Skyrim

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OneEyedAssassin

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OneEyedAssassin

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About this mod

A comprehensive bugfixing mod for Falskaar.

Requirements
Permissions and credits
Translations
  • Portuguese
  • Italian
Changelogs
Unofficial Falskaar Patch


If you're experiencing a bug with Falskaar, please report the bug to Alexander J. Velicky in as much detail as possible.

F.A.Q. at the bottom of the page.

The complete changelog is posted here.

Features:
- Gameplay, quest, NPC, object, item, text and placement bugs fixed.
- Designed to be compatible with as many other mods as possible.


Installation Requirements:
- Official Skyrim patch 1.9.32.0.8.
- Official Falskaar patch 1.2.1.


Installation Guide:
OPTION 1: Nexus Mod Manager (NMM)
- Click the Download (NMM) button on top of this page.
- Activate Unofficial Falskaar Patch in NMM.


OPTION 2: Manual Installation
- Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
- Extract the contents of the downloaded archive file to your Data/ folder.
- In the Skyrim Launcher, select Data Files and enable Unofficial Falskaar Patch.esp.


Load Order:
After installing the mods, the following general load order needs to be followed:

- Skyrim.esm
- Update.esm
- Dawnguard.esm
- Hearthfires.esm
- Dragonborn.esm
- Falskaar.esm
- Unofficial Falskaar Patch.esp
- [The rest of your mods]


Uninstallation:
As with the Official DLC and any other scripted mod, uninstalling Falskaar or Unofficial Falskaar Patch is not recommended or supported and may cause problems if removed.

Credits:
- Alexander J. Velicky for making Falskaar.
- Shrike for Fast Travel.
- Elijah Houck for clouds.
- sunhawken for "Hearts of the Gods" script.


F.A.Q:
Spoiler:  
Show
Q - Which version should I be using?
A - All new users who have never had any previous version of Falskaar should be using version 1.2.1 and Unofficial Falskaar Patch 1.2.

Q - I get a "system out of memory" issue when trying to install with NMM, how do I fix this?
A - This is a problem with large mods and NMM on 32-bit machines. To get around this error, simply manually install the mod.

Q - I'm stuck at some part in the main quest, what should I do?
A - Many problems being reported are just issues with the unpredictability of the game. Waiting in-game for several hours (1-6 is usually good) fixes a lot of these issues by letting the other actors in the game catch up. I'll work to improve this, but there's only so much I can do. (Once other mods get involved and a lot is happening it rapidly gets impossible to control)

Q - The end of Fort Urokk doesn't work for me, when will you be fixing that?
A - This is not a bug with the mod, but a mod conflict. Mods that allow children to be killable were not accounted for during development, and their use (Thus causing Wilhard to die) is not recommended, and will cause issues. I believe this mod to be the cause of this issue, so try disabling it for the duration of this quest. Reports so far say that allows them to complete the quest without issue.

Q - I can't find the key in Bearclaw cave during Strength & Wisdom, where is it?
A - Search the final room of the cave, it's in there. It is not in a container, so 'explosive' spells may fling it around making it harder to find. This is being improved in 1.2.0.0.

Q - A quest isn't advancing and/or things seem to have pointlessly broken!
A - While a legitimate bug is certainly possible, an overwhelming amount of issues with scripts failing to fire in Falskaar are caused by Papyrus being overloaded by other mods. Please enable Papyrus logging via the instructions below, then observe your logs as you play. 30 minutes of play shouldn't result in a very big log (depending on your mods). If it makes, say, a 10mb log, that's huge! Please search the log for repeating or intrusive errors. Please also search for any errors containing "FSKR" or "Falskaar". Report the latter to me, and the respective mod owners for any others.

Enable papyrus logging:
Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it if it isn't already there:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Afterward adding those lines and playing some, you'll get new folders in "My Games/Skyrim" called "Logs/Script". In Script you will find 1 to 4 Papyrus logs. (0, 1, 2 and 3, 0 being the most recent) You may open them with any text editor (Notepad).