Skyrim

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

About this mod

The Flesh Atronach appears as a sewn-together humanoid conglomeration of animated skin and muscle adorned with mystical symbols, wearing a heavy collar, bracelets, anklets and waistband made of heavy, rusty iron. It is hinted that they were created by Relmyna Verenim on the Shivering Isles after her discovery of the "Flesh" element.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Donations



  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).







"The Flesh Atronach appears as a sewn-together conglomeration of skin and muscle adorned with mystical symbols and wearing an iron collar. It is hinted that they were created by Relmyna Verenim after her discovery of the "Flesh" element. (...) In the Shivering Isles, they serve as animated flesh shells for the spirits/souls of other Daedra. They are usually found in underground ruins. Flesh Atronachs have multiple orbs/gems on their bodies, the color of which depends upon the variety of Flesh Atronach and can partially be used for identification." uesp.net


"It is impossible to define the age of Relmyna Verenim, when she entered the realm of Sheogorath, and when she discovered the Flesh element, or if she really did. It is known however that the creation of flesh constructs in the form of golems and atronachs has been done since the first age. Scholars who have pored over this issue tend to differentiate them between the more "rustic" construction, generally with less human-like forms, with skin, muscles and bones distributed more irregularly and asymmetrically, heavy massive weapons imbedded in their deformed bodies and generally larger size and bigger raw power, and those of near-human proportions and size, adorned with restraining collars, bracelets, anklets and waistbands made of heavy rusty iron, with magical symbols spread over the body, and more prone to magical use. While the latter are more common on the Shivering Isles and being conjured on Nirn by mages connected to the planes of Oblivion, specially Dementia from the mentioned realm of Sheogorath, the first type appears more often as a product of necromancers' creation. They end up being differentiated, respectively, between Flesh Golems and Flesh Atronachs, with the latter having their creation, as mentioned, consensually attributed to Relmyna Verenim.

Although some reach sizes similar to those of small Flesh Golems, such as the Flesh Atronachs tasked with guarding the portals to the realms of Sheogorath, known as Gatekeepers or Flesh Keepers and created especially for this special function, most of these atronachs are just little larger than a human or elf, and about the size of a Xivilai. Some make use of weapons grafted onto their flesh, while others prefer to use strong punches and/or kicks, some of which are considerably acrobatic. In addition, they make use of fireballs, can use restoration spells and usually cast a magic absorption spell on themselves, which manages to make them immune to the first magic projectiles thrown in their direction, but which ends up dissipating after a few moments of combat. Flesh Atronachs are adorned with gemstones inserted into their open seams, and the coloring of the seams indicates the power of this atronach. While orange gems indicate a Mangled Flesh Atronach, the weakest variant of all, purple gems indicate Torn, Stitched and Sewn Flesh Atronachs. Mended Flesh Atronachs, the most powerful variant among the common types, appear with red gems glowing on their body. These gems are used to contain a type of Oblivion energy known simply as Void Essence, serving as batteries for the Flesh Atronachs, and can be extracted from their loot.

The size of these abominations can vary, and in addition to the aforementioned Flesh Keepers, even common Flesh Atronachs can be similar in size to these, usually occurring in the case of some more powerful individuals, although in general they hardly exceed the size of a Xivilai. Even though almost all of them are basically human-like, there are reports that on the Isles there are highly modified constructs, usually for specific functions, which require the amputation of limbs, placement of specialized and often exotic prostheses, and a whole myriad of mutilations and insertions, weird exoticisms that can be expected from the sadistic and demented mind of the inhabitants of this portion of the Isles of Sheogorath.

In Skyrim, they are usually conjured by Demented Mages. Scholars linked to the study of these creatures are also aware that in Ilinalta's Deep the wizards living there are interested in the study and manufacture of this line of creatures. There are also rumors among the students of the College of Winderhold that in the catacombs of the same, several Flesh Atronachs are used as guardians of the secret and often extremely dangerous relics that are kept there, blindly attacking anyone who enters the area, if the person does not use magical resources to calm and counter them. 

Both golems and atronachs of this type can be animated by either daedric souls (vestiges) or souls of mortal races, bound to the constructions either voluntarily or involuntarily. It is also worth noting that while the massive Flesh Golems are generally created using direct and raw necromancy, embedding and fusing corpses directly using dark magic, the creation of the Flesh Atronachs of the Shivering Isles takes place in a more exotic way, with the elements that form them being cultivated like plants in the Gardens of Flesh and Bone, where they can be harvested as if harvesting any vegetable. Even weapons used by them are known to come from these type of strange fields of cultivation, which gives them a somewhat different origin than those usually produced by simple and straightforward necromancy."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)




- 3 new creatures: Mangled Flesh Atronach, Stitched Flesh Atronach and Mended Flesh Atronach;

- 1 new type of NPC: Demented Mages;

- 3 new ingredient: Void Essence (in 3 variants);

- 3 new spells: conjuration spells for each of the 3 variants of Flesh Atronachs
(can be found on the loot of the Demented Mages and as random loot on warlock lairs).





So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire




Author: 


Mihail- Flesh Atronach models, textures, animations, sounds, spells, loot,
Demented Mages models and textures, game implementation



Some assets used on this mod belong to:

cALAMIN- for the hd cubemap used on the armor parts