Last updated at 4:41, 24 Feb 2012 Uploaded at 3:37, 10 Feb 2012
This mod alters the Artifacts of Skyrim so that they are truly Legendary. So it's time to dust off your collection of artifacts and perhaps put them to use in place of some of your incredible self-crafted daedric and dragon weapons and armor.
The weapons and armor have had their base values increased slightly higher than Daedric. All weapons and armor can now be fully tempered and have crafting associated perks. Enchantments have been increased in strength or in some cases had new ones added to reflect the ones they have had in Oblivion or Morrowind.
Artifact Changes Include:
Note: This is a list of the enchantments changed or added and the artifacts still include some of their other original untouched enchantments. Eg. Mace of Molag Bal still has Soul trap 3 seconds.
Dawnbreaker - Fire damage increased to 30 points.
Ebony Blade - Weapon damage/range now reflect a two-handed weapon
Keening - Enchantment now functions and Health, Stamina, and Magicka absorb increased to 25 points.
Mace of Molag Bal - Enchantments changed to Absorb Health, Stamina, and Magicka 25 points to match the vampiric qualities from lore, and previous elderscroll games.
Mehrunes Razor - 25 Poison damage over 5 seconds added.
Staff of Magnus - Magicka and Health drain increased to 75 points.
Volendrung - Added 10 points of Health Absorb over 10 seconds, and paralysis 3 seconds.
Wuuthrad - No new enchantments added, but fully craftable now so has the potential to do much more damage.
Archmage's Robes - Spell Cost Reduction increased to 25% for each school, Magicka Regen increased to 150%, and Fortify Magicka increased to 80 points on the hooded version.
Ebony Mail - Poison damage increased from 5 to 15 points.
The Gauldur Amulet - Fortify Health, Stamina, and Magicka increased to 80 points, Magicka Regen added at 100%.
Masque of Clavicus Vile - Fortify Barter increased to 30 points.
Necromancer Amulet - Fortify Magicka increased to 130 points, Conjuration spell cost reduction increased to 75%.
Savior's Hide - Resist Magic increased to 25%, Resist Poison increased to 100%
Shield of Ysgramor - Resist Magic increased to 25%, Fortify Health increased to 100 points.
Spellbreaker - Magic Ward increased to 150 points, and passive Resist Magic added at 25%.
Note: All base weapon damages have been increased to 2 and 4 points higher than daedric, for one-handed and two-handed weapons respectively, and similar increases for the armors.
If you enjoy this mod feel free to endorse it.
Thanks to all modders who make my Elderscrolls experiences better all the time.
To Bethesda for creating incredible games.