Skyrim

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Created by

Elias555

Uploaded by

Elias555

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About this mod

Adds necromancy themed spell to vendors. Undead don't turn to ash. Raise spells are target oriented instead of a twirling projectile!
Most of all, no more boring sit and wait for your zombie to kill everything or being forced into relying heavily on another skill.

Requirements
Permissions and credits
Translations
  • German
Donations
Ace - Active Necromancy
Description

I wanted to make necromancy a little less standing and a little more moving while also not forcing the
player to rely or invest heavily on other skill trees. Playing as a necromancer didn't feel right when
I had to use a bunch of other spells to be able to do anything.
Being a support class, I added more things to do that would fit a necromancer.
This mod was not designed to replace all necromancer themed spells or mods, simply to add to them.


Features

-Undead don't turn to ash when using my spells
-Raise dead using target based spells to ensure you don't miss
-The dead won't absorb your reanimate attempts
-Black soul gems have more uses
-Raised dead act as a life preserver in more ways
-Hex spell debuffs
-Soul sacrificing rituals


Spells

Raise lesser dead - Reanimate a level 15 dead body to fight for you for 60 seconds.
Raise greater dead - Reanimate a level 23 dead body to fight for you for 120 seconds.
Raise powerful dead - Reanimate a level 32 dead body to fight for you for 180 seconds.

Hex of Slow Moving - A spirit takes hold of the target and causes them to move 40% slower for 30 seconds.
Hex of Susceptible Magic - On touch, opens the soul of an enemy up to magical attacks. Magic resistance decreased by 18% for 30 seconds.
Hex of Lowered Defense - On touch, curse the lifeforce of the target and lowers their physical defenses by 150 points for 30 seconds.

Mend Undead - Mend an undead being by channeling magicka into them. Heals the undead by 50 points.
Mend Master - When the caster's health drops below 50, absorb health from your reanimated corpses. Lasts 60 seconds.
Rot the Undead - Causes the undead target to rot, those within range will take 8 disease damage. Lasts 30 seconds.

Sacrifice Soul - Sacrifice a filled black soul gem in order to raise an extra undead minion. The soul must be used to raise the dead within 30 seconds otherwise the soul will be lost forever.
Cemetery Empowerment - Whilst in a hall of the dead, sacrifice a filled black soul gem in order to empower hex spells greatly for 1 hour.

When empowered:
Hex of Slow Moving - A spirit takes hold of the target and causes them to move 60% slower for 60 seconds.
Hex of Susceptible Magic - On touch, opens the soul of an enemy up to magical attacks. Magic resistance decreased by 30% for 60 seconds.
Hex of Lowered Defense - On touch, curse the lifeforce of the target and lowers their physical defenses by 250 points for 60 seconds.

Acquiring

You will find them for sale like any other spell.

Bugs/errors/other:
Some halls of the dead aren't recognized by the mod(Solitude/Falkreath). Looking into it. Don't worry, you won't lose a filled black soul gem if the spell fails.
Ideas and improvements welcome.
Be as negative as you want.
If you like class and build related mods, check my other mods out!