Skyrim

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Created by

molave

Uploaded by

molave

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About this mod

Adds more spells to applicable NPCs

Requirements
Permissions and credits
Changelogs
Runtime Spell Assigner - Alpha

No Longer Supported! Maintained in SE instead. Permission is given for others to work off of this or the SE version for LE.


  • Adds spells contained in spellbooks if an NPC has one in its inventory. Allows custom spells to be added to them dynamically where mods like ASIS cannot.
  • Adds AI for NPCs to use their racial powers with the applicable cooldowns. This affects one person at a time.

Supported Races:
  • Altmer: Casts Highborn when low on magicka
  • Argonian: Casts Histskin when health is reduced
  • Bosmer: Casts Command Animal when in range to a valid target that's not a friend or ally of the caster's enemy. Ridden animals are excluded
  • Breton: Casts Dragonskin when health is reduced and hit by at least one spell
  • Dunmer: Casts Ancestor's Wrath when health is reduced
  • Imperial: Casts Voice of the Emperor when health is reduced and if few allies would be affected
  • Khajiit: Casts Night Eye when searching for enemy. One-day cooldown does not apply. The player will not notice if this is active, and sneaking around users would be more difficult if you are in their LOS.
  • Nord
  • Orsimer
  • Redguard

Support for additional races will be added over the course of the alpha.

Updating:
  • Run in the console: stopquest MOLAVERuntimeSpellAssignActivator
  • Save game
  • Remove old version of mod
  • Reload game without the mod and save again
  • Install new version of mod
  • Reload game

Credits:
EtherDynamics for Enhanced AI Framework