Skyrim

File information

Last updated

Original upload

Created by

RedBag

Uploaded by

RedBag

Virus scan

Safe to use

About this mod

Overhaul for the most beautiful city and its docks.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Donations
RedBag's Solitude
Overhaul for the most beautiful city and its docks.
SSE version available



Introduction
Long before Skyrim was released, i used to look at maps of Tamriel and wonder what could this northern-most city look like. I imagined a truly special city. But after discovering it, i was left with mixed feelings. The position on the cliff is epic, but i can't really feel it when i am inside the city. Entire city is basically one long street. There are disproportionately big empty spaces in its center. And the docks are almst non-existent.

This mod adresses those issues, and makes Solitude a truly special place i imagined it would be - a city on an arch, and you will feel it!

Features
  • 20 new houses (11 in the city, 9 in the docks)
  • 59 new citizens
  • Revamped tunnel entrance
  • 1 new entrance
  • Overhauled walls
  • Exterior audio spaces
  • Parallax ready
  • Compatible with Open Cities Skyrim
Description
Spoiler:  
Show
-City area
... now has 11 new houses (doubles the vanilla amount), with NPCS (which also nearly double the vanilla population of 60) living in them. Much of the redundant city walls have been removed and replaced with much smaller walls and fences. In many places you will be able to look down the cliff, or even jump in the water below (Open Cities required for that).

-People
When exploring new streets and passages, you will encounter many new citizens of Solitude. They have lore-friendly names, and no special dialog. Every one of them tells their story trough the type of places they go to, where they live, how they dress, and their attitude.

-Docks
... could now pass for a vanilla city, with 10 cabins (from vanilla 1), an extra longboat, and a windmill.

-Entrances
The vanilla docks-windmill teleport entrance has been replaced with a real tunnel you can actually go trough. With Open Cities, the tunnel is without autoload doors.

In addition to that, there is now one extra entrance. On the northern side of the city, there is a narrow trail that will lead you to the Castle Dour.


-Exterior audio spaces
Fire an arrow in the tunnel, or talk to a guard in front of the Blue Palace. Every exterior space that is surrounded by stone now has a specific echo.

Compatibility
This mod is most probably incompatible with anything that changes Solitude or its surrounding cells. Expand the spoiler below for the list of compatible mods: 
Spoiler:  
Show
Reported compatible by users:
Imperial Mail
Hunters world
Immersive Laundry
Sepolcri
Skyrim Sewers
Blue Palace Terrace
Better City Entrances
Notice Board
Oblivion Gates in Cities
Pirates of the North
Solitude exterior add on

Performance
This mods adds too much NPCs and objects for Oldrim's engine, you will experience FPS drops at certain places. SE version has much better performance.
Installation
  • Extract the files to your Skyrim/Data folder, and activate the .esp, preferably with a mod manager.
  • Install the patch for Open Cities and Unofficial Skyrim patch, if you use those mods.
  • If you decide to keep the mod, run TES5LODGen to see the changes from afar.
Credits
Special thanks to Arthmoor for creating Open Cities Skyrim and permitting me make a patch for the two mods. His mod was inspiration for mine.

No less repect and thanks goes to Angilla for making a great modders resource, Elder Statue - Level Asset. I used altered version of it in my mod.

Thanks to everyone else who contributed:
Ga-Knomboe Boy (a mesh from The City Mod)
Di0nysys (a mesh)
my main man Robi (beta testing)

--------------------------------------------------------------------------
I hope you enjoy the mod, any feedback is appreciated!