SKYRIM
Slower Lockpick - More precise lockpick movement by underthesky
Skyrim » User Interface
Added: 24/02/2017 - 07:11PM
Updated: 19/03/2017 - 07:08PM

38 Endorsements

2.0 Latest version

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Uploaded by underthesky

Description

Last updated at 19:08, 19 Mar 2017 Uploaded at 19:11, 24 Feb 2017

If you use mods that make picking locks more of a challenge you might find that the vanilla lockpicking interface is quite inaccurate as it jumps a small distance no matter how slowly you move the mouse. In lack of any configuration settings I wrote a small SKSE plugin to allow more smooth adjustments.

What does it do?
It slows down the lockpick by a configurable factor, allowing you more precise control at the cost of speed or vice versa. Version 2 adds the option to change the factor depending on your Lockpicking (or equivalent) skill.

Does it conflict with ...?
- Generally No: The mod is extremely simple and should only conflict with another SKSE plugin that does exactly the same thing (I am not aware of any).
- PerMa, SkyRe, any mod repurposing the Lockpicking skill: The optional skill dependent speed mode will not make sense. For PerMa and SkyRe there is an option to use the Pickpocket skill (Dexterity/Fingersmith) instead.

What does it require?
- The latest version of 32bit Skyrim (not compatible with SSE)
Skyrim Script Extender (SKSE)

How do I change ...?
All settings can be changed in the file Data\SKSE\slower_lockpick.ini, which also has comments explaining each setting.

Spoiler



How do I (un)install it?
Fully mod manager compatible. For manual installation drop the contents of the mod archive into your Skyrim\Data folder. To uninstall delete the following files:
   Data\SKSE\Plugins\slower_lockpick.dll
   Data\SKSE\slower_lockpick.ini
   Data\Slower Lockpick - Readme.txt

Why doesn't it work?
If you don't see any effect in your game make sure you meet the requirements and take a look at the log file in Documents\My Games\Skyrim\SKSE\slower_lockpick.log. The log will warn you if the mod can't read the number you have entered or the Skyrim version is not compatible. If everything is ok the last line of the log should read "ready" and there should be no errors listed.

Can I use this for ...? (Permissions)
You are free to use the mod and it's source in any form as long as you give full credit and link back to this page when you publish your modification or reupload the mod. I would also appreciate if you let me know when you do so, but that is not a requirement.

What made this mod possible? (Credits & Thanks)
- Skyrim
- The Skyrim Script Extender (SKSE) and the included example plugin
- The SKSE introduction provided by Skaar
- Microsoft Visual Studio 2015