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rylasasin

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rylasasin

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About this mod

The magic of the Dwarves... Now for Enderal!

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Dwemer Starlingtech - Now in Enderal!

Note: This is only an ESP replacer! You still need the original files from EnaiSiaion's Original Mod. (Vendor version will do fine)

FAQ:

  • Where are the spells, bionics, and staffs?
    They can be purchsed from Ora Stonehand, in Ark's Market District.
  • Why am I allowed to buy all the spells and staffs at any time instead of being restricted to level/ability like in Skryim's Vendor version?
    Long story short: Enderal's system of perks, leveled lists, Spell Distribution, etc. Is far different than Skyrim's. It has no real way (that I know of) to make it only add the books if you are reached at a certain skill level (at least without scripts, which I don't know how to do). In Enderal it seems they get around this by making it so certain Rank of spells are only available in certain vendors. However, since I don't want to alter multiple vanilla Enderal records, So unfortunately you are on your own when it comes to selecting/buying spells that coincide with your tier.
    To make this somewhat easier, I've labeled all the books and spells with the appropriate tier (Novice = Rank I, Apprentice = Rank II, Etc.) 
    Again, there's not much I can do with my (lack of) skills
  • Didn't you have to build the staffs and tomes in the original version? Even in the Non-Quested one?
    Yes you did. Reason this is not true here is simply due to time and location constraints. Being that the only place you encounter Starling Machinery is Star City and that isn't accessed until rather late in the game, so I simply decided to allow you to purchase the books and staves as-is. Otherwise you'd just be buying parts from Ora which wouldn't do much other than to add extra tedium.
  • Where do I start the quest?
    You don't. This is based on the "Spell Vendor" version of Dwemertech rather than the quested version. Not only would the quest have been impossible to port to Enderal, it wouldn't have made sense in context of Vyn's lore anyway.
  • The Spells are overpowered/underpowered!
    I have made something of an effort to balance the spells, but it's not perfect. Keep in mind the original mod was balanced for vanilla Skyrim, not Enderal, which has its own system of balance and such. Spells that might have been perfectly fine in original skyrim might be over or underpowered here. 
  • Compatibility?
    This should be compatible with everything. Only object of note is that it does edit the  _00E_Merchant_CCSteinschlag vendor chest record. Any mod that edits this chest will be incompatible.  In normal Skyrim this might be a problem, but in Enderal this shouldn't be much of an issue since there really isn't anything that I know of that does edit it.
  • I think I can do a better job than you when it comes to spell/staff/part distribution.
    You are more than welcome to make a better version, then. You can either upload a page like this yourself or contact me.