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Rebalances the PC werewolf and vampire experience in Requiem to no longer be so immediately overpowered, and gives default buffs to more closely reflects the power of low-tier NPC werewolves and vampires. Also gives paths for werewolf and vampire PCs to gain power by integrating existing elements from the game world supported by lore.

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Requiem - Werewolf and Vampire Rebalance (W&VR) is now fully integrated into Requiem - Immersive Divine Blessings (IDB) as of version 1.11. I'm leaving W&VR up for those who wouldn't want to use IDB, and may make further updates if there's anything else that comes up in the future that doesn't require the features and numerous record changes built specifically around IDB. Pending any new bugs, W&VR is feature complete, and should work well for any mod combination compatible with Requiem that doesn't include IDB.

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Have you noticed in
Requiem - The Oldschool Roleplaying Overhaul that even if your PC gains the ability to transform into a werewolf at a relatively low level, they inexplicably already have some of the highest Health of all werewolves in Skyrim? Or have you noticed that a relatively low level PC vampire can pretty easily have more Health than a low-tier NPC vampire?

Requiem - Werewolf and Vampire Rebalance fixes these world-building and game balance inconsistencies -and a few others- with a design focus of following lore to better integrate existing game world elements, and changing the least amount necessary to preserve the experience and play style of Requiem.

Below is an in depth look at Requiem - Werewolf and Vampire Rebalance 3.2:


Bestial Blood - the passive effects that occur when a werewolf PC is in their normal player form:
  • Default buffs are reduced to +25 to Health, Stamina, Carry Weight, and +10 to Unarmed Damage.
  • Stamina Regeneration is added as a default buff for +25%, giving context to PCs being unable to restfully sleep after contracting lycanthropy.
  • Wearing the Ring of Hircine now grants werewolves PCs an additional +25 to Health, Stamina, Stamina Regeneration, and Carry Weight, and +10 to Unarmed Damage.
  • If the PC has met with Hircine in the Daedric Quest "Ill Met By Moonlight": werewolf PCs who hunt down and slay unusual/unique and powerful prey scattered throughout Skyrim (the unusual/unique giant animals, special atronach, special dwarven constructs, special giants, and Xivilai Requiem adds) are granted either +5 Health, +5 Stamina, or +5 Unarmed Damage for each one slain.
  • If the PC has met with Hircine in the Daedric Quest "Ill Met By Moonlight": werewolf PCs who hunt down and slay dragons are granted an alternating cycle of +10 Health, +10 Stamina, and +5 Unarmed Damage for every 3 dragon souls absorbed, capping at +50 to both Health and Stamina, and +25 Unarmed Damage at/after 45 dragon souls absorbed.

Werewolf Abilities
- the PC passive effects that occur when transformed into a werewolf:

  • The Health buff is reduced (from +900 in base Requiem) to +400. This puts a low level werewolf PC around the Health quantity of low-tier NPC werewolves. With this starting buff, high level PCs that emphasize gaining Health can achieve similar Health quantities to high-tier NPC werewolves. A low level PC will no longer be a wrecking machine for all early and much of mid-game content upon contracting lycanthropy.
  • Stamina Regeneration is added at +50% in werewolf form to reflect Hircine's blessing and curse of unrelenting restless bloodlust.
  • Gaining the Animal Vigor werewolf perk provides an additional buff to Stamina Regeneration of +50% in werewolf form. The standard buffs for that perk are unchanged.
  • Vanilla Skyrim provides werewolf perks up through the 164th maul, then no benefits thereafter. In this mod, if the PC has met with Hircine in the Daedric Quest "Ill Met By Moonlight": For every 20 PC werewolf mauls starting at 180, a PC in werewolf form will alternately receive an additional +20 Heath, +20 Stamina, or +5 Unarmed Damage, capping at +100 to both Health and Stamina, and +25 Unarmed Damage after 460 mauls.

Vampirism - the passive effects that occur for a PC vampire in normal player form:
  • The Health and Stamina buffs are reduced (from +300 in base Requiem) to +150. This more closely matches a PC vampire to the Health of low-tier NPC vampires of comparable level encountered in Requiem.
  • Vampire PCs with The Mace of Molag Bal equipped are granted +50 to both Health and Stamina.
  • Vampire PCs wearing the Necromancer's Amulet are granted +25 to both Health and Stamina.
  • Vanilla Skyrim provides vampire perks up through the 156th neck bitten. In this mod, for every 10 necks bitten starting at 160, vampire PCs are granted an alternating cycle of +5 to Health or Stamina, capping at +75 to both Health and Stamina after 450 necks bitten.
  • "Searing Sun" Health/Stamina/Magicka debuffs are the same intensity as base Requiem (making them potentially deadly for a low level unprepared vampire PC), though all stages of Searing Sun penalties for H/M/S are each reduced by 25% for wearing the Necromancer's Amulet or having the Mace of Molag Bal equipped. Equipping both at the same time reduces H/M/S penalties for all stages by 50%.

Vampire Lord Enhancements - the PC passive effects that occur when transformed into a vampire lord:
  • Requiem 2.0.x rebalances Vampire Lord PCs excellently, so changes are not made to them in this mod.


No perks are added to -or removed from- base Requiem by this patch.

Requiem - Werewolf and Vampire Rebalance contains no scripts or new resources, so it should have no effect on game stability or FPS.

Other Requiem improvement patches I've made or curate:
Requiem - Less Double-Vision
Requiem - Alchemy Rebalance
Requiem Plus Updated USLEEP

Requiem - Minor Arcana Reborn
Requiem - Food and Drug Rebalance
Requiem - Standing Stone Rebalance
Requiem - Immersive Divine Blessings

This patch also goes well with Requiem - Minor Arcana Reborn by Axonis, and Vampire Nightmares by Sagittarius22.

Any mod affecting werewolves or vampires that is compatible with base Requiem should also be compatible with this patch.

Load
Requiem - Werewolf and Vampire Rebalance.esp after Requiem.esp and before Requiem for the Indifferent.esp.


Compatible with Requiem 2.0.x.

Thanks to Ogerboss and Xarrian for Requiem.