RP Chopping And Mining - MCM by Issarlk and MatthiosArcanus
Skyrim » Gameplay Effects and Changes
Added: 05/08/2017 - 11:15AM
Updated: 12/08/2017 - 12:20AM

10 Endorsements

3.0 Latest version

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Uploaded by MatthiosArcanus


Last updated at 0:20, 12 Aug 2017 Uploaded at 11:15, 5 Aug 2017

I loved the nature of Issarlk's "RP Chopping And Mining" mod, a simple concept with what I feel to be game-changing effects. However to modify the amounts of resources you get, you would have to recompile his scripts after finding the necessary variables. There was no promise that what you put would even feel right in-game, which could mean a rather lengthy compile-test loop.

Enter this mod: an MCM that cuts out the middleman! Change your settings in-game and test as much as you like until things feel just right!

I cannot endorse an installation of this mid-playthrough. Theoretically, I see no reason why it wouldn't work, but if you've modded Skyrim for any length of time, it's painfully obvious that things tend to go downhill for the oddest of reasons.

Also of note is that if and when you change the amount of resources you get, your prices for these resources will most likely feel off. As of V2, you can change these prices as needed.

I also cannot promise support. I tend to mod in a very short bursts. Fortunately the permissions of the original will extend to this mod as well, so if anyone wants to do any bugfixing themselves, it's perfectly fine! Provide me with a download and if I'm around, I'll include it here.

Lastly, the MCM may fail to appear. I have no idea why this is the case, but if this happens to you, type "setstage SKI_ConfigManagerInstance 1" into the console and it should appear in a few moments.

What This Is About
I'll just quote Issarlk here.
In vanilla Skyrim, mining is nearly instant for the player, while NPCs strike the ore veins endlessly. The player can clean a mine in a matter of minutes, which is good for gameplay but not for immersion.
This mod allows a player to mine and chop wood in a more realistic maner, by needing to spend time working. For a vanilla install it has only advantages and is intented for players using realism mods adding the need to eat, sleep, etc.

- Ore veins are infinite.
- In order to mine ore, click on it and push the wait button to advance time (or look at your screen for an hour, it'll work too).
- Your character is rewarded by a variable number of ore, depending on the metal:
- Iron: 4 per hour
- Orichalcum: 2 per hour
- Corundum: 1.8 per hour
- Quicksilver: 1.6 per hour
- Silver: 1.6 per hour
- Moonstone: 1.5 per hour
- Malachite: 1.5 per hour
- Gold: 1.25 per hour
- Ebony: 1.0 per hour
- Soulgem: 1.0 per hour
- When you have enough, just step back or press e to stop mining.

- Chopping wood is done the same way and yields 10 firewood per hour.

The esp file adjusts the buying price from NPCs who have a dialog option to buy ore and wood. They were buying it for more than you could get at your local smith, which is completely silly.

New prices:
- Firewood: 1
- Iron: 2
- Quicksilver & silver: 5
- Orichalcum & Corundum: 8
- Malachite & Moonstone: 10
- Gold: 15
- Ebony: 20

Together with the amount of each ore, it's balanced so a miner or wood chopper working for 10 hours can earn around 100-200 gold.
All that my mod does is allow customization of the resource amount, with forwarded changes to the prices from the original mod.
As an aside, the original mod mentions soul gems. To be honest, I don't know a great deal about Skyrim, so I couldn't figure out exactly what that meant. The code that I could find was commented out too, so it may be a non-functional aspect. If this is incorrect however, please let me know!

Due to the nature of the formulas used in the scripts, the amount of resources you get will vary a bit when you change the numbers. I'm not really the best at math, so I couldn't tell you why this is. For instance, expect 102 - 103 logs if you change the amount of firewood to 50 and chop for two hours. I rather strongly feel that the formulas work wonderfully, so I have no intention of changing how they work, you'll just have to accept and expect some variance.

Issarlk was kind enough to allow derivatives of his work, so I'll honor that and do the same. If you find something not to your liking, I've included all source scripts with this mod, so changing anything is straight-forward enough. All that I ask is that you credit Issarlk, first and foremost, for the original mod, and myself for this derivative.

Hope you enjoy!