A new revision of my old mod. New spells, modified amulets and blessings, and a way to start the game as a priest.
Permissions and credits
Author's instructions
You must contact me for premission, to use anything from this mod.
File credits
Bethesda for such a wonderful game, and the creation kit which keeps us loving it more :) I would also like to thank metametroid for the inspiration for certain additions to this mod, with his "The Grace of the Divine" mod.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1f
Kyne's Token 15% damage reduction from animals +15 marksmanship
Version 1e
Added the effects of each religious amulet to its description, so you know what it does without looking at your magic effects tab.
Version 1d
Made the Riverwood Shrine, dedicated to Akatosh and Kynareth.
Version 1c
I finally got the strong chests at each temple in skyrim, availble to the player to open without stealing. This way you don't need to go to the Riverwood shrine now, if you want to pick up your starter priest gear.
Version 1I
Each Blessed Amulet has been modified with new powers when worn.
Akatosh: Akatosh grants his favor, giving you 20% magic resistance, and 25 magicka. Arkay: Akatosh grants you his favor, increasing your health by 25 points, and increasing your health regeneration by 25%. Dibella: Dibella grants you her favorite, increasing your illusion and light armor skill by 10 points. Juilanos: Julianos grants you his favor, increasing your alteration and destruction skill by 10 points. Kynareth: Kynareth grants you her favor, increasing your stamina and shock resistance by 25%. Mara: Mara grants you her favor, fortifying your restoration skill by 15% and granting you the "Charm of Mara" power. Stendarr: Stendarr grants you his favor, increasing your block skill by 15 points. And granting you stendarr's might. Talos: Talos grants you his favor. Increasing your frost resistance and shout recovery by 25%. Zenitharr: Zenithar grants you his favor, increasing your smithing by 15 points and your carry capacity by 25 points.
There are new effects when you are blessed at a altar:
Akatosh: Destruction spells are 15% stronger. Magicka regenerates 25% faster. Arkay: 15% damage resistance to Undead Auriel: Zoom with a bow by 30% Dibella: 10 % damage resistance from the opposite sex. Fortify Speechcraft 10% Juilanos: All magic skills Improve 5% faster. Fortify Magicaka +25 Kynareth: 15% damage resistance from Animals. Regenerate Stamina 25% faster. Mara: Calm spells work on higher level opponents by 5 levels. Restoration spells cost 15% less. Stendarr: Weapon Damage to Daedra and Necromancers increased by 10%. Block 10% more damage with your shield. Talos: Weapon damage to Elves increases by 15%. Time between shouts is reduced 25%. Zenitharr: Speechcraft skill improves 15% faster. Prices are 15% better.
Version 1H
So I finally got the Holy Weapons fixed, i had to design it as a perk assigned to a null effect enchantment. Thus making it dis-enchantable. It works very similar to the silver weakness for were-wolves. It does +20 damage, and increases critical chance by 10% against Undead, Ghosts, and Daedra.
I added a Iron Mace, Steel Mace, and Nord Steel Mace.
Tried to tweak the temple some more, but things are shifting on their own. But the entrance is looking nicer.
Version 1G
Made a few tweaks to the Temple and the area around it, nothing too fancy. And I made a fix to the Iron mace of Holy Fire, which "should" properly have charges now instead of having none. Should be dis-enchantable as well now.
Donations
No donations accepted
Welcome to Priestly Things III. My original mod had a lot of potential. But I wanted to incorporate spells into the vanilla restoration school, that I thought were missing and much needed to make restoration worth more in the game.
What does this mod do?
A shrine to Akatosh and Kynareth at the Riverwood Shrine. (which is added by this mod)
Adds Holy Weapons to the game, which you can disenchant. These weapons do +20 damage, and +10% crit chance, against Ghosts, Daedra, and Dragur.
Strong boxes at all temples in skyrim, which allows you to get the items you need to start being a priest.
The strong box contains A set of priests robes, two spells: Turn Undead (lesser), and heal others. And one of each religious amulet.
There is now a distinction between a regular religious amulet, and the blessed ones that provide the powers listed below. The prices have been adjusted accordingly as well.
What can you find with this mod?
Adjusted Magical Items
Kyne's Token: 15% damage resistance from animals, +15 to marksmanship.
Each Blessed Amulet has been modified with new powers when worn.
Akatosh: Akatosh grants his favor, giving you 20% magic resistance, and 25 magicka.
Arkay: Akatosh grants you his favor, increasing your health by 25 points, and increasing your health regeneration by 25%.
Dibella: Dibella grants you her favorite, increasing your illusion and light armor skill by 10 points.
Juilanos: Julianos grants you his favor, increasing your alteration and destruction skill by 10 points.
Kynareth: Kynareth grants you her favor, increasing your stamina and shock resistance by 25%.
Mara: Mara grants you her favor, fortifying your restoration skill by 15% and granting you the "Charm of Mara" power.
Stendarr: Stendarr grants you his favor, increasing your block skill by 15 points. And granting you stendarr's might.
Talos: Talos grants you his favor. Increasing your frost resistance and shout recovery by 25%.
Zenitharr: Zenithar grants you his favor, increasing your smithing by 15 points and your carry capacity by 25 points.
There are new effects when you are blessed at an altar:
Akatosh: Destruction spells are 15% stronger. Magicka regenerates 25% faster.
Arkay: 15% damage resistance to Undead
Auriel: Zoom with a bow by 30%
Dibella: 10 % damage resistance from the opposite sex. Fortify Speechcraft 10%
Juilanos: All magic skills Improve 5% faster. Fortify Magicaka +25
Kynareth: 15% damage resistance from Animals. Regenerate Stamina 25% faster.
Mara: Calm spells work on higher level opponents by 5 levels. Restoration spells cost 15% less.
Stendarr: Weapon Damage to Daedra and Necromancers increased by 10%. Block 10% more damage with your shield.
Talos: Weapon damage to Elves increases by 15%. Time between shouts is reduced 25%.
Zenitharr: Speechcraft skill improves 15% faster. Prices are 15% better.
And there are now new Magic Spells for the school of Restoration:
Novice (0): Holy Fire (8 pts of health/stamina damage per second; only against unholy creatures)
Apprentice (25): Divine Aura (cause damage to unholy creatures every second)
Adept (50):
Expert (75):
Master (100):
More Spells in the works. I would also like to add Perks to the restoration tree, that will fill a more combative nature for the school.
CREDITS & PROPS. My earlier versions of this mod , naturally evolved to this. However i would like to give thanks to Metametroid and One Other (who cannot remember the name for), giving me the inspiration to create my own work.