SKYRIM
Giant Wasps- Mihail Monsters and Animals (mihail immersive add-ons- ESO) by Mihail Romanov
Skyrim » Creatures
Added: 02/03/2017 - 02:15PM
Updated: 15/04/2017 - 12:54AM

64 Endorsements

1 Latest version

758 Unique D/Ls

1,177 Total D/Ls

8,708 Total Views

Uploaded by MihailMods

Description

Last updated at 0:54, 15 Apr 2017 Uploaded at 14:15, 2 Mar 2017




SPECIAL EDITION HERE





Mod review by Porterhause Mod Reviews



(your videos and screenshots
would be very welcome)

:)





Mihail Monsters and Animals is my new creature mod series. It will include animals, monsters,
undead and daedra to expand your gameplay in an immersive and lore-friendly way.
Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I
will release a complete Mihail Monsters and Animals pack. Have fun - I'm at your service.


NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)


"Interesting, but deadly insects. They can be found singly or in swarms. Beware the wasp queen!
she has a mighty sting and is often protected by her lesser drones. Wasps dwell mostly in
the Venomous Fens, the southernmost region of shadowfen"
― Veenaza, ESO

Giant Wasps are flying hostile insectoid creatures that are native to Morrowind, Black Marsh and Valenwood. They live in dangerous swarms around big and heavy hives on the ceilling of caves or in high tree branches. Their species belongs to swarm lands, and they are not native of Skyrim. So, only 3 hives of invader swarms exist on the province, on the Rift, all 3 close to Ivarstead. They do respawn after a while, and there are allways 4 or 5 giant wasps outside, that will call the others in chain reaction. You need to kill the 4 or 5 first ones, in order to destroy all the others, or they will come in more and more numbers to kill you. They also will destroy all the beings that aproach the hives, and they attack almost with the sting, that causes paralysis. They drop 2 custom items, antennae and hive shards, but only some drops them, and are valuable items to your gameplay.
Giant Waps are relatively strong, but they secret weapon is their large numbers. The locations of the hives are Honeystrand Cave (interior), Clearspring Tarn (exterior) and Ruins of Bthalft (exterior)- so, this last swarm guards the entrance to the Aetherium Forge from de DLC Dawnguard and is pretty much a boss tier. This is part of my plan to add boss tier creatures to the principal locations of the main quest or high secundary quests of skyrim and his DLC's.  The Giant Wasps have custom sounds, will attack you on sight, and there are only 3 hives cus they are not native from Skyrim, and i will add other insects in other areas soon. :)


(2 last words- PLEASE READ- first, the only problem with the wasps
is the shadow they produce on the ground, the sting produces
a weird shadow sometimes, but that doesnt matter at all
second- this is not a creature made only by a custom meshe,
they also use a custom skeleton, and also uses custom settings for
this specific race in terms of speed and type and frequency of
attacks, so, as allways you have full permission to use them, but
please use the custom skeleton of the giant wasps and not the
chaurus hunter vanilla skeleton, or the model will look different
from the look he has on my mod, and also copy the same setting I
created for the wasp race, or they will not attack with the sting.
The model is fully dependent of the giant wasp skeleton, he
can't use the chaurus hunter skeleton, or he will look absolutely
different from what he looks on my mod.)





- A new insect from ESO- Giant Wasps

- A new world item- Giant Wasps Hives

- 2 new ingredients- Giant Wasp Antennae (very usefull to increase the carry capacity for
long time, but decreases stamina for long time too, and to avoid paralysis) and Hive Shards
(cure disease and makes you stronger for a relatively long time, but has consequences)

- Custom Giant Wasp sound

- More wildlife, so, immersion, and hard fights.






- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods.






ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t
have many yet, I’ll be releasing individual mods for each creature, but in the
future, I will release a complete Mihail Monsters and Animals pack.

Harvesters- Mihail Monsters and Animals


Drakian Hydra- Mihail Monsters and Animals


Gravelords- Mihail Monsters and Animals


Dwarven Colossus- Mihail Monsters and Animals

Fiendish Keepers - Mihail Monsters and Animals


Sewer Rats- Mihail Monsters and Animals


Peacocks- Mihail Monsters and Animals


Minotaurs- Mihail Monsters and Animals








I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:


To create the hives i used in part assets from  CD PROJEKT RED (witcher) (destributed with their permission), so thanks to them,
and thanks to LordSakyamuni, who port them to Skyrim-
The Witcher 3 Monsters and Animals Resource Pack
RustyShackleford69 who helped me with the 
lore informations about this creature;

Thank you very much :)




PERMISSIONS:


Feel free to use my mod in your projects,no need to ask me for
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second,
please give credit in your mod page to this mod page.


PLEASE READ this is not a creature made only by a custom meshe,
they also use a custom skeleton, and also uses custom settings for
this specific race in terms of speed and type and frequency of
attacks, so, as allways you have full permission to use them, but
please use the custom skeleton of the giant wasps and not the
chaurus hunter vanilla skeleton, or the model will look different
from the look he has on my mod, and also copy the same setting I
created for the wasp race, or they will not attack with the sting.
The model is fully dependent of the giant wasp skeleton, he
can't use the chaurus hunter skeleton, or he will look absolutely
different from what he looks on my mod.)




THANKS! :)
Mihail Romanov






Have not played Sulfur and Fire yet? :)
Check the amazing trailer made by Sinitar Gaming:



Jindo-Skyrim made a great mod trailer to
The Giant Kingdom, take a look on it:


and to the Minotaurs mod:


TAKE A LOOK ON MY GRAVELORD TOO:


and the Dwarven Colossus vídeo by FACEMAN GAMING:





The Hall of Memories- Reencounters in Moonshadow


Sulfur and Fire: Trial of Mehrunes Dagon


The Corprusarium REDONE- Shadows of Dagoth Ur pt 1




Guars REDONE- Dunmer Culture pt.1


The Mudcrab Merchant- Dunmer Culture pt.2


The Giant Kingdom- Elements of Skyrim pt.1


Mammoth Expansion- elements of Skyrim pt.2


Draugr Patrols- Elements of Skyrim pt.3


House Dres pt.1- Underhanded Slavery


Suthay-Pahmar Alliance Camp- Skooma Routes pt.1


Gravelords- Mihail Monsters and Animals



Harvesters- Mihail Monsters and Animals




Sewer Rats- Mihail Monsters and Animals


Minotaurs- Mihail Monsters and Animals


Dwarven Colossus- Mihail Monsters and Animals


Peacocks- Mihail Monsters and Animals


Cliff Racer Song- Easter Egg 



Drakian Hydra- Mihail Monsters and Animals


Fiendish Keepers - Mihail Monsters and Animals