SKYRIM
Fix That Wood - HD DLC Texture Fix by wykrhm
Skyrim » Visuals and graphics
Added: 10/02/2012 - 02:34PM
Updated: 11/02/2012 - 06:32PM

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1.1a Latest version

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Uploaded by wykrhm

Description

Last updated at 18:32, 11 Feb 2012 Uploaded at 14:34, 10 Feb 2012

Updated to the High Resolution DLC Pack? You might have noticed when strolling through Riften or Markarth that the chopping block at the meat vendor is now all shiny and blue. Well this bug fixes exactly that. Same with the wood in the fireplaces. Fixes em too.

Changelog 1.1a
- Same as 1.1 but just fixed up a small packaging error that prevented the loading of Paarthurnax textures. Sorry. :)

Changelog 1.1
- Fixed Parthurnax's missing spike and other body textures.

Changelog 1.0
- Fixes the wooden textures on the chopping blocks with HD versions of the original textures.
- Fixes the wood in the fireplaces.

** Important - READ **
The new textures are packed as ESP and will not overwritten by loose files. So you will need to do the following to make any of your texture mods (including this one) work with your high resolution packs.

1. Disable the HighResTexturePack01.esp and HighResTexturePack02.esp
2. Go to your Skyrim Folder and find the Skyrim_default.ini file. In it look for this column and replace it with the following.

Original:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

Replace it with:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

3. Repeat the same with your Skyrim.ini file that you can find in your My Documents > My Games > Skyrim folder.

For those wondering what the step does, it just asks your game to take textures from the BSA's directly rather than from the packed ESP's which indirectly allows loose files from custom texture mods to override the defaults.

Coming soon! (hopefully)
- Any other visual fixes I come across.