SKYRIM
Glacierslab by lucidstorm1
Skyrim » Landscape Changes
Added: 14/02/2017 - 12:43AM
Updated: 27/03/2017 - 09:38PM

60 Endorsements

2.6 Latest version

422 Unique D/Ls

1,695 Total D/Ls

11,674 Total Views

Uploaded by lucidstorm1

Description

Last updated at 21:38, 27 Mar 2017 Uploaded at 0:43, 14 Feb 2017


Thx to Nexus board/''mods''

ENB/Skyrim performance Guide: http://www.nexusmods.com/skyrim/mods/79057?

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This is a transparent glacier, parallax multilayer, two normal looks depending on weather, so almost completely different glacier depening if it's cloudy day or sunny day

Covered glaciers 3x 2k in 2.6 (standard size like all iceberg mods in 2k, added 1k in optionals)/ SSE land edited rubble added in 1k. Transparency starts in the middle of the section.

Not typical  texture (check FAQ for more info with images):

~Different layer of normals are exposed depending on weather, reflection is based on normal cuts (chisels) and separately from some standalone white spots on diffuse and ofc the classical cubemaps; also different levels of transparencies to allow deep pools. I am doing tons of experiments on this, some of them crazy.

Requirements:
~Requirements are soft and can be ignored, I just wanted to share what I am using in images to avoid potential misunderstandings
~Like with all newly installed texture mods it's best to be in an area without such texture then load the area afresh, or let it CTD  few times so the cache will clear (it's a fail safe: didn't happen on my setup on won't happen to you, just a general rule valid for all textures/mods), also read FAQ forum, there is information about everything : FAQ and Information detailed

Compatibility with P.G.

Spoiler






1.6 (bottom 1.5):









early prototype:







some praise that helps the modder on mental level:




thanks to  all of you!