Last updated at 19:24, 16 Jul 2017 Uploaded at 18:39, 19 May 2017
Adjusted Encounter Zone and Leveled NPCs
Adjusted Encounter Zone and Leveled NPCs
The purpose of this mod is to increase the general difficulty of skyrim encounters by raising their minimal level and make enemies tougher and scarier by altering how they are picked from the leveled list.
What the difference with other Encounter Zone mod ?
The major problem I noticed when I use mods which alter encounter zone is that authors choices are too drastic for my taste. It is a real problem when you follow vanilla quest line or use a quest mod which uses vanilla encounter zone.
If an author decide to send you to Northwatch keep at the begining of his quest, his objective is to make you fight against level 12 NPCs (Minimum vanilla base level), if you use a mod like Permazone, they're be around level 30, so you must come back later, if he choose to place handpicked enemies, the problem is more noticeable because they will be very weak comparing to vanilla NPCs.
So i tried to be reasonable when I altered minimum levels of encounter zones and i tried to follow as best as i can the developers choices to minimize these kind of problems. So the difficulty curve is nearly the same as vanilla. Weak zones stays weak comparing to the next ones, but they are tougher than vanilla skyrim.
Most of the times original skyrim content level is multiplied by around 1.5. For dawnguard and Dragonborn it is around 2.0.
To keep example above, Norwath Keep is level 18 instead of 12, tougher but not too much.
To spice thing a little bit, i altered FLeveledActorMult* too, these values change how NPCs are picked from the leveled list. Each spawn points have its own difficulty (easy, medium, hard, very hard), by raising it, opponent will be stronger and their loot better everywhere in Skyrim. That's why i don't need to raise level too much.
Leveled or Unleveled ?
Level max of encounter area is set in the leveled version, which means that the enemies from these area are picked from lleveled list between its min and max level even if your level is superior to this area. (I provide a csv which lists min / max level changes)
Unleveled version has no max level set which means a great challenge everywhere but decrease immersion because everyone can be as powerful as you, it is like the world evolve at same speed as you.
Requirement and suggestion
Nothing else than Skyrim legendary edition (3 DLC)
I strongly suggest to use this mod with :
- Unofficial Skyrim Legendary Edition Patch
- Skyrim -Community- Uncapper
- A combat mod, personally I use Wildcat, Vigor and Ultimate Combat 3.0 together.
- High level enemies
- Skyrim Immersive Creatures with its path for hle and its unofficial patch
- Advanced Adversary Encounters - Ultimate Edition or Revenge of the enemies (I prefers the first one, more coherent and polished with a lot of compatibility patches)
- Timing is everything which delays the start of main quest sub-parts is a nice addition and makes your progression more coherent with altered zones.
- Encounter Zones Unlocked - Dungeons don't stop leveling after the first visit (SKSE) with its default settings.
How to install / Uninstall
Just install and activate. Put it the end of your load order.
You can uninstall it at any time but already discovered zone will keep its level.
Note: it doesn't alter any NPCs, so it is almost compatible with everything.
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