilla
No: This mod modifies terrain in (31,18) so the Brewery and Shack can be there.


//Version History///

0.5:
- Added more possible patron NPCs and tweaked each one.
- Added some more things into the main building and shack.
- Made exterior changes so the basement made sense.
- The Brewery now owns more things.
- Main characters will now (hopefully) get some sleep and eat regularly.
- The weapon plaques should now work.
- I learned how to clean the file! Better for everyone!


0.4: - Many AI Improvements - still more needed but I've made a lot of progress.
- Golva and Hlar, being Nords, might now show up to War battles - I changed thier leveling to give them a chance.
- Started adding dialogue to everyone. They will talk about themselves and each other after stage 50.
- I've gotten some of the quest's beginning running. Mostly works up to Balura taking money from you.


0.3:
Quest start is up and running, I cleaned up the place, trying to get NPCs working like proper characters. This version was mostly about cleaning up the quest start. I also added some items, including a nice Toy and some skill books while you wait for me to continue working on the mod.

0.2:
Main NPCs have been relocated and now have some AI for different stages of the quest. The employee schedule works after the correct quest stage is reached. Small object placement changes, Quest is taking shape. Map Marker now has to be discovered.

0.1:
Inital version. Brewery placed, correctly linked and items placed. Basic items created. Quests and other things to come. Test and Debug stuff is in place.


///Next Version:///
- I'd like to get the quest working up to the point where you must gather and deliver gold to Balura.
- I want to continue making the NPCs and items fit into the world. Should I start adding lists to vanilla NPCs?

///Credits:///

Bethsoft for the game and makers for thier stuff and contributions to the community.