SKYRIM
The Silver-Eye Brothers - Nord Male Followers by onidroid
Skyrim » Companions
Added: 25/11/2016 - 03:05PM
Updated: 29/03/2017 - 01:17PM

8 Endorsements

1.1.4 Latest version

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Uploaded by onidroid

Description

Last updated at 13:17, 29 Mar 2017 Uploaded at 15:05, 25 Nov 2016

English is not my first language, so excuse some awkward grammar and wording of mine. 

This is my first mod and I am possibly the least qualified modder ever. I created this mod for my personal enjoyment and later decided to share it with the community. As far as my machine goes, it's a fully functional mod so I'm labeling it as such.

These male followers are for those who enjoy unbeautified Skyrim. They have vanilla looks and will use whatever body replacer you have installed. Compatible with SOS, of course. I have no idea how they might look with BetterMales or something similar, so don't get surprised if they don't look too good... :D



To get them as followers and trainers you'll first have to complete Drennan's small quest (and learn a bit of brothers' backstory). The quest becomes available after you complete Dragon Rising. It's better to pick it up before you head out to High Hrothgar. Unfortunatley, the quest is not voiced because I had nobody to voice it for me. Sorry. So you'll have to read subtitles. Other than that, the followers are fully vanilla voiced.
 
Both are level 150 and are best suited for high level players, but you can pick them up at any level as long as you finish the prerequisite quest. They are designed to be overpowered. If you want to have two protective men obliterating things for you, this is what they will do. And, in the words of a character from another game, "Any deed, any price." They will absolutely not run away from any combat and will participate in any crime spree you might embark on. Two-men army is at your service, ladies and gents.

Drennan Silver-Eye



Race: Nord
Weight: 100
Height: 1.08
Voice: Male Brute
Default attire: Merchant clothes; switches to his default armor when a follower.
Combat style: close combat; one-handed dual wield; shouts, conjuration magic, archery.
Skills: conjuration, sneak, one-handed, block (since v1.0.3), marksman, light armor, lockpicking and a few other skills with all the necessary perks.
Shouts: Unrelenting Force, Ice Form, Fire Breath, Disarm, Dragon Aspect
Spells: Conjure Dragon Priest, Conjure Dremora Lord
Trainer (since v1.1.0): Enchanting up to 100


Verod Silver-Eye



Race: Nord
Weight: 0.00 (yes, he's the skinny type but no less deadly than his brother counterpart)
Height: 1.03
Voice: Male Even Toned
Default attire: Merchant clothes; switches to his default armor when a follower.
Combat style: mostly ranged; destruction magic, shouts; if needed -- archery or one-handed dual wield.
Skills: destruction, sneak, one-handed, marksman, light armor, lockpicking and a few other skills with all the necessary perks.
Shouts: Unrelenting Force, Ice Form, Fire Breath, Disarm
Spells: knows Dragonhide, several destruction spells (Chain Lightning, Icy Spear, Incinerate, Thunderbolt), and some healing (Healing, Grand Healing), but prefers using Thunderbolt.
Trainer (since v1.1.0): Alchemy up to 100


Both have default leather armor. Both have custom made ebony weapons in their inventories. Those are one-kill weapons (for those who enjoys this kind of thing). If you want a more balanced game, take these away from them and give them something less devastating. Both brothers have other various items* in their inventories: things you can either use or sell for gold.

*Filled black soul gems are intended to use with AFT, so the followers would charge their own weapons. But you can grab a few anyway. ;-)

Both brothers are essential, both are marriageable. They have their own house to live in and can be found near Whiterun (see map below for details). Their house is not meant for the player.

Home location



They have their own schedule and blend organically into the game.

Sleep 01.00 – 08.00, the house door is locked;
Breakfast 08.00 – 10.00, the player can enter the house;
Work outside 10.00 – 12.00, the house door is locked;
Sit on the bench outside 12.00 – 13.00, the house door is locked;
Dinner 13.00 – 15.00, the player can enter the house;
Work outside 15.00 – 18.00, the house door is locked;
Work inside 18.00 – 21.00, the player can enter the house;
Heading to Bannered Mare for food and drink at 21.00 and stay there until 01.00.


Requirements:
TES V: Skyrim version 1.9.32.0.8 (the mod was created on)
DRAGONBORN DLC
Fuz Ro D-Oh - Silent Voice (since v.1.1.0)

Not required, but recommended mods:
Amazing Follower Tweaks (AFT)
Schlongs of Skyrim (Warning: LoversLab)
And for even more fun -- Eager NPCs (LoversLab)
Relationship Dialogue Overhaul - RDO

Installation:

I recommend using Nexus Mod Manager, or mod manager of your choice. Otherwise, you can just drag and drop files into your Skyrim data folder. Sort the load order with LOOT or any other load order sorting program.

I use AFT but I haven't fully tested them with its functionality (no werewolves or special outfits were made). As far as AFT is concerned, make sure they are below AFT in loading order.

If you have any issues or bugs, make sure to tell me about those and I'll try to fix them.

Compatibility:

Will be incompatible with any mod that made changes to the vanilla Trainer Quest. There's a way around it, but I don't want to touch this right now.

Change Log / Updating:
Version 1.1.3: Added a .seq file for the quest start bug. Fixed a bug with training dialogue (mysteriously started working when I added training option onto older file NPCs.)

Version 1.1.0: Followers now offer training services (Drennan -- Enchanting; Verod -- Alchemy; both up to level 100). If you are upgrading from previous versions (below 1.1.0), a clean install is recommended. To update from previous versions: dismiss followers, save, exit game, load game, accept missing content, save. Install new version of the mod, activate it, sort loading order, load game. If you completed the quest before, you'll have to do it again, because trainer services become available only after Drennan's quest is completed.

Permissions:

Please do NOT:

  • Monetize this mod
  • Republish this mod in whole, or in part, neither here, nor elsewhere