SKYRIM
Old Gods of the Hunt- Mihail Monsters and Animals (Mihail immersive add-ons- Forsworn- Wild Hunt- Witcher) by Mihail Romanov
Skyrim » Creatures
Added: 06/06/2017 - 03:35PM
Updated: 18/08/2017 - 05:41PM

352 Endorsements

2 Latest version

6,922 Unique D/Ls

11,278 Total D/Ls

68,472 Total Views

Uploaded by MihailMods

Description

Last updated at 17:41, 18 Aug 2017 Uploaded at 15:35, 6 Jun 2017

***V2 RELEASED- AUDIO FIXED***





SPECIAL EDITION VERSION HERE






video by Faceman Gaming


skyrim battle: Old God of the Hunt vs The Sun Knight
video by Redoran Plays


video by Redoran Plays


video by 
S.Silin


video by Sinitar Gaming


video by Chase Charleston


video by Pharah 







(your videos and screenshots
would be very welcome)

:)



_____________________________________________________
Version 1.1 released- in some games the
Old God of the Hunt does not attack at sight on
version 1, now its solved on version 1.1
_____________________________________________________


Mihail Monsters and Animals is my new creature mod series. It will include animals, monsters,
undead and daedra to expand your gameplay in an immersive and lore-friendly way.
Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I
will release a complete Mihail Monsters and Animals pack. Have fun - I'm at your service.


NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)


OLD GOD OF THE HUNT ON BLOATED MAN'S GROTTO


"The Wild Hunt is a pack of shifting forest-demons and animal-gods, thousands strong, which sweeps through the countryside killing everything its path." 
— Eric of Guis

"A flood of horrific beasts, tentacled toads, insects of armor and spine, gelatinous serpents, vaporous beings with the face of gods, all poured forth from the great hollow tree, blind with fury." 
— A Dance in Fire, chapter 4

"The Wild Hunt is a magical trait innate to all Bosmer. It is brought on by a collective ritual performed by many Bosmer, causing them to shapeshift into a horde of feral, supernatural beasts. These monsters stampede, changing their form constantly, slaying and devouring all in their path and eventually, when left with no surviving targets, turn upon themselves in a "cannibalistic orgy". This transformation is seen by the Bosmer as a return to the chaos of the Dawn Era, when they were unable to hold onto one shape for more than a moment. After they made the Green Pact with Y'ffre, he taught the Bosmer how to escape that chaos and retain their form, but also how to return to it by instigating the Wild Hunt. These shapeshifters are said to be able to take on a gaseous form which makes them impossible to contain without the aid of magic. There's even some suggestion they can take on the form of water.
The purpose of the Wild Hunt varies with each separate Hunt, from an act of vengeance to a tool of war. In either case, the Bosmer are not proud of their ability and are unwilling to discuss the Hunt at great length. One of the rare accounts on the nature of the Wild Hunt states that "every monster in the world that has ever been comes from a previous Hunt". As such, the Bosmer are reluctant to use the Hunt, except as an act of desperation. The monsters that do get created by a Wild Hunt, all former Bosmer, are said to be ferocious and long-lived. Notable examples included Willy the Bitten and King Dead Wolf-Deer, who were created by the end of the fourth century of the First Era and lived at least until the beginning of the Third Era. They went on to plague Silvenar Grove and the Lympan March respectively. The change is said to be irreversible."
- en.uesp.net



Old God of the Hunt with Wolfpack


The Old Gods of the Hunt are one of that powerfull monsters summoned by a previous and ancient Wild Hunt, and that still roams through Tamriel in very small numbers. Ferocious and stunning powerfull, this wild hunt beasts are related to Hircine, and consequently with the hunt, the nature, the wild predators (there is allways a pack of strong wolves or bears with them) and the Forsworn, who worshiped them since the beginning as one of their Old Gods. Nord hunters say that they are just legends and scary children stories, but the Bosmer who live in Skyrim knows what horrible power are hidden in the woods.
Despite being both related to hircine, wendigos and wild hunt beasts are not the same thing. I will release soon a Wendigo mod, and also a Wild Hunt beasts mod.
The Forsworn armor Armor of the Old Gods will receive soon a replacer, make it unique, crafted by the body of one Old God of the Hunt, and no more a regular enchanted Forsworn armor. I will release this 3 mods soon, jut wait some days.

Old Gods of the Hunt are very rare daedras, but do respawn.
To find them you need to search in nature covered groves,
forest lakes, on the pine woods and in some hunting grounds :)

(1 last word- PLEASE READ- OLD GODS OF THE HUNT ARE RIGGED (ANIMATED) AS CENTURIONS, THATS THE BEST ANIMATION TO THIS TYPE OF BODY. ALL WORKS FINE, BUT CREATURES RIGGED AS CENTURIONS ALLWAYS NEED TO BE SET AS AGGRESSIVE, BECAUSE IF THEY ARE PACIFIC, THEY WILL DO THE UPPERBODY SCAN SPIN, WHAT DOES NOT LOOK GOOD TO A ORGANIC MONSTER, SO, PLEASE, IF YOU WANT TO USE THEM ON YOUR MODS, USE THEM AS AGGRESSIVE ENEMIES, AND NOT AS PACIFIC CREATURES, SO, THIS WAY THEY WILL NOT DO THE UPPERBODY ROTATION. THEY ALSO HAVE CUSTOM ORGANIC SOUNDS, THAT REPLACE THE ORIGINAL MACHINE ONES.)







