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Changelogs
Version 1.8
NPC name fixed
Weapon rack fixed and working
door error should be fixed for black screen flashes
Version 1.7
Door fix
Version 1.6
NPC coded for the most part as a trader. working on it still wont activate traid sequence.
exterior modified to cutback on mod conflicts.
mannequins added - 2
weapon rack added - 1 --- in testing item floats when mounted. trying to fix
table added.
Version 1.5
Npc moved outside. (working on making vendor)
double bed changed to single bed.
key removed due to some members have load conflicts.
Version 1.4
added bridge
worked on npc in home. will possibly move outside.
started work on new basement. will add when its done
Version 1.3
Removed basement in retrospect of dovahkiin hideout support on its next update (will probably add back in)
Added NPC with my name to the home. "doesn't do much yet but will probably be a trader.
New way of getting the key. Thank you TomSawyer.
Version 1.2
Containers changed to player owned
Chest set to no respawn. items saved in them wont be losed
bed changed to player owned for better rest
Version 1.1
made the hatch enter to a skyforge. Temporary till i figure out the mannequin thing
name of basement changed to SkyForge
Smelter in basement.
Version 1.0
first attempt please let me know how i did.
Check update book for all updates in this home.
Its what it says it it is. A little home easy to find in riverwood.
Skyrim nexus install ready.
I'm still learning the CK so please input is good. i would love you hear it.
Just read the note by the door and find the key. then your good to go.