For mature and well mannered Xbox users are all of my weapon mods available at Bethesda.net. My thanks to Tarshana's team for porting. Also available for SSE thanks to Sorusu.
That is by design. You have "taken the damaged sword and fixed it". So now you have the undamaged one. If you want more than one of each (for two handing or for follower), open console by pressing the ~ key in the top left corner of you keyboard. Write (without "): "player.additem XX000D6C1" for axe or "player.additem XX0012D9 1" for sword and enter. Where XX represents position code of mode in you load order.
VikingofTamriel wrote: Original weapons designs are not by Bethesda, but by Zenimax Online
My mistake. Thanks for pointing out. Also do they appear in-game or only in trailers? I do not own ESO so I can't check. Trailers were made by Blur Studio and in this interview is stated that "Bethesda provided a lot of in-game assets that we used as concept art". I am not using this quote as argument, Zenimax Online is creator of ESO, you are correct. I am just currious if these models were amongst the in-game assets provided by Zenimax Online or if Blur Studio created them only for the trailers? I will just credit both.
oi tudo bom... não sei se isso é um bug ou conflito de mods que eu tenho, mas Eu achei mais duas versoes da espada e do machado, sabe o fantasma aquele que sai correndo da ruina depois das 00:00 até as 4:00 da manhã? pois é, eu matei ele pra pegar a armadura nordica antiga e ele tinha a espada e o machado igual os de lá de THE VALTHUME TOMB... abraço..
I didn't change that ghost. Only the one in Valthume tomb. Seems fitting though. Maybe the weapons got to some leveled list where they are not supposed to be. Or just a mod conflict. I will look into it.
Hey I've just being fiddling around and I've created a ported version for SSE, do I have your permission to upload it and obviously give you full credit? I've edited a few little things along the way but I'll mention that
Hey sorry, I’ll definitely know for future. This is the first time I’ve uploaded anything to nexus, but I loved your mod so much and knew there’d be others wanting it too. As I say, I’ve given full credit to you with links to this original mod and to your profile.
In response to post #52436878. #52447798 is also a reply to the same post.
Spoiler:
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owynvan wrote: I don't know if I've missed it but is there a non-broken 1-handed version?
GarrusTheLoneWolf wrote: Simply: no, there is not.
Not so simply: the original eso trailer shows broken 2handed sword or longsword used as 1handed because of its shorter blade. So that is what I've recreated. The 2handed version is my take on how the sword looked before being broken. The broken 1handed looks quite interesting in my opinion, kinda like a Bethesda's take on Anglo-Saxon seax, hence why I decided to recreate it when it was suggested to me.
Not Bethesda's take on an Anglo-Saxon seax, Zenimax' take on an Anglo-Saxon Seax
They do not as far as I can tell, resemble anything that appears in-game. The regular crafted Nord weapons in ESO look completely different. The broken sword might slightly resemble a Skyrim Ancient Nord sword, POSSIBLY.
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My thanks to Tarshana's team for porting.
Also available for SSE thanks to Sorusu.
If you want more than one of each (for two handing or for follower), open console by pressing the ~ key in the top left corner of you keyboard. Write (without "): "player.additem XX000D6C 1" for axe or "player.additem XX0012D9 1" for sword and enter. Where XX represents position code of mode in you load order.
My mistake. Thanks for pointing out.
Also do they appear in-game or only in trailers? I do not own ESO so I can't check.
Trailers were made by Blur Studio and in this interview is stated that "Bethesda provided a lot of in-game assets that we used as concept art". I am not using this quote as argument, Zenimax Online is creator of ESO, you are correct. I am just currious if these models were amongst the in-game assets provided by Zenimax Online or if Blur Studio created them only for the trailers?
I will just credit both.
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Maybe the weapons got to some leveled list where they are not supposed to be. Or just a mod conflict. I will look into it.
They do not as far as I can tell, resemble anything that appears in-game. The regular crafted Nord weapons in ESO look completely different. The broken sword might slightly resemble a Skyrim Ancient Nord sword, POSSIBLY.