OLD GOD OF THE HUNT ON THE PINEWOOD

- 1 NEW CREATURE (BOSS TIER)- OLD GOD OF THE HUNT

- They have custom sounds

- fight mechanics, you need to find how the Old God of the Hunt
battle mechanics work in order to defeat them

- a good loot, specially for alchemists, and
an ancient sap with incredible properties

- More wildlife and forsworn/bosmer/hircine
related lore, so, immersion, and hard fight








- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn








This mod should be compatible with almost all other mods.






ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t
have many yet, I’ll be releasing individual mods for each creature, but in the
future, I will release a complete Mihail Monsters and Animals pack.

Harvesters- Mihail Monsters and Animals


Gravelords- Mihail Monsters and Animals


Foglings- Mihail Monsters and Animals


Land Dreughs- Mihail Monsters and Animals


Vampire Beasts- Mihail Monsters and Animals


Centaurs- Mihail Monsters and Animals


Flesh Atronachs- Mihail Monsters and Animals


ANCIENT NORDIC SENTINEL- MIHAIL MONSTERS AND ANIMALS


Lurchers and Briarheart Trees- Mihail Monsters and Animals


Bolgans- Mihail Monsters and Animals


Dwarven Colossus- Mihail Monsters and Animals

Fiendish Keepers - Mihail Monsters and Animals



Drakian Hydra- Mihail Monsters and Animals


Sewer Rats- Mihail Monsters and Animals


Peacocks- Mihail Monsters and Animals


Giant Wasps- Mihail Monsters and Animals


Minotaurs- Mihail Monsters and Animals







I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:


I used some assets that belongs to CD PROJEKT RED 
(Witcher 3) and are distributed with their permission
and ported on nexus by LorSakyamuni;

Thank you very much :)




PERMISSIONS:


Feel free to use my mod in your projects,no need to ask me for
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second,
please give credit in your mod page to this mod page.


(1 last word- PLEASE READ- OLD GODS OF THE HUNT ARE RIGGED (ANIMATED) AS CENTURIONS, THATS THE BEST ANIMATION TO THIS TYPE OF BODY. ALL WORKS FINE, BUT THIS ORGANIC CREATURES RIGGED AS CENTURIONS ALLWAYS NEED TO BE SET AS AGGRESSIVE, BECAUSE IF THEY ARE PACIFIC, THEY WILL DO THE UPPERBODY SCAN SPIN, WHAT DOES NOT LOOK GOOD TO A ORGANIC MONSTER, SO, PLEASE, IF YOU WANT TO USE THEM ON YOUR MODS, USE THEM AS AGGRESSIVE ENEMIES, AND NOT AS PACIFIC CREATURES, SO, THIS WAY THEY WILL NOT DO THE UPPERBODY ROTATION. THEY ALSO HAVE CUSTOM ORGANIC SOUNDS, THAT REPLACE THE ORIGINAL MACHINE ONES.)



THANKS! :)
Mihail Romanov







As some of you already know, im quite absent from nexus this last 2 months cus i'm
working a lot in a new morrowind island close do Mournhold and Necrom, almost the
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release
of the corprusarium if you have not already played it, cus i will change several stuff. The
part 2(island) will be ready in July, let me show you some pics of the landscape here, and
you can see more in this link (that is frequently updated)
https://imgur.com/a/Gz6IG



















Have not played Sulfur and Fire yet? :)
Check the amazing trailer made by Sinitar Gaming:



HALL OF MEMORIES TRAILER



Jindo-Skyrim made a great mod trailer to
The Giant Kingdom, take a look on it:


also look at my new release- FOGLINGS


MY MINOTAURS


My Bolgans, video by Faceman Gaming



TAKE A LOOK ON MY GRAVELORD TOO:


and the Dwarven Colossus vídeo by FACEMAN GAMING:



MY HARVESTERS


Fiendish Keepers






Sulfur and Fire: Trial of Mehrunes Dagon


The Corprusarium REDONE- Shadows of Dagoth Ur pt 1




Guars REDONE- Dunmer Culture pt.1


The Mudcrab Merchant- Dunmer Culture pt.2


The Giant Kingdom- Elements of Skyrim pt.1


Mammoth Expansion- elements of Skyrim pt.2


Draugr Patrols- Elements of Skyrim pt.3


House Dres pt.1- Underhanded Slavery


Suthay-Pahmar Alliance Camp- Skooma Routes pt.1


The Hall of Memories- Reencounters in Moonshadow


Gravelords- Mihail Monsters and Animals


Drakian Hydra- Mihail Monsters and Animals


Harvesters- Mihail Monsters and Animals




Sewer Rats- Mihail Monsters and Animals


Minotaurs- Mihail Monsters and Animals


Vampire Beasts- Mihail Monsters and Animals


Centaurs- Mihail Monsters and Animals


Giant Wasps- Mihail Monsters and Animals


Dwarven Colossus- Mihail Monsters and Animals

Fiendish Keepers - Mihail Monsters and Animals


Peacocks- Mihail Monsters and Animals


Bolgans- Mihail Monsters and Animals


Foglings- Mihail Monsters and Animals


Land Dreughs- Mihail Monsters and Animals


ANCIENT NORDIC SENTINEL- MIHAIL MONSTERS AND ANIMALS


Lurchers and Briarheart Trees- Mihail Monsters and Animals


Flesh Atronachs- Mihail Monsters and Animals


Cliff Racer Song- Easter Egg