Foi Projetado Para o ASO, mas é totalmente opcional.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Some assets were created by other authors including: speaker60 Nazenn
File credits
Mist for Sovngarde Font. Thanks very much for allowing me to use it.
Thanks to:
bretton for inspiring me to do this and explaining the process to get it done.
Dragten for permission to retexture Bandoliers.
Nazenn for permission to retexture Cloaks of Skyrim and for helping so much with Photoshop and Nifskope knowledge.
Gamwich for permission to retexture Bloodstone Chalice Reborn.
DanielCoffey for open permissions on Book Covers and Lost Library, and for the .psd file uploads for those mods.
EpkSceOnTcos for his Fixed Textures for Toon Skyrim mod, I haven't used any textures from his mod, but I have used it as a guide for knowing what vanilla textures need the most immediate attention.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version PixarV3
V3 Released : 5 March 2017
-All weapons, clothing, and armors brought to full resolution solids -Many vanilla (and a few DLC) weapons detailed -Dragonbone weapon normals with engraved text by Nazenn from Dragonbone Mastery http://www.nexusmods.com/skyrim/mods/75175/? -New blood tweaks -Fixed my borked ghost gradients from V2 -DLC Effects folders finished
Version PixarV2
V2 Released: 21 Februrary 2017
-All creatures detailed -Frostbite spider glow maps for creepy glowing eyes -More effects detailed (may be some weirdness I didn't catch in testing) -New whiterun banners, market stall rooves, gold coins, other stuff I don't remember -polished the rotosplines
Version PixarV1
V1 Released: 12 Februrary 2017
This is a replacement flavour for Basic Toon (Formerly Toon Skyrim Redux)
Mostly vanilla resolution textures, many are solid colors, some have more details. Most tectures retain their original alpha shapes, some have been modified . Normal maps are mostly 4x4px resolution.
Many textures in Actors(creatures), weapons, armor, clothing, and effects folders either haven't been altered at all or are 4x4px. I will be going through these in later updates to bring them to vanilla (or higher) resolution and add detail to them. V2 will focus on creatures and effects.
UPDATE: I've added a new file to the main files called ASO Effects Sky and Blood Only. This file is meant to be used with Kanj's Borderlands Textures. I also highly recommend using this with Hel's Cel Shading Reshade.
I feel that this combination looks pretty nice for now while we revamp this mod, try it and enjoy. Here is a video with that combo in action in Skyrim VR:
This mod aims to change the look of Skyrim overall with a variety of texture replacers of varying flavours.
This mod doesn't retexture/remodel any items added by other mods. I would like to add patches to cover other weapon and armor mods but I need to acquire permission from those mod authors before I can do such a thing.
Here are mods that I have received permission to patch from their respective authors and have a patch for on the files page:
Bandolier by Dragten for Basic and Pixar (Tested and working for Special Edition Bandolier Classic version 1.2.1) Many items in this mod use the vanilla textures. I've detailed all the textures added by the mod, but some items won't have details until I get to the vanilla textures that are used in the main mod.
Cloaks of Skyrim by Nikinoodles and Nazenn for Basic and Pixar (Tested and working for Special Edition CoS version 1.2.1)
Bloodstone Chalice Reborn by Gamwich and Nazenn for Basic and Pixar. (Not tested by me as I don't have a vampire character.)
Use Vortex or Mod Organizer(Preferred method) or Manually place all files in your Skyrim/data/ folder
Vortex and MO are the better option if you plan to uninstall it. It adds a lot of files and manual uninstallation can be tricky if you have any other mods that add loose textures.
It's important to remove the previous version before updating to a new version or different flavour.
This mod alone doesn't look great without ENB and has been designed with Tetrachromatic ENB in mind. This is the ENB preset we have used in all of our screenshots and videos, without it there is a noticeable difference in the look.
Also be sure to check out our ASO ENB page for a fix for shiny surfaces. Also in the future we will be uploading our own ENB presets (Based on Tetrachromatic ENB) for this mod there.
Nazenn for Dragonbone Mastery. Nazen gave me normal maps for the text I used from this mod.
bretton for inspiring me to do this and explaining the resolution reduction process.
Dragten for permission to retexture Bandoliers.
Nazenn for permission to retexture Cloaks of Skyrim and for helping so much with Photoshop and Nifskope knowledge.
ProtologolusX for How to Make Glow Maps I used this tutorial for my frostbite spider eyes in Pixar V2
Gamwich for permission to retexture Bloodstone Chalice Reborn.
DanielCoffey for open permissions on Book Covers and Lost Library, and for the .psd file uploads for those mods.
EpkSceOnTcos for his Fixed Textures for Toon Skyrim mod, I haven't used any textures from his mod, but I have used it as a guide for knowing what vanilla textures need the most immediate attention